New Instance Limit in WoW Classic

No, because bots require zero manpower. In fact, zero manpower is sort of the entire point of botting.

I am currently hitting the 30 instance cap literally every single day. Even when I have work or RL events, I’m still hitting the instance cap and then having to go find something else to do (that I really don’t want to) for hours at a time. I’m having to be incredibly careful that I leave 1 or 2 dungeons free a day to do Trib before raid, or if I want to do ZG on an alt. Even then, it’s difficult because the Weakaura isn’t 100% accurate.

Blizzard hastily rushed this change out, affected a number (not a huge amount, but still a fair few) of legitimate players, and then have just gone dead silent. I’m sure the intentions were good, all in the name of hampering botters, but this change was rushed, wrong and not the solution.

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Does this seem suspect to anybody else?

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I wonder how many people have already quit or feel entirely discouraged from reaching such a cap now that they just submit and don’t run dungeons anymore. Trying to power level my alts and get world buffs one day was the end for me: way too much anxiety using multiple characters on the same account to enter Dire Maul and having no indication what my cap lockout looked like… I just raid log these days.

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Oh of course it is. It’s because they dont’ care about the hardcore community.

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So they level themselves up 1-60, gear themselves up, and manage themselves, including entering and leaving instances, clearing bags and selling drops, and knowing when they’ve reached the instance cap and switching to other toons? No real person involved at all at any point? They are fully functional artificial intelligence? Spooky.

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Yes, actually.

There are bots that will take your credit card and create and pay for new accounts. Aside from the initial installation of the botting software, there’s no real person involved.

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Please take back this silly change. ffs

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You think you want to get rid of caps but you don’t. :roll_eyes:

Good grief - these are bots programmed to go into ZG, take payments from players, then round up every melee mob in ZG, bring them back to near the boostees, and AOE them all down, dealing with all resists and other events, using nothing but BOE greens from the auction house, and looting all the dead mobs, and doing bag management to maximize profit.
Are you SERIOUSLY trying to claim with a straight face, programming an instance count, and log off and a character swap, is some insurmountable difficulty to them? You cannot be serious!

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Good grief? Are you Charlie Brown?

I didn’t “claim” anything. I’m asking. Note the question marks. I’m not familiar with the process. Never botted before. Never noticed one in WoW that I’m aware of. I figured there has to be a human element in there somewhere, right? In which case, this change creates extra work for them. It’s not Agent Smith controlling everything, right? Or is it? I’m asking.

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Automation has gotten to the point where you can script just about anything in a virtual environment.

This isn’t sci-fi anymore, it’s real. Yes, you can program a bot to level itself, farm for you, sell RMT, etc.

The idea that the instance cap is doing anything to them but be a minor crack in a road is comical.

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They were pretty up front that they weren’t going to recreate it in this respect:

Additional improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience.

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I’m going to have to say that I feel this change very much crosses that line.

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I have to say I don’t feel that way at all. I have never once done 30 instances in a single day, so I have a hard time believing that’s a part of the core experience.

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Sorry, but running >30 instances inside a 24 hour period is not remotely the core gameplay (vanilla) experience.

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Not that specifically but the idea of being able to make steady progress towards a goal through grinding without arbitrary time-gates.

This change goes against that in my mind.

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That’s your opinion, I saw the constant grindy behavior as part of vanilla.

I mean, getting from friendly to hored with cenarion circle without quest turn ins and such took 6000 kills of mobs… That’s a grind.

Timbermaw has a similar grind.

Argent dawn has a similar grind.

PvP is a huge grind

Pve raids require a huge grind with drop rates vs raid size, reputation requirement s attached to some raid mechanics that are highly sought after (ZG ecnants and consumables as an example)

Why would dungeons not follow this design of grind when basically every other aspect of the game was a grind fest???

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I agree that these are grindy.

They do. Do you get to grind Timbermaw rep by killing the same three mobs over and over? No! You get a group together, and you start killing each and every mob you can find in the area as often as you can. Do the mobs immediately respawn at your convenience? Absolutely not! You have to wait until they reset, and even then you’re competing with others to mow them down. That’s how dungeons were intended to work. You were supposed to get a party together, clear the dungeon in its entirety, and start again. This doesn’t take 5 minutes. This takes 30 minutes to an hour for the vast majority of players, and it often takes much longer. In my experience, for example, full BRD runs typically take a couple of hours.

The complainers are the ones who are deviating from this intended style of gameplay. They’re farming the same three bosses over and over, resetting the instance, and doing it again. They’re not doing it forever, either. They just do it until they get their HoJ or their Angerforge Axe or whatever other drop they’re trying to farm. So now Blizzard is adding a respawn timer to this activity, just like there’s a respawn timer on mobs. Instead of 120 chances a day to get their drop, they have 30. With a 3% drop rate, this means they most likely get their drop in two days instead of one. For those who claim that this is retail-style gameplay, bear in mind that retail gives you one chance per boss per week at loot. This is still a far cry from that.

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There has never been a rule for a dungeon must be cleared.

If that was the case they would have rehired a full clear to do dungeon resets. Even in retail they have not done this.

Dungeons were designed to be harder than the world content and encourage grouping but it never required it. If it did you would require to be in a group to enter an instance. Even in retail this is not required.

Your trying to twist your opinion into fact, when the fact is if your opinion was the design goal they have had 15+ years to change the design to make that goal, which they have not.

The fact is instances are harder and generally encourage you to group, they don’t force you to do full clears but quests encourage you to do a full clear at least once. Heck some dungeons quests require you to come in, kill 1-2 bosses then come back again for another 1-2 bosses (brd I’m looking at you).

Dungeons don’t require nor have they ever required a full clear. It’s encouraged in a few different methods, but even with the lfg bonus in retail that only requires you to kill “the last boss” some of those instances has multiple bosses that can be skipped and you still get the reward for clearing the instance when skipping “optional” bosses. So the idea that a full clear is required is silly to try to pass as “fact” when evidence from not only vanilla, but retails current design show otherwise.

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