Been messing around a lot on the PTR with most of my time being spent on Feral. Gonna pretend Blizz reads this subforum and post a bit since I don’t have beta access. I think the tree is a really great foundation and I enjoyed playing around with builds, but it still feels like a first draft that lacks sufficient/satisfactory pathing/polishing. I think the tree could use some reshuffling too. I’d give the tree a B or a B+ (with A+ being the highest) and it’s good enough for me to deeply consider maining Feral as my dps spec in DF.
[Protective Growth]: Feels really bad without [Predatory Swiftness] and in general the talent feels a bit “meh.” Perhaps consider merging them together? Alternatively, I believe Regrowth rank 2 is missing for non-Resto Druids considering it is now a Resto talent. It could be combined with Protective Growth or placed into the general tree.
[Berserk]: Does not gain the benefit of “Rake and Shred deal damage as though you were stealthed” effect without [Pouncing Strikes] talented. [Pouncing Strikes] should be the parent talent to Berserk if Berserk’s design is to remain.
[Double-Clawed Rake] seems to have a…proximity-based prioritization and not a smart prioritization baded on which targets in range don’t have Rake up, I think. I had lots of overlapping Rakes occur when testing. Great talent otherwise.
[Sudden Ambush]: I think it’d be really nice if this was able to stack up to 2. In particular it would be helpful for Rake spreading in AoE with [Double-Clawed Rake].
[Sudden Ambush]: This talent doesn’t have any relevance during [Berserk] as far as I understand. While it isn’t necessarily a problem, it just makes the point investment feel a bit bad IMO. Talents that have overlapping design functionality feel awkward.
[Lunar Inspiration]: Being gated behind [Sudden Ambush] doesn’t make sense and feels bad. There is no synergy between the two talents. Consider connecting it to [Tireless Energy] as an alternative path.
[Twin Moons]: Would be a really amazing talent to have in either the Druid or Feral tree IMO.
[Infected Wounds]: This talent should be connected to [Double-Clawed Rake]. There is an actual path available without having to move anything.
With [Pouncing Strikes], [Berserk], [Sudden Ambush], and [Eye of Fearful Symmetry] together, it feels hard to not overcap on combo points with certain builds, especially if trying to proc [Bloodtalons]. Not even sure I like this idea, but perhaps a talent to increase max combo points to 6 would help, like Rogues and Monks have. Perhaps also making [Eye of Fearful Symmetry] a choice node with something else, or moving it entirely. On a more general note, I feel that around where both Eye and Curio are is where the sheer amount of energy management-related talents feels excessive. Especially considering that 2 of them gate our capstone and pre-capstone talents. I was nonstop drowning in energy on my AoE builds.
[Rip and Tear]: Tear damage seems incredibly undertuned, especially for being so deep in the tree. Just a tuning issue, but I wanted to mention it anyway.
[Improved Adaptive Swarm]: This being 2 points stands out as too costly for the return. I don’t PvP at all, but I understand that the bounce can be a liability. As a quick idea, perhaps it could be condensed into 1 point and additionally convert both Moonfire and Adaptive Swarm to bleeds or sinply scale with mastery. We see this in other specs like Subtlety Rogue converting nature and bleed damage to shadow.
I just have to add in that I saw someone’s idea of Ferals getting a “Fly with Me” but for enemies, and I think that is such a cool and fun suggestion.