New talent trees

Feral Tree (Note: I do more PvP than PvE so these ideas would help balance towards making things more accessible for that)
-The feral side of the talent tree in Dragonflight isn’t the worst thing and seems to be divided into a side that increases bleed damage and the other increases bite damage for the most part. One of the things I would change about it the necessity to spec into Primal Wrath and miss out on something like Savage Roar (which is on the outside of the tree). Savage Roar has been integral for a lot of build since WoTLK, and so having far out to the side seems odd, it would make more sense to put it in the middle (perhaps swapping it with either Eye Fearful Symmetry or Infected Wounds). Other than those two things it seems alright for the most part, just the same thing since BFA and SL.

Druid Tree
This tree I’ve had more of a problem with. Cyclone having to be taken in a tree that is in the middle of the Moonkin and Resto branch is rough. Cyclone has been integral for feral since the class was created, and so having to go that far out of the way to grab it and give up talent points (6pts) in order to get it. Hibernate being completely on the outside where it is really only accessible to Moonkin/Resto seems pretty weird to me as well since ferals use that quite a bit in both PvE and PvP. For the bottom of the druid tree, I was very excited to see Nature’s Vigil make a return, but then the excitement went away when I found out there wouldnt be a way to get it reasonably. *Nature’s Vigil * was used quite a bit in MoP and WoD in PvP to be able to stay aggressive and perform some healing while doing damage which was such a great design, but now it goes into the Moonkin/Resto side of the tree where it will never be used. In order to fix that, I would have Nature’s Vigil and Heart of the Wild swap places and that way it can be accessed more easily, while also moving Heart of the Wild to the more Resto/Moonkin form where it could have more value.

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I just posted this in the Druid talent tree thread but I’ll leave it here also.

The trees are rough, they just got some minor tweaks but while watching the dev respond and work with the hunters is great, it really emphasizes that druid has had no dev responses. Brutal slash replaces swipe and has charges, but it doesn’t work without taking swipe making it a 2 point talent that limits our AOE, AND its the only path to our defensive and the entire bottom right side of the tree. There has been alot of suggestions and feedback on the alpha forum and we are getting crickets from the dev team. Ferals damage profile is like 65% bite which just makes us a budget sub rogue. Taste for blood really just emphasizes that our bleeds only exist to buff our bite now so the idea of being a bleed spec is one they are throwing away. Blood talons is super far away on the left side of the tree while being one of the last pieces of ferals core identity it may see less play than it should. Predatory Swiftness being a talent is wrong, that needs to be baseline. Infected wounds bars the way to the bottom center of our tree and its an insultingly bad talent. We are currently building a berserk spending 3 points (4 if you take incarn) on what might be the worst cooldown in the game. I hate sudden ambush (but thats just my opinion not something flawed in the tree other than how many points it requires).

As for balance, starfall is our only aoe spender and you can only cast 1 at a time (made worse by stellar drift) so we’re star surging on aoe and it feels SO bad. Our eclipses are a bad design, we have to cast the opposite spell to get into our eclipse, and in AOE we just spam starfire and ignore our solar eclipse almost entirely. Improved Starsurge a single target talent is locked behind starfall. Umbral Infusion lowers the cost of starfall. But as I mentioned we can’t stack it so who cares if it costs less. Circle of life and death and adaptive swarm on the right site are gonna be dead unless they really up our dots cause right now they are super weak. Orbit Breaker is super cool in design but because of the DR we get on shooting stars it will be worth taking only if they make it hit like a dump truck. Goldrinn is locked behind our aoe inturrupt making goldrinn a 3 point talent. Blessing of An’she and Blessing of elune are a cool concept but we barely care about our eclipse in single target and ignore solar eclipse in AOE because our eclipses are poorly designed.

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The Druid Tree itself is much much better though Demo shout needs to be baseline in the guardian spec so I can have bash as I do right now. Again a direct nurf to their utility. Still the Guardian Tree is still a hot mess. Maul our starting talent that requires a point??? Survival instincts not baseline and the second charge requires a point? The second charge should be in the place of survival instincts, instincts baseline. Pulverize competing with M+ talents? Blood Frenzy in a part of the tree that completely blocks it from interacting with the other side of the tree’s talents. Three different forms of berserk? This tree needs some TLC. NO ONE wants a tank that is “just barely” able to play. We want strong tanks so we can go big in m+ and raids. Look at the Legion artifact and Shadowlands s3 and merge what is great about them and let us just play the content. Again you cannot design tanks around organized groups. This games pugged content is a very large portion of the game and in pugs you cannot count on other players knowing when to use their utility. And many keys and raids have failed because people do not use their utility. To limit Guardian in this way because other classes can bring a utility is going to hurt them considerably. Same with all tanks. Do not remove utility from tanks just because another class can bring it. You cannot rely on the person behind the class to actually use it. It is an issue in pugs. Again you cannot create these trees with the idea of organized groups.

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For the resto tree…

I feel like Ysera’s Gift shouldnt be three talent points, it should be one.

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Too bad the Rdruid tree doesn’t bring anything offensive (but it is literally offensive and I don’t consider Convoke or Swarm as such). Or maybe… some utility since they gave Shaman a lot or gave us new skills… (literally everything we’ve been given is something we had in the past, which is understandable but other classes got something new) .

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From Feral’s point of view, in order to produce Astal Influence, Typhoon has to invest in Starfire, Starsurge and Moonkin Form
This stupid feeling is like having to click Brutal Slash in order to click on Survival Instincts

Stupidity is almost exactly the same…become a stupid chicken waiting for the energy gap to hit spells like Sunfire?

I would rather choose to let my fingers rest for a few seconds and wait for the energy to recover
I’m playing Feral, not a stupid chicken

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Ysera’s Gift stands out to me as a really bizarre thing. The rest of the affinity passives are 2 points on the class tree but Ysera’s gift is for some reason 3 points on the resto tree? When Unstoppable Growth on the other side is only 2 points? It just doesn’t make sense to me.

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I think its because it has so few talents to choose from and if they reduced the number you could essentially max out that middle section of the tree just by meeting the minimum requirment of points you need to spend to move onto the next portion of the tree.

So I think it needs like one or two more talents in the mid section of the tree to see Ysera’s Gift reduced.

It has to force some sort of choice/ decision to be made by the player.

I feel like the tree is bottom heavy by like 2 talents. Something should be moved to the middle, from the bottom.

i wish they brought back something fun for druids or at least rdruids, like Symbiosis spell

I feel like if you asked me 2 months ago, I’d say that this ability is just too problematic and busted to bring back and balance. But judging by some of the other stuff that’s come back for other classes I think this should be back on the table at least.

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Force of Nature with treants casting healing touch.

& a cooler looking ancient for tree of life.

Would be fun.

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MISS YOU SYMBIOSIS

You were my one true love…

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Agreed. I don’t see why, if Blizzard wants gameplay to be about group performance and fun, symbiosis can’t exists alongside things like restless crew, windfury, and PI.

having the 60% split from swarm is missing for balance druid tree while feral and resto have it.

Ysera Gift should be in the spec tree with all other incrase and be accessed to all spec like it already is and tune to 2 point.

Also is it normal that Deep root in the resto tree only incrase by 2% the healing on reji and Tranquility for 2 point. Cause its really weak.

Also can we get Nature dmg back on the Elune talent for guatdian. Like it was in Legion and not just from arcane.

Would be also cool if Sunfire would be allowed to be used in any form now since its in the spec tree. Could give a good little cleave to Feral and Guardian

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I usually dont pick that one cause its looking Meh XD

I think Deep Roots scales up for more healing based on the health of the target. I don’t really know though.

The Elune talent does arcane damage now because its tied into other Guardian talents by doing arcane damage reduces the damage you take or something like that.

One side of the Guardian tree is like arcane bear the other is physical maul bear.

Yeah but last week it was still doing both like it should in my opinion. Cause it does a good synergy with bramble and Rage of the sleeper. But if its reduced to only arcane its getting a little bit weak

Fair enough

Feral Druid talent feedback:
In regards to the general class talent tree:
FUROR, this is just not good enough as a capstone talent. There are a few things that could be done to make it exciting to take, I know others have posted similar ideas/feedback but just to add my own 2 cents…
Allow it to remove the GCD from entering a form you have not been in so you can instantly use abilities. Give some pay off to actually using shifting between forms as a playstyle choice, I know that is difficult because the other capstones are Heart of the Wild/Nature’s Vigil that only provide an offrole bonus, but it definitely needs something more than what it is.

CYCLONE, this ability is too heavy of an investment from a feral perspective, to force one to essentially take the “resto affinity” or “balance affinity” path and then also take x3 points in Nurturing instinct seems really harsh. This spell has been very core to the spec in regards to pvp especially, it does not feel good to be forced to invest 6 offrole points in order to access it at all. If it is not going to be baseline for Druid, I think moving Cyclone to a more fair position in the tree would at least be a fair compromise.

In regards to the Feral spec-specific talent tree:
Tiger’s Fury should not need 4 talent points to make it restore 50 energy as it does at lvl 60 on live now. If a branch off from Tiger’s Fury is desired, maybe have it be Jungle Fury, azerite armor trait from BFA that made Tiger’s Fury give bonus crit rating as part of the use effect.

The max energy increase talent seems pretty off putting as a 3point talent with no other effect, why not just put this back into Moment of Clarity and move it as an optional talent node under Omen of Clarity.

The Shred talents that enhance it’s effect while stealthed should be 1 talent.

Predator’s Swiftness and Survival Instincts would be better much earlier in the tree.

Infected Wounds should really be much earlier in the talents AND increased to ~40% slow and also apply from Thrash. This gives feral access to a decent AoE snare unique to the spec.

SAVAGE ROAR, finishing move that increases damage by 15% and energy regeneration by 10% while in Cat Form, lasts longer per combo point… I think having an optional choice node off this talent would inspire more people to use it again, I was thinking something along the lines of the glyphs that Feral had access to in the MoP/WoD era as potential choice node with new names I made up as examples:
*Shirvallah’s Savagery- Savage Roar is now usable with 0 combo points for a 12 second duration, usable while in prowl.
OR
*Kimbul’s Fury- Dealing damage with rake or shred while prowling activites Savage Roar for X seconds (this effect can have an X second cooldown if needed for tuning purposes).

BERSERK, I think Berserk should be combined back into one cooldown talent and not split into Relentlessness/Jungle Stalker, I know others have said this repeatedly in feedback posts but I just wanted to reinforce. If the “build-a-berserk” design idea is what you want to go for, then definately put in something like the Sickle of the Lion 4pc bonus from patch 9.2.
Sudden Ambush, this talent is a weak SL potency conduit that is not very appealing, perhaps it can be replaced with something like Bloodmist, azerite armor trait from BFA: your rake damage ticks have a chance to activate Berserk for 4 seconds. THEN, you can put in Sickle of the Lion as a Berserk enhancement off that in the tree (you can even say Sickle of the Lion procs from Bloodmist apply at X% less effectiveness or whatever numbers tuning makes sense to avoid it being over the top).

Incarnation, increasing the duration of Berserk effects and giving 20% energy cost reduction is just weak, especially if it is going to be a choice node with Convoke. Incarn should definitely do more, maybe have it empower other abilities other than just Rake/Shred or add a damage modifier in general, just SOMETHING else.

These are just a few changes that could be included which would, as someone who has played Feral Druid on and off for years, breathe some cool synergies into the talents and in my opinion would make people feel more inspired with choosing feral talents.

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