There is zero room for error which wouldn’t be a problem in my opinion, but certain GCD on certain spell combos didn’t exist in legion which makes it so you can’t flip from one spell to another as quick as you could then.
Lets forget all of the talent changes that were done that were essentially REQUIRED for the tower, that no longer exist. Shaman resto/ele/enh had complete class reworks/rebuilds since Mage Tower was a thing.
Seeing what needs to be done and executing it with the said limitations is what is making it impossible. There is a huge difference between being hard and following an “exact” rotation into content that is no longer supported by talent changes and reworks.
I will use resto shaman for example since i’ve done it about 40 times, furthest i got was to the 2 soldiers and mage. In order to even get there you have to alternate between a purge/heal/purge/heal/purge/heal interupt on the 5th cast. (No room for a miss there and if you fail on any of that its over, this includes interupting an earlier cast which equals a fail as she does not recast on the same target - 1 stack of blast = npc 1 shot(150% of damage), 0 stacks = 70% NPC health gone per target; not 3 like in legion, this needs to be repeated for each stage with a mage)
With the GCD on purge/heal combo(which doesn’t exist for interupt so don’t get confused), you don’t have time to drop the stun totem when 1 mage and two soldiers come out. With the soldiers doing 25% damage per hit aoe damage, every 1second w/o interupt/channel, and the mage doing 70% damage at 0 stacks blast (with crit possibility; yes i’ve watched her crit at 0 stacks and 1 shot npcs instantly ending the game; which shouldn’t be possible with said forced gameplay).
At this point the only way to even deal with said wave is to ‘spirit link’… but spirit link DOES NOT WORK. Because Ascendance, Healing Tide does not do enough healing to sustain the damage done by all 3 npcs, and healing totem is needed to recover the health for the 3rd mage due to the damage of the first wave of 1 mage and 1 soldier combo, and the NEED to save stun totem for entry into the 1 mage 2 soldier wave.
You can’t hex one, doesn’t work. You can’t go into the 1 mage, 2 solider combo fight w/o the stun totem or they 1 shot the tank in first target and needs to be placed perfectly before the combo even activates. Because when they come out they are both doing a total of 10% health per tick(every .5seconds) damage to your entire party(not including the ‘rage’ damage which adds another 20% damage to 1 target) the mage is 100% guarantee’d to kill w/e it targets with 1 blast of arcane especially if its on the tank, with CD on totem and interupt being up you don’t have TIME to heal your targets because by the time you get a single heal off you lose someone to the mage due to the soldier damage. The stun totem doesn’t last long enough for enemies and you to take down the mage. By the time the stun totem ends the mage is only at 70-80% with ALL NPCS and you damaging it.
But then you’d say well Lust stupid, what a great idea. The problem with LUSTing is the mage still winds up with 50% health when the stun wears off in which she winds up 1 shotting w/e she targets because of the soldier AOE damage that is nonstop casting. Instantly ending the fight in 1.2seconds after the stun ends, and if you manage to interupt the wave insta ends at 3 seconds after interupt due to no other means of cc. No Earth Elemental does NOT grab agro from ANYTHING, and is completely ignored on the mage’s rotation. Without spiritlink working for the encounter, it leaves this part 100% impossible.
Earthen wall totem does NOT reduce damage in this encounter, making even more combos null and void. Wasting time casting anything other then your quickest heal means you or your ‘team’ is dead. So watching ANY video’s from legion, and seeing the damage done to the NPCS are at least 2x what they were then… has absolutely nothing to do with gear or legendary powers.
I would estimate the crit chance for the mage is around 10-20% where she 1 shots someone in your fight without the 1st stack of arcane blast damage boost.
If you manage to down it with this info let me know… your rotation needs to be EXACT, predictive and timed perfectly. Following the above you should be able to make it to 1mage 2 warriors easily.
Read it an weep; naysayers. 100% proof its overtuned.
I will add this line as proof 100% its overtuned for certain specs/classes, and the mage shouldn’t be 70% damage at 0 stacks… read the guide
Restoration Shaman Mage Tower Healing Challenge Guide - Lord Erdris Thorn - Shadowlands 9.1.5 - Guides - Wowhead
Look at ‘arcane blast’; you cannot get to 1 stack of the debuff which is 150% extra damage of 70% of an npc’s health… let alone 2.
Keep a close eye on your party, whoever drops below 50% health needs a heal. While doing damage and crowd control makes this stage a lot easier, your highest priority is making sure that nobody dies as that ends your attempt immediately. Your own death is not a guaranteed fail, as you can still make use of
your own death is 100% guarantee’d fail, Whoever drops below 70% health NEEDS a heal.
Knife Dance Channel that deals significant AoE damage to your entire party. Crowd control to interrupt the channel or be prepared with high throughput abilities.
IS NOT CHANNELED & unabled to be CC’d as the stun totem ends is instantly redone, interupts and hex are unavailable due no to it not being cast, and immune
That should solve it for you what RESTO shaman is doing. Monk abilities are way way different. The point is that I pointed out was that it was ‘overtuned’ by basic standards. IF YOUR CLASS is fine then it is fine. But CERTAIN SPEC/classes appear to be overtuned Mistweaver Monks did NOT get an overhaul since legion. Resto Shamans did Bfa 2nd season.