I think most people can agree that while WoW has many things that remain set in stone it would seem that certain things fall at the way side and while most of that stuff is okay I think a huge part of what makes an MMORPG at least for the RPG part is professions.
I have been an engineer on my main toon forever mainly because it has been the most useful thing inside PvP scenarios (Glider, Frost grenades, Invis belt, Stealth goggles) like Wpvp and Bgs. I think the main reason most people choose each profession is how it applies to what they plan on doing in the game. For me personally I will probably always be an Engineer on at least 3 different characters for the PvP and Alchemist for situational potions and PvE stuff. This has left me with almost no room on my main to do any farming and while that is easily solvable by making an alt to just collect herbs and mine I think that the easiest solution for how the current game shapes out to be would be to at the very least add a 3rd slot for a gathering profession. Now for some that might be something they don’t want and maybe they want triple gathering and that would be fine with me. I just think as long as we have these simple QOL changes professions really needs to be at the top of that list.
Crafting gear. I think gear disparity has been a huge problem for people for a few expansions and while we have had good crafting gear it always really comes from either PvP or Crafted rings/Necks and that has been fine but it feels like every patch pushes that crafting gear aside to do absolutely nothing with it later in the expansion except for maybe JCs. I think that BFA had alot of good ideas especially when it came to crafted gear being actually good and I think they really need to bring that back.
Profession specific items. I think that BFA again had a good idea when it came to profession specific items like the Engineer Uber Spanner which I probably crafting instantly and used it about 20 times. I think the certain moments of seeing someone use something specific to their profession has really vanished entirely besides chasing someone and they use a glider. I can think of those great moments when in vanilla you would run up to someone and see they have a engineering trinket that would totally mess you up and I really hope we can create those moments again.
Timegating professions. I think most people would agree that creating X crafted material every single week to craft Y for a week CD like Titansteel, or Alchemists transmute was fun for a while but really stifles the idea of crafting a bunch of stuff instead of just logging in to use a transmute and then logging out because the CD is down has really become an ancient way for a RPG to run.
Level cap. I think that if someone wants to use a free action potion from vanilla to evade my stun they are an absolute madman and should be allowed to. I would admit some of the old school potions and engineering things I use if I didn’t think blizzard would nerf them with a level cap. If I or someone else wants to spend 20 minutes farming old school mats to get rage potions for their warriors that last thing that should happen is it becomes useless once I hit level cap or move out of the expansion range it was created in.
I think lots of people have really good ideas about what they want from professions and they forget how much they use to enjoy them because certain things have either stopped existing or gone backwards in a certain way. This post has become super long but I feel really strongly about it.