Except in the case of Classic, a lot of times the feeling is “the further back, the better.” So earlier versions of AV would be preferable to the later versions. This does not in any way contradict the “No Changes” philosophy.
players can technically prevent this with master loot, but also look at their gear before they rolled on said item, it is very easy to tell if people are rolling for friends.
there is no perfect solution in the long run, ninjas ninja, friends can roll for friends, if personal loot was in it can make it hard gearing friends depending on comp. you just got to hope people are good and honest, bad people ruin any system you come up with.
but that was vanilla still regardless of loot system, good people made things great, bad made it bad.
It’s pretty easy to make it look like it’s an upgrade to you provided the item is itemized properly for your class(at which point, Master Looter does absolutely nothing).
Plus at that point it’s inconveniencing players so much that how is it even worth having in the game? Saving a bit of time on GM tickets isn’t worth your playerbase needing to be paranoid about loot trading.
I’m saying the no-change philosophy is worthless because it doesn’t consider the reasons why people liked certain aspects of certain patches.
Why did people like 1.5 AV? A lot of people will tell you it’s because the battles were intense, hard fought battles of attrition that lasted for many hours or sometimes even days. Let’s say Blizzard decides to go with 1.5 AV and during beta the battles last for 45 minutes. Do you just say “oh well, we tried” and go on your merry no-change way, or do you make changes that were never made during Vanilla to get AV right?
1.5 AV with the rest of the 1.12 game is not going to feel like 1.5 AV.
It failed in more ways then one. In some races animations were off. In others walking and running was off. Armor clipped more then normal. Riding on mounts was distorted. It wasn’t just one thing that made it fail.
the animations are tied to the model…the old models getting the new animations was a bandaid on live because of certain spells(monks), they ended up gettign rid of it after starting the new class animations because all the detail did not work on the old models and caused problems, but because classic is based on the old animations the new old animations on the new models will match the the old models with the old aniamtions.
plenty of private servers have new model patches, it would not be hard to add a toggle as all it would be is the toggle would change the target files of what to display locally.