Maybe Iâm wrong but I feel like also exiles reach should be like its own unique server until you leave in such a way that everybody who makes a new character is on there. The beach head could be expanded upon and it be more like a legion invasion rather than set up as a kingâs quest IV you just washed up on the shore heal your buddies thing, find your ring and whatnot.
It should teach you stuff as a group or you can watch what other people are doing as a group. And youâre not going to be held back or hold others back if youâre not as fast as everyone else.
Exiles reach is a step in the right direction but doesnât go into enough detail about your class your spec healing tanking dpsing professions selling something and even just briefly teaching some fundamental basic stuff about PVP or interacting with the opposite faction.
Also a concern I have is that a new player will most likely choose a new player server that is potentially low on one faction or both. From there, their BFA experience will be quite empty and devoid of any kind of real multiplayer interaction.
I should know because I make a zillion alts all the time and other than the occasional random person you see especially once you graduated into chromie time, itâs either a Spam dungeon or a very lonely level experience.
I get that the design philosophy is to put us, as in new players, into the endgame as soon as possible but that transition from brand new player to a level 60 player is going to be met with an absolute deluge of things to do at max level that were not explained prior. And that new 60 player is going to be hit with 10,000 chores pulling him or her into 10,000 different directions.
Even when I started in 7.2.5 I was having to go to wowhead and other websites to figure out how to use the auction house how to correctly get in and out of dungeons how to make groups.
I was absolutely petrified to make my first mythic plus dungeon in Legion. Itâs fairly daunting and scary but then once you do it a couple times itâs not so scary but itâs itâs those initial first attempts that feed into that video of this is my quit moment.
I have played games since the dawn of time it seems and I put up with a lot of high learning curves stuff before I reach a quit moment unless itâs resident evil 4 or some ridiculously hard game like the immortal for NES.
I think that itâs possible the designers had in mind that we are or were players from EverQuest who had come from a much more hardcore game and so playing wow did not require a lot of learning but rather adjustment to pre-existing knowledge.
The game is old enough now that if it wants to attract new players it needs to establish itself first as a trainer MMO and later introduce as a competitive esport.