New Graphics or why Purist are Crazy

it is up to the developers, they (should) be wanting players to feel like they’re playing wow just as it was in 2004, but adding a toggle doesn’t help their case, and would encourage people to not experience this feeling, it’s supposed to ultimately benefit everyone by having the game be as close to an exact replication as possible as one of their main goals, new models/graphics act against the idea of a replication and i think it’s in their best interest not to encourage it, i used vaporwave as a comparison because i’m sure there are people who like pink futuristic design, but they want you to experience the provided fantasy setting/design, and don’t provide an option for it, it’s part of what helps define the game as having a “fantasy” visual design, for classic’s case i feel it’s important in defining what could be called a “classic” visual design, as such i feel it’s better they don’t add it

Okay, You start repeating yourself thus making me repeating myself as well. I got your point. And I strongly feel that its utterly wrong. But I digress. I still understand it and since I already know that Blizzards will not give us the toggle, I think they are on your side for some reason.
I just can’t believe they have the same justification as you do.
“encourage not to have a choice” this is freaking unbelievable. But whatever. Good day. You won.

This was okay points. Interned was MUCH MUCH lower for everyone, back then. But not even interned. Let’s talk AGAIN about technical stuff:
Monitors (buy square one, with newest wider monitors with better pixel rate and higher FPS you will experience Classic differently, but you won’t, why? Cause it’s not going into your favor).
Clickettyclack, garbage mechanical keyboards. Lets shove all convenient Razer/Steelseries/Logitech gamer set keyboards and mice with ten convenient additional buttons into garbage and buy roller mouses. Ofc you will not do that. Why? Cause it’s not going to be CONVENIENT for you.
Graphic cards and processors. You won’t be loading WoW longer, it will load faster, why didn’t you shove this sweet SSD somewhere in the dark place and start digging 500mb hard drive with some long sending data speed as we all had back then? You won’t, cause its not will work in your favor.
All these things are different from back then. You are using much MUCH faster/stronger connection. Better equipement of your PC, more convenient equipement of peripherals.

“b-but you’re wrong, all these things WERE NOT INFLUENCING MUH GHAMPLAY AT ALL”
Yeah. right. Ofc they weren’t. It’s only when it’s convenient to argue against something it suddenly INFLUENCE your life, but when it’s not — it’s not.

People want to play Classic the way Classic was. The game is so interesting and good that the graphics likely aren’t going to be an issue anyway. A game could have bad graphics and still be good.

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A good game can also have the option for improved graphics and still be good for people who leave it toggled off, while being even better for people who want a higher graphical quality.

People incorrectly assume that people who want nice models must somehow also be people who didn’t like Vanilla. Not wanting your character’s fingers to be triangles or their hair to be weird blocky pixel planes doesn’t mean you don’t like the game. As you yourself said, “The game is so interesting and good that the graphics likely aren’t going to be an issue anyway.”.

That cuts both ways. The graphics are a minor part so it doesn’t matter if they’re out of date is true. But it’s also true that the graphics are a minor part so it isn’t a different game if you add a toggle for people that like the higher polygon count.

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I think it comes down to a slippery slope type of philosophical approach. If one exception is made, then why not another? If that exception is made, then why not another again? It never stops really and I think they went with what seems to be both an ideal Classic experience as well as deciding early on how they wanted to do it. Otherwise you have a game that needs more and more time beyond a reasonable scope.

There also could be aspects that would alter gameplay. Think of the Tauren’s huge hitbox right now. The new model might not have that same issue and so that aspect of the old game at 1.12 would be lost.

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So basically your response tells me that you didn’t read my post at all…

I pointed out that your arguments were bad ones…

Not everyone had a crap computer at the time and high speed connections weren’t uncommon. We’re talking 2004/5 here, not the Stone Age. We had broadband, we had dedicated graphics cards, we had high definition monitors.

The technology argument is a stupid one… Our systems to today’s client are similarly above the power needed of our old systems to the old client. I ran WoW on a high def monitor with no lag back in 05…

Anyways, it’s a moot point. The new graphics aren’t in and aren’t going to be in. You want them to start redesigning the game? You do realize you can’t just plug in models, they have to function properly too…

I don’t think it’s a slippery slope, there’s a clear line here. Much like the interface (where we have some updates and a different API) graphics are a visual, player based option. I think it’s easy to tell the difference in impact–other players would be literally unable to even tell if you have it toggled on or not because it doesn’t alter anything but the individual player’s graphical perception.

I very seriously doubt the hitbox is tied to visual model (otherwise you’d be seeing wildly different hitboxes for transformation and growth effects). But even supposing it were, you’d simply cut the existing hitbox from the new model and copy paste the 1.12 version onto it, since all Hitboxes in wow are simple polygonal regions, not complex shapes that follow the model’s actual structure (e.g. dragons don’t have super long hitboxes because they have tails and wings stretching out behind them).

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Look the reason BFA failed was the graphics got updated

Why not have a transmog toggle feature too that only you can see.

Go play BFA.

Because transmog has potential gameplay effects like altering the value of various gear and potentially encouraging ninja looting, where a graphics toggle does not impact gameplay.

Yes well your ‘argument’ is entirely demolished by the fact you have options to toggle full shadows, new water effects, greater view distances, more grass, Dx12 support, more advanced AA options.

Are you ‘getting it’?

Graphics are not gameplay, and so long as they are completely optional, people like you have absolutely no grounds whatsoever to say “No! It’s not Classic” because you can disable them.

Maybe not at launch, but you know once it is out proper, they won’t be doing anything but minor bugfixes and server maintenance-- that gives them time to work on using the WoD models as a base to make sure they don’t at all interfere with the original models.

Wait, wait, wait, are you telling me you actually prefer the comically bouncy panda-like-movement that all the new character models have? With some of you there can be no understanding.

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They aren’t like that. The only one was the Night Elf male and they fixed that quickly.

In fact the only one that does it noticably (here’s a surprise for you people do actually ‘bounce’ a little when they walk) is the Dwarf male.

Another point is WoW is not a realistic game. What do you think this is? Age of Conan?

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Humans bounce with a mighty beer belly. Like my avatar is a 45 year old man who watches too much football with the lads and has finally gotten of his couch to slay the dragon. Maybe you need to borrow my eyes for the day?

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Because the graphics are reserved for classic reforged in a few years, maybe you should take a look at wc3 reforged so you can understand the business model

Sure 15 years ago internets and peripherals were the same. I remember it as it was yesterday. Hurr durr.
I’m not sure in which universe you are living in but even 10 years ago we didn’t have the same even near monitors/graphic cards/mice/keyboards. “Technology has nothing to do with muh experience”. SURE> When Blizzards trying to implement all bugs and limitations of old client/technology cause BACK then it was a “feature”. And they even talked about it in blueposts. OFC TECHNOLOGY HAS NOTHING TO DO WITH IT.
But if this isn’t an argument for you then I don’t know what else is.

You actually can. Toggle option that let people play with old models in legion it clearly proved.

The new models belong in Retail.

The old models belong in Classic.

Leave Classic alone. No Changes. You have a place to play your new models.

My character has a Classic look and I expect everyone in the game to see it the way I built it.

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If you don’t want Retail Graphics in Classic you need to stop crying and go back to Retail.

:thinking:

L…Lol.
I just. What?
Seriously?
Nothing else? Like totally cause orcs got their back straight and Nelves got few dozen polygons on their everything?
This is just so preposterous that I think its pure unhidden trolling.

And why is that a problem to you? You would see them as if they not using transmog. Why are you upset that someone is doing something that you don’t see/ hear or experience in any way?
You sound like intelligent purist-elitist who just disagrees cause it’s trendy to disagree with anything that comes to “pure classic”.

Not all new character have bad animations. Orcs have awesome animations. Even Hair have bones and they also animated!
Old models of orcs has this “robo strict” legs run animation that cringe me now every time I see it.
Also perception of what good and what is bad is completely subjective. If you don’t like new stuff, don’t toggle it ON, leave it as it is. And you will never see bouncy panda like animations of anyone.

THAT’S what I was trying to hear. Now it’s all clear for everyone I assume. People who argue against toggle graphics don’t care about will you enjoy this game or not. THEY want joy only for THEMSELVES. Egoistic fks.
Thanks. Pfew. I was almost desperate for a second there that nobody will tell this as straight as you are.