New Race for the Alliance: HALF ELVES!

Mok’nathal for Horde…my heart would set on Orgers and I think lot players here would agree with me on this. For half Elves for alliance. I think lot people would rather have high elves then half breed.

True enough but that would work as a compromise since Blizzard seems hell bent on not giving us either. lol

I personally would rather see Stormheim Vrykul as a race for the alliance. They got paladins and rogues.

A Norse paladin.

A NORSE ON A SHINY HORSE!!!

2 Likes

Bah. Vrykul are so dry and stormy. You do you though. :stuck_out_tongue:

If they add half elves to the alliance, we should have the option to be half night elf/half human or half HE/half NE. I would love that ^^

4 Likes

You just need to change one word to improve them greatly

1 Like

Yeah, but you’d be like… 15 or so at best lol. Maybe after a time skip?

What I tell people is that Half Elves are essentially High Elves but with a different name. Half Elves are still magically gifted, they’d still have a ranger culture, and they’d likely have a pretty model to boot. The pro Helf side argues that High Elves could have a different model without much reasoning behind it, but Half Elves are a viable and lore friendly reason for them to look different from Blood Elves. What’s not to like?

That could easily be done for a Half Elf allied race if Blizz were to throw in one or two purple skin tones

My main(this one here) is an elf variant, but I completely agree. I would like to see something new.

Regardless if we ever get High/Half Elves, I still want those other two at some point

Actually…half elf+half anything else would be a half elf, there’s no requirement inherent in the term “Half Elf” for the other half to be human. :wink:

Maybe people would be less put off if we started calling them, “Half Humans” lol

Because the world of Azeroth is so bereft of humans and knife-eared humans at this point.

I mean, the humans, blood elves, night elves, undead are all popular and the allied races of the nightborne, void elves, fat humans, and the midgets don’t have ENOUGH representation.

I mean, can’t blame popular options for being popular. I’d hope that next time Blizz puts dev time into something that has wider appeal than Kul Tirans and gnomes

1 Like

obviously. but in this case, the only examples of half elves on alliance, so far, are high elf and human.

There is one Half Elf that we know of in WoW. One. And he looks exactly like a Blood Elf, because all elf genes are dominant.

Elves don’t reproduce very quickly, and it’s even rarer they would reproduce with humans.

So No. One dude does not equal a playable race.

actually, most of the silver covenant is probably varying degrees of half elf. the devs have just never bothered to make half elf models. kalecgos, the blue flight leader, uses a half elf form named kalec, to interact with people. veressa windrunner has twin half elf boys with her human husband, rhonin. alleria windrunner has a son named arator with her human husband, turalyon. alodi is a half elf and former guardian of tirisfal. there’s a couple more. but i think elisande let the cat out of the bag when she revealed that the quel’dorei had diluted their bloodline. some portion of those present under the silver covenant standard, who she called quel’dorei, were most likely half elf after 3000 years of mixing with humans in dalaran.

pretty sure its just a model issue. kalec looked like a human with blue hair. arator looked like a blood elf with green eyes. if he’s half high elf, he shoulda had blue eyes. they just gave him a standard thalassian belf model. it isnt that this is their actual half elven appearance, its just that half elves have never been a topic till recently and thus have never had half elven models made for them.

1 Like

I feel the problem of the game is that, the core mechanic of the gameplay is outdated. There isn’t real interaction between PC and NPC. No reading the movement of your opponent, you just kill them fast enough before they kill you. Nothing to stop them (parrying, dodging, etc…). You can’t place yourself behind a NPC directly engaged with you, because they turn to face you without fail. PC also can’t easily climb out of holes like NPC does.

In dungeons, Tank just pulls, DPS just outputs, healer just heals. They all do their own things (imagine doing push-ups between casting, or backflips on the same spot between swinging, that’s the class rotation for you——playing with oneself), and most times standing in place. Occasionally, there’s an interruption, or crowd control. But the core gameplay is the same, no necessary interactions among the player characters.

At one time this was enough, but I think it doesn’t fullfill the need anymore. What I would like to see, is a positioning/facing based system, the NPCs can’t be reliably pulled, you’ll need to have shiledsmen to block them. Behind the shieldsmen, you have the spearmen/longswordsmen: when the frontline is pushed back, the second line steady them; when the frontline squats down or side steps, the second line strikes.

Thieves flank/backstab the NPC; mages rain down fire onto enemy formations, or kidnap single ones into friendly formation. Everyone can parry, but not reliably as shieldsmen. The attacks have more frames, so you can read attacks’ before-frames, and counterattack during the after-frames.

When parry occurs, some factors determine the length of recovery time. For exemple, the weapon’s weight, the heavier a weapon the longer for the recipient to recover. On the other hand, if a heavy weapon whiffs, the user also suffers a longer vulnerable time. When parries come from the side, the one initiate it has an advantage(shorter recovery). I imagine a thief first dodges sideways, puts the opponent’s weapon out of the way with one weapon, then immediately follows up with an attack from the other one.

The healer heals chip damage and graze, but direct hits should be devastating, thus hard to heal. I think I have an exemple of this kind of fight, . In the mine Moria, one of the halflings drops a bucket into a well, drawing in a large party of goblins and trolls. The first half of the battle is disorganized, they only have one shieldbearer, and don’t stick together. The second half is interesting, they attack the troll from different angles trying to draw its attention, then immediately step back (even the wizard does that), some times get hit flying across the chamber, but no one dies. When the ring carrier is in danger, the ranger jumps in front of him, poking the troll with a spear, presumably if you’re hit, your punch won’t be 100% powerful. As it turns out, It works since neither the ranger nor the halfling dies. The troll is eventually killed by rogues jumping on its head stabbing or shooting arrows, I don’t remember, but the point is rogues can do that. They can grab you to the ground and stab you through the slit of the visor.

I understand “if it’s not broken, don’t fix it.” So… oh look there happens to be a far easier feature, that can be relatively easily implemented within reasonable funds. You guessed it, Half Elves (or High Elves?).

They probably just want to use another time the blood elf model (if old models can be used, don’t make a new one), but in case they really want to differentiate factions’ visuals… and commit great efforts into the alliance, then it has to be a new model. Right?

Let’s face it, the alliance’s loosing players is because of blood elf (unless it’s actually the game mechanic), so we want to change that, that means we need a new race (presumably elf), that is of the same calibre as the blood elf, but also different. This is a truly difficult task, because the blood elf is basically mannequins(according to me), supermodels, some say. If they’re not the best(looking), they wouldn’t be supermodels right? Surely the people in fashion industry would hire the best(looking).

But there is indeed a type of girl (I’m just talking about girl here), that the professionals don’t like, but the boys do like. What kind? In the anime Slayers, the main protagonist Lena Inverse is annoyed that people often think she’s a child. There I said it, with a child-like body(Not a toddler’s, that would be gross)!

We don’t go half-measures. If you choose an avatar to intervene some incidents, for exemple someone on the rooftop. What kind of avatar do you choose? The most impactful one obviously.

Yes I’m suggesting there’s large population of this kind of ‘(wo)men of culture’. It’s normal really, no need to explain too much (From the evolution point of view, it is preferable that men/women find all kinds of men/women cute; From the societal point of view, people really just care about the illusion of safty, instead of their real well-being; From the legal point of view, we don’t have thought-police). The Asians have smaller frame, naturally they have different standard of beauty.

Let’s say we have an Asian woman(I’m just talking about girl here), under 160cm. Flat chested, what do we do? Well, big head(head/body ratio); the shoulders aren’t even(no big shoulders); instead of the chest we can accentuate the lower rim of the rib cage(belt?); the elbows bend outwards (greater carrying angle: a secondary sex characteristic); the lumbar curve can actually be observed from the front (tummy curve); the pelvis is tilted anteriorly, the tailbone swings back(booty); The pelvis is wider, so the hips are wider, giving the legs a slight x shape(anime girl standing posture).

Some may be wrong. These can also be applied to female Sethrak if you’re worring they don’t look feminine, I think the worgen females’ elbow doesn’t bend right.

In advanced D&D(Baldur’s gate/Icewind Dale), elves are shorter than humans, but definitely taller than dwarves and halflings. So a shorter Half Elf does has precedence. And it is logical, the Half Elves have longer life span than human, so even if they turned adult they’d still look young (not quite adult), the way their human kins look like, at the same comparable(proportional) stage of life.

It also fits their theme of being children of human and elf. If they don’t look like children, they wouldn’t be able to play their part well. Would they?

So what do you think? Can Loli/Shota Half Elf (eager at life) breathe new life into the Alliance? Or maybe you’d rather have ‘the old good High Elf’, whatever.

I think the problem is that what your suggesting goes beyond fixing a problem into changing it into a completely different style of game…

Ok, just read the last two paragraphs and I’m not touching this with a 10 foot pole

1 Like

Yes, I think it would be a completely different game. In fact, I believe Blizzard stopped being a game company the day WoW went big. They don’t take any chance that could potentially bring harm to the income. Basically they’ve seperated the development from the maintenance team. And guess which one inherited the company name?

Well That’s my impression.

The problem is in ‘eager at life’? You do realize they’re legal Loli/Shota right? Guess it’s a culture difference thing then. Well, thanks for reading. At least there’s some interaction.