To which I’d counter by asking if the game should make changes to specifically cater to a sub-par, unintended playstyle that are potentially detrimental to the intended and optimal playstyle.
It is true that under PL, you would often get multiple whispers to the effect of “Do you need that?” after winning an item. When I looted the 2-handed sword with special effects from the Jailer in SL, I even got offered Venmo payments. (This was probably before cross-realm trading was enabled.)
This kind of interaction really bothers some people. If what you win were kept completely private from chat, we would only get the “Anyone win anything they don’t need?”comments, which are easier to ignore.
Currently, world boss gear lootings are not displayed to everyone in the raid, possibly because they are no longer tradeable as a flat rule. This same principle could be applied to PL in LFR.
To which I’d counter by asking if the game should make changes to specifically cater to a sub-par, unintended playstyle that are potentially detrimental to the intended and optimal playstyle.
The game should cater to different types of players in different types of content. Keeping the loot that you won and need for player power (or transmog) is human nature, whether optimal or intended or not.
GL is what was forced upon the entirety of LFR because the hardcore organized raiding scene wanting to optimize and control their own progression. Even some casual guilds prefer PL because it’s less drama and hassle for leaders. And you can still trade away iLvl downgrades or sidegrades.
If your current equipped gear is a higher ilvl than the loot that drops, then you shouldn’t be allowed to roll need on it. You should only be allowed to roll greed or transmog. It’s that simple, but Blizz doesn’t want the forums flooded with greedy players complaining that they never win anything.
This same principle could be applied to PL in LFR.
But what happened to all the demands of “no special treatment” from LFR players? This is obviously a form of special treatment, since no other raid difficulties work this way.
The game should cater to different types of players in different types of content.
But but there is literally no difference in the content being done by a pug normal and a guild normal. As we have seen with some of the stuff that’s happened to classic, the officially intended way to do non-queue raids is with a guild, so that’s what the design caters to. This doesn’t stop players from trying to force a round peg through a square hole, but that’s a different story.
It is true that under PL, you would often get multiple whispers to the effect of “Do you need that?” after winning an item.
Indeed. That is why it was so great with PL when you could shut that down by not looting the boss and having your loot go to your mailbox instead.
If your current equipped gear is a higher ilvl than the loot that drops, then you shouldn’t be allowed to roll need on it.
If you’re willing to ignore how easy it is to find a scenario where something that’s currently a lower ilvl is in fact a throughput upgrade, sure.
It really pisses me off when you are in LFR
That’s all I need to know to tell you that the content you are complaining about and the results that are not meeting your expectations are merely a failure in understanding what you signed up for. Lower your expectations to what Blizzard set the bar to.
Roll on EVERYTHING you are offered.
Reasons for losing don’t matter, we all lose, you’re not special in that regard.
Oh, and use those free tokens Blizzard’s tossing @ everyone to convert gear to set pieces. Forget what they’re called, but you should have enough by now to have been able to convert Emerald Dream gear drops to the full 5pc set. Just like I did since I got no gear drops in LFR.
While allowing higher gear looks to unlock lower would be ideal, to keep the metrics Blizzard wants, we might be better served if need and Tmog were equal but separate, at least as far as getting the look. Make the Tmog a roll for the look (or possibly a cosmetic version of the item) winner of the Tmog roll gets the look/cosmetic item while winner of the need roll gets the item and everything that goes with it.
This would at least make it so those just after the look don’t have to roll against the ones needing for upgrades (or the ones rolling for gold/mats) and makes it possible to counter the “I need it for mog” argument with “you could have rolled Tmog and still won the look you are after”.
I agree but on the same token, I want the transmog
But what happened to all the demands of “no special treatment” from LFR players? This is obviously a form of special treatment, since no other raid difficulties work this way.
World bosses already function under a personal loot system, with gear (Champion track) winnings hidden, probably because they were intended to be casually pugged.
LFR drops even lower quality gear (Veteran track) and is most definitely intended for unorganized solo players and smaller groups to tackle. I don’t see why it should have to adopt the same systems that are intended for organized guilds.
LFR players aren’t going to complain about special treatment if that treatment is better. And organized raiders who think that GL is superior won’t be complaining about not getting PL.
LFR already gets special treatment such as determination stacks to help them through the content in cases where skill, organization, knowledge, or gear is lacking. Heroic dungeons also still give the 5/10/15% bonuses for solo queue-ers. The rewards are inferior, so let the solo queue-ers have their bonuses.
But but there is literally no difference in the content being done by a pug normal and a guild normal. As we have seen with some of the stuff that’s happened to classic, the officially intended way to do non-queue raids is with a guild, so that’s what the design caters to. This doesn’t stop players from trying to force a round peg through a square hole, but that’s a different story.
Groups who pug Normal+ might indeed want PL. Perhaps the fairest way would be to have an anonymous vote system to determine which looting system is in place. If you leave the raid, your vote is removed. If new players join, their votes are added to the totals. The looting system is chosen based upon which system gets the most votes, and leader’s vote breaks the tie automatically.
I specifically went into the raid for only one item and that’s it, nothing will drop that is good enough, if you only understood the situation you would agree with me, I have no toxic behavior, if you had a heart and actually cared you would understand but I see selfish in consideration, wake up don’t be a problem be there to help others. Yes you are a Troll warrior so stop trolling!
Perfect response
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Posts like this are why I still farm LFR LOL. Someone needs to feed my enchanting addiction.
This would be much worse if only 1 cache per week
The brief description we got sounded similar to visions with one max reward per week and multiple lower ones, though it might also give a vault spot, I can’t remember.
So what did you guys do in the old system where someone would win loot they don’t need and still don’t trade it?
I don’t really do much LFR but when I do it’s usually helping a friend out getting started on an alt, or someone who is anxious of doing higher end content, or new to the game entirely. And I read about the first 100ish comments here but it seems to be the repeat of “why is upgrade better than tmog” and “you’re just acting entitled to your loot when other people also helped”, etc.
That being said I think LFR going back to personal loot would be extremely less frustrating on the outside, key words here being “I think” as someone who doesn’t regularly run the content at least I’m not seeing how much I lost by in a difficulty not based on any social status. Also higher geared people aren’t being forced into this difficultly, the only time I felt I needed to run LFR was when the catalyst was being delayed and that point is so early in the season I’m not 30+ ilvls higher than LFR content so those items were still legitimate upgrades.
Next why aren’t upgrades more important than tmog? WoW is a seasonal game now the power of that gear is a limited time thing to chase and for some people LFR is the highest content they do. I don’t really find it fair if I at 487 ilvl could go in and need stuff from people who could be brand new to the game and all they understand is bigger ilvl is good. They might see that someone that’s doing top dps or hps is winning loot and sees they didn’t actually need it with a simple inspect (you guys make it sound like you have to go out of your way to see if someone has higher ilvl gear I don’t understand it?). The transmog remains forever (nothing is timed limited on LFR difficulty) allowing tmog focused folks to run this content the patch after or the xpack after.
Edit: I just remembered LFR is not always available to queue for the xpack after but it does remain during the xpack and does eventually return some xpacks after. I misremembered that part, but I believe my statement remains the same
I think the danger here is that dissatisfied players will get a poor perspective on this game overall when rolling everyone for themselves is considered the acceptable norm.
Doesn’t cultivate a friendly environment going forwards.
They helped kill the boss it’s their right to get loot if they win the roll
What I hate is scrubs who bring in their super low geared toons and alts, want to be carried, expect and beg for loot, and then cry on the forums when people legitimately win rolls.
Condescending much?
Those “low geared” scrubs met the ilvl requirements. And nobody is carrying them. That’s just something people like to pretend they’re doing when they take their over-geared toons into lower level content they would have been won whether they were there or not.