I think in a game that’s striving for as much authenticity as possible, a visually accurate representation is equally as important to changes to game play. The distinction you’re trying to make is meaningless when talking about creating an authentic experience.
I think that loot trading in general will change the dynamic of looting too much. What’s to stop me from being on a Hunter and “needing” those agility shoulders that my Rogue friend also wants?
Taking leather on a Hunter isn’t weird in Vanilla, especially if it’s itemized properly.
The time it takes for a ticket creates a barrier which greatly cuts down on how often people can do that.
Also I did know a few people who got rejected by GMs. It was quite rare and mostly for people who were trying to abuse it, though.
if you need it, you need it. you can argue whether the hunter should of rolled, but thats the vanilla experience, i remember seeing paladins in cloth, the point of need before greed is is this a upgrade for me personally regardless of what some might think. now what if thew rogue rolled need and was like oh crap i don’t need here you go hunter? vise versa also.
like i plan being a feral druid cat and bear
shadowcraft is a great cat set, we can argue whether i should roll need over a rogue, but fact is it would be a major upgrade ethier way. Granted i personally won’t worry about this since i just plan leading the groups and not inviting rogues so no need to worry about loot then. Now when it comes to raiding that is another story.
Vanilla is the dish, and let’s just say the amount of salt is the difference between 1.12 and 1.6 AV. They’re both the same dish, but with a different amount of salt. In my opinion, 1.12 AV is too much salt, whereas 1.6 is a correct amount.
There’s plenty of people that laugh at truth and logic, it doesn’t bother me one bit.
The no-change Frankenpatch paradigm is a useless one. It’s synonymous neither with wanting Classic to be the best it can be, nor with it being as authentic as it can be.
To make the absolute best Classic possible, would be to take changes from a multitude of patches and also to make tweaks from outside of the 2004-2006 timeframe, based on testing and a design philosophy that no longer exists in the Modern game. EG; The philosophy of development that created an AV that could last for days. Even if we go back to 1.5 AV with some 1.6 changes, would we still have those long, drawn out battles of attrition in 2019? Would you be willing to allow changes from outside of the 2004-2006 timeline to allow that precedent to come to fruition?
To make the most authentic version of Classic would be to take a single patch in the aforementioned timeframe between 2004-2006 and run with it. 1.12 Classes and balance with 1.5 or 1.6 AV will not produce the same type of battles that were fought in those patches; it will not be authentic experience as 1.5 and 1.6 AV have never coexisted with 1.12 Classes. Not to mention, how weak will those archers be once people start obtaining gear that was never in 1.5 or 1.6? The list goes on.
Here’s a single example of how Class changes could impact the duration of a 1.5 or 1.6 AV battle:
Patch 1.12.0
Rogues
Vanish now removes effects that allow the caster to always remain aware of their target currently Hunter’s Mark and Mind Vision.
you do realize if blizzard came out saying old models will have to use the new animations people would be crying? that is not a good policy to follow as it only makes certain groups angry.
And that toggle failed epicly. It was so bad it was removed. Which is why I keep saying if they do a toggle again old has to be default. Let the new model fans deal with the issues
how did that toggle fail? it worked as intended. it gave a option, they only took it out because of new spell animations a lot which involved the face became a issue
that is the great thing about classic wow, the new models have all of those old animations so this is non issue and can easily be added back where old models have old animations and new models with new.
and to boot off it is client side, so you see what you want.
I’m not talking about a Hunter that needs those agility shoulders because they want to use them. I’m talking about a Hunter that rolls need with the intention of giving them to their Rogue friend if they win, just so that the Rogue effectively has 2 rolls to win.
They’re simply hiding behind “I’m a hunter and I need it” as an excuse to not get called a ninja looter.
There’s no problem if a Feral Druid or a Hunter actually needs agility leather as an upgrade that they intend on using.
Absolutely. How many people here are happy with 1.12 AV? Probably not many. How many people here think that 1.12 AV represents a shift in design mentality away from what made the original so good? Probably a lot.
I don’t give a crap about the useless no-change philosophy that you adhere to. It’s utterly worthless in providing the best Classic experience and utterly worthless in providing the most authentic Classic experience.
the code already exist, and since everything is based on using old spell animations and not new cool class ones, it should be non-issue.
Also only players affect the economy, they determine supply and demand. you have a predetermined value on items before we even have a running server already says a lot.