Then explain why warriors and rogues are aloud to do more damage than pre nerf hunters in pve?
Hunters just got another nerf to the bm rune as the 3rd place dps (now arguably hovering at 4th) which was a 12% overall nerf. As the 3rd ranking dps. While warriors and rogues, the rank 1 and 2, saw no nerfs.
You are delusional if you think they dont do pvp balance, and when they do, it is horrible for pve. Essentially all the hubter nerfs outside of explosive shot was pvp focused nerfs.
It was a damage focused nerf, yes hp got hit, but the focus was on damage.
No, you just dont want to admit starsurge needs a nerf in some form for healthier pvp.
Personally i think the biggest offenders are its range and mana cost, the damage is fine to me.
If i could chose the changes to it i would nerf its range by either lowering its base range, or making it not effected by talents.
The nerf to range will have very minimal pve impact.
Then i would make it cost 10% base mana, but the next 2 damaging casted spells within 7 seconds restores 5% base mana.
What this does. Is make it not essentially free to cast on the first tick of mana regen in pvp if you are being mana burned in some way or just ran oom. And if being focused you likely will not be able to get those 2 casted spells of within 7 seconds, maybe 1 but likely not both between the chaos that is pvp IF the druid isnt turreting, while in pve getting those 2 casts off is easy in most cases.
This means pvp sees a very noticeable nerf to its range, which offers more counterplay vs it, and a nerf to its mana cost if the enemy players are not letting the druid just freecast, which again, is counterplay.
They could even turn this into a pve buff by making those 2 casts restore 6% base mana, which would mean an actual mana regen to it, which while small, helps boomkins mana efficiency.
Swap Omen of Clarity and Insect Swarm – presto!! Druid talent trees still have that janky Level 60 feel that was addressed in TBC, but the most glaring jank has been un-jank’d.
its pretty obvious that blizzard cares about pvp balance, hunters and priests both got nerfs that were aimed directly at pvp, they weren’t and aren’t overperformers in pve