Well not everyone can be a gladiator. Ironically enough, i’m a prime example of that. Despite my highest rating being 2655, gladiator was still 2713 at the time. Obviously things are changed now, but the point stands that veteran players are already playing because they like the pvp, not because they want the gear progression.
We got people now who only pvp because of gear progression. Sure, that helps people get into arena / rbgs, and increases overall participation, but then you look at LFG and notice arguably 40% of alliance side and like 20% of horde side posts are selling carries / boosts / coaching / rating / everything that can be sold.
The gearing system enables this problem. It’s not a player created problem. It’s an activision one.
And they aren’t. That’s kinda the problem. They are deliberately not wanting the pvp community to be in tip top shape. Some people claim tokens enable people to buy rating with money because they just buy tokens and give the gold to boosts. Why would blizzard not want to support that? It’s unluckers that it just screws over the people who actually want to get better
Even backpedalling rets and dks can click final reckoning/wake of ashes and grabby hands from their spellbook and hit stupidly high numbers because they got class carried in rbgs and are now hardstuck in the lower arena brackets deleting just enough players to keep them playing but losing enough to keep them from climbing in rating
The gear discrepancies are bad and shouldnt exist the way they do with conquest right now is all i’m saying
Edit: i’m not an arena player, i hate arenas, i just do them because i have to. My personal gripe with this current system is random bgs and the suffering of casual non rated players who can no longer farm a competitive conquest set at their own pace and leisure like they could in all expansions prior to bfa
This is honestly all it boils down to in a nutshell. Nothing about it needs to be overly complicated.
The thing that stings me the most is not them trying a new system, but failing to change once they committed.
BFA saw this as well. You could only get the best gear from Mythic dungeons for the whole xpac. I don’t mind having one terrible season if it means that multiple future seasons can be much better.
It really is sad to see activision do what it do. But it be like that… all the time with activision so what can we do /cry
I’m not saying it is a player-created problem. I’m saying it is an issue that can be fixed within the system, rather than a fundamental/foundational flaw that makes the system unsalvageable.
Hell, the OP post is literally about 2 ilvl jumps (but starting at way too high of a base ilvl IMO) rather than no ilvl jumps. The problem isn’t the existence of progression, the problem is unequal difficulty in progression across brackets and too steep of ilvl jumps making climbing later in the season overly hostile to late-comers or players who aren’t able to play through the pain. Nerf the crap out of RBGs (arena should almost always be a better way to get PvP gear unless you’re RBG gods, IMO) and reduce the steepness of the curve (but not as shallow as 2 ilvls IMO, and definitely not starting at the equivalent of ilvl 230) and that’s good enough.
Ilvl that scales in PvP is baiscally a PvP stat, without making trying to reverse engineer the PvE ilvl of an item sans its PvP stat, which is worthless for PvE, overly difficult. The calculations are done automatically for you by Blizzard.
I mean they have basically already done that already by reducing the base ilvl. Reduce the base ilvl, dump what ever they feel like 13ilvls of PvP stat is and call it a day. Easy.
They’ve already chosen those reduced ilvls by developing the system in the first place, all you do it remove the scaling for the PvP stat.
Right. But PvP scaling is more transparent. I can know whether a PvP or PvE piece is better for PvP or PvE based on the ilvl for the most part.
I recall wearing Resilience gear and not being sure whether my higher ilvl PvP piece was actually better than my lower ilvl PvE piece for PvE, and sim software was not as sophisticated back then so I may have made sub-optimal gearing choices because it added a layer of convolution. If the secondaries are equal and you have scaling ilvl, it’s transparent which is better.
Many specs BiS trinkets for PvE are double PvP trinkets. Also some classes like WW monk, certain tanks, and Holy Paladins love Vers for PvE, and the best way to get vers gear is PvP. Many PvE players do PvP for the trinkets, the Vers dense gear (depending on class), and the vault slot.
Also he wasn’t saying that mythic raiders are BIS, he was asking why should they be, BC the previous poster insinuated mythic raiders should be able to beat pvpers in wpvp. Then adding that if that is going to be the case, that it should work both ways.
It’s hilarious how poorly you misread his post. Then posted so confidently incorrect.
I agree, but that is why they could simply do the same thing. Have it be the lower ilvl ad the actual ilvl of the piece.
Although I agree that on the other end it could be confusing for PvP as you might not know how much your PvP stat is worth.
I definitely see your point.
I mean yeah, I’m not saying I wouldn’t mind the WoD style gearing system. I very much enjoyed pvp at that time. What I’m saying is the new pvp gearing system is much better than how it was in legion and bfa. I shouldn’t have to spam m+ or raids just to be able to pvp. My biggest gripe about pvp right now is the massive amount of boosting going on which, again seems to be mostly from the pve community’s request because their pve gear isn’t good enough for them to pve apparently. I like it best when people who pve can stay in their lane and people who pvp can stay in their lane as well.
edit: But just because I tolerate the current gearing system doesn’t mean you guys need to trash talk my xp or claim I am boosted. I just like the current system much more than the last 2 expacs
Yes this is true they do exist as well. Some of them beg to be carried to 1400 in 2s because they’re not even good enough to reach 1400, just an example. It’s a shame I have to get talked down to by two elitist pvp’ers who are mad I don’t mind the current gearing system very much in pvp
I agree. The templates in legion were terrible because Blizz gave us HORRIBLE stat weights for certain class/specs. Just scale whatever gear you are wearing up to the same ilvl that way we can still “customize” our stat weights.
Pvp should be about skill not how much you grinded. What about new players, alts, etc? If you aren’t on board in the very beginning of season and never stop playing for even a single week, have to pay for carry or grind endlessly and for what… by the time you gear its next patch,. hope you enjoyed those long hours in LFG.
Pvpers will pvp regardless of gear… pvers are who care about gear.
Exactly. Why not make raid gear lower base ilvl but have it scale up 20 ilvls while in a raid instance. So raid gear is BiS for raid and ppl who don’t like raiding aren’t forced to raid in order to pvp and m+
See how they wouldn’t like that. Why should my elite pvp gear not be the BiS ilvl available during season while I’m running torghast or even just sitting around in oribos.
Why are people there talking about current item level stuff which becomes completely irrelevant once the patch launches? Everyone will be shooting up from iLvl 200-220 to 230+ within weeks of the patch. It’s a perfect time to catch up on gear.
I like how that dude never came back to defend his stance. Also pretty sure he was trying to insinuate that people wear pvp trinkets for the bonus in pvp. The general discussion forum is a dark and dangerous place.