There should be zero issue of having a new model option. It a optional choice for new and old style, animations should be nonissuse as old model with old animations and new model with new animations should work fine as the new one has all the same animations old ones have, just better quality. The display is based on the client, not the server. So everyone should see what they want. This is only a problem if for some messed up reason people want old animations on new models/vice versa.
That. I personally think it’s silly (like personal xmog- I understand the arguments against it, but don’t find them compelling if I don’t want to look like a clown/murder-hobo on my GUI), but it is what it is and wouldn’t be a deal breaker for me from a standpoint of interest in checking it out again (similar thoughts on class balancing arguments, regardless of if they are ‘new’ or incorporate elements from previous patches in what launches).
Boils down to ironically that most #nochange fanatics don’t even trust the devs of the game they want back to be faithful to their nostalgia/memories
The people who are okay with frankenpatch have always been upfront about what they want, and the cooking analogy doesn’t work because a video game isn’t a pancake.
People will try to claim that those who support frankenpatch are “not no changes”, but no changes has never really meant an absolutely pixel perfect recreation of the game. We know that’s impossible.
With patch progression being off the table, we want a best hits of Vanilla album. It’s not something that was present at any one point in time, but nothing in there isn’t Vanilla. It’s just the best parts of Vanilla come together.
Though personally I’m not going to have a major issue with updated graphics so long as A. The old graphics are the priority and work properly and B. modern graphics settings provide zero gameplay advantage, however small people may think it is.
there would be no game play advantage for new models/animations being a option, if anything it;'s the exact opposite as that would mean a higher poly count/resolution. aka less fps
Well, new models aren’t happening so it’s not worth even commenting on. Personally, I just want the old water effects and I’m good to go. Well, I suppose by extension the old lava effects as well since they seem to be governed by similar technology. Other than that, well done devs.
I would argue that the newer graphics were utterly irrelevant, and it was the best-selling of all time because it contained multiple of the best games of all time as well as a new set of never-before-seen-in-the-US Mario levels.
Food in general doesn’t work all that well because a video game isn’t food. Software is so unlike most other things that we have that analogies tend to not work very well overall when talking about it.
I want Classic WoW to be as authentic as they can make it. I know it’s not going to be pixel perfect, but I don’t subscribe to the idea that just because it’s not that should open the door for more changes.
Though in the grand scheme of things, I’d rather rally against things that have a larger gameplay impact like loot trading and sharding than new graphics options(especially if they didn’t allow the few things that offered an advantage like render distance).
and as I said before I do think some people will be disappointed, because A LOT of the models and textures of the old world will not be updated to modern day visuals.
The advantages I’m talking about are for things like increased render distance of NPCs and other players.
When it comes to models the only thing is that the old models have to take priority if they were to include them. The original graphics have to work perfectly.
not saying i support this Mogar, but there is a reason why on private servers one of the most popular classic patches inserted new models in place of old ones, people will do what they do best and force mods in like they did with fallout76. all this does is get people banned if caught in long run which = less classic players.
Also is starcraft HD any less starcraft because it has a HD option and classic option?
technically this was already possible, people manually changed the text file to get options higher then what the user interface allows. and since it not hacking, it is not ban-able. player models them self though i believe have a view distance different then terrain probably controlled by server as you can mess with this file to see from the world tree to Tanaris you only saw players within the same distance before, be prepared to crap on your PC if you do so.
Terrain isn’t really a big deal. It’s the distance at which you see players, because that can have an effect on PvP.
It would be an advantage if in AB you could see players from considerably further away while sitting at Lumbermill. You’d have a lot more information than somebody using the old graphical settings.
See, I can agree with you there. I’m not fighting against sharding because Blizzard has said they’re only going to use it when they have absolutely no choice and if a person doesn’t trust Blizzard’s word on sharding, then why are they even here? Why would they trust them when they say they want to deliver an authentic experience but not about sharding?
Loot trading to me is the single biggest change they’ve announced and I’m surprised Mogar is more concerned about the gameplay implications of a more transparent water than something like Loot trading, which completely changes the entire loot dynamic in dungeons and especially in raids.
Not sure if you should roll/bid/master loot out that Quick Strike ring to that Rogue? Just hold onto it and see what drops off the next few bosses, maybe something else they’re interested in will drop.
You’re already wrong on so many points. The “it was just nostalgia argument” has been broken time and time again. I and thousands of others played on nost and guess what? The game IS as good as we thought it was back in the day.
The addiction is still there once you jump into old Azeroth. But hey man, keep preaching your choir, because when Classic starts stepping over the current iteration of the game I can’t wait to taste your tears.
Lucky for me I’m not making that argument. So Just because it’s made into a toggle, doesn’t make it optional. It may confer the illusion of being optional, but in all practicality it’s not.
Like flying mounts. Once flying mounts are introduced you can argue that ground mounts are still an optional mode of transportation, though literally no one uses ground mounts in areas that are flight enabled.
honestly i am surprised your worried about this, loot trading is needed because we will not have the GM service we had in back in 04 which gladdly helped players trade loot they made mistakes on. we still have the same need/greed/pass system.
I’m curious as to what they think about the AQ opening if they think they need sharding at launch, but I don’t distrust them in this. I’ll still play if it has sharding at the start, it’ll just be a “I’m not happy about it, but I can live with it” kind of deal =P
I would just rather not have it at launch, even knowing what kind of questing experience I’m going to get without it.
Loot trading I also find the biggest deal because, while it was technically possible via GM ticket, having to go through a ticket was a significant barrier to doing it. Tickets in Vanilla could take days for a GM to answer, and there wasn’t a 100% guarantee you would get the item transferred.
With loot trading, the barrier is now just opening a trade window. Like you say: It greatly changes the loot dynamic. Both in raids and in dungeons where people who share itemization can need on each other’s gear without the group being able to easily figure out what they’re doing if they’re not stupid about it.
in my experience it is 100% guaranteed if the person with said item made the ticket and the other was in the same group. but yes there was a barrier of time. which is a dumb reason imo to be against it if that is what you want.