What grinds my gears is when people win more than 1 roll and they dont actually need anything.
It boggles my mind. The loot dropping from the sky in BfA wasnât from raids. It was titanforging open world gear where youâd kill one regular mob and end up with a Heroic raid piece. Gear rained from open world and M+, not LFR.
Loot drops werenât even that high in Legion raids either.
Itâs funny how someone posts a topic then never even comes back into it. Happens so often.
How do people not see the bait?
Raiding has been a second class gearing system to M+ ever since BFA. Debatably this was also true in Legion due to the sheer quantity of items that M+ rains from the sky.
What if, if you roll NEED and win, the game automatically equips the new item and vendors whatever item was in its slot previously? (this would be disabled if the game detected a mog upgrade for that toon or for BOE items)
Yep. I remember how much gear I used to get from Legion M+. The raids I resigned myself to running for transmog. Because I was already geared through M+.
In BfA, I kept getting forged pieces from open world. It felt wrong.
Itâs just people venting.
To be fair, this is basically yet another GL v PL thread in disguise. And we all know how that goes. So it could be bait (probably is) or it could be the OP got scared off due to the vitriol that this topic always elicits.
Raiding is certainly not the most convenient way to gear, but the gear rewards are objectively the best. Devs have admitted that they want it this way, and this is reflected in the actual game content.
Group Loot and Personal Loot can never be the same thing when one rolls on the entire bossâ loot table regardless of if anyone in the raid can actually use the items, and the other rolls only on loot that each spec can use, and in the proper proportion.
Get out your calculators.
If Personal Loot drop rate is 20-30%, and you get 2-3 bonus rolls per week, are you more likely to walk out of a full raid clear with no loot at all, or multiple pieces of loot?
This is just unhinged nonsense and doesnât reflect the reality of the situation. Everybody has the same chance. At the end of the day, does it really matter if you lost to somebody with good gear vs. losing the same roll to somebody with bad gear? You won the roll or you didnât. Grow up and deal with it.
There is a reason envy and greed are 2 of the âseven deadly sinsâ. Indulging in them will cause you to lose your grip on objective reality and become miserable, blow things out of proportion, and get your knickers all in a wad over losing a roll (that everybody who was there is just as entitled to) in a video game.
The irony of this right here is that greed can work against you as well, as well as pride/vanity. I wouldnât be using the âsinsâ as an argument when rolling for transmog can fall under the same category depending on which side of the fence you are on.
The ârealityâ is that anyone can roll for whatever reason but power upgrades > transmog rolls in an ideal world. There is even a transmog button (or at least there was last i checked) but nobody will press that because you will always lose because someone will always press need, either because they need it for an upgrade OR because they get an edge over people pressing âtransmogâ. Pressing need is objectively the best way to get what you want (or a chance at least) so there is no reason to NOT press it, thats a flawed system because the other options are pointless.
This is the problem. Folks keep trying to argue some sort of altruistic system, beyond the rule structure in place, but why should the players do this? Sure, itâs an MMO, but at the end of the day, every player is playing this game for their benefit. Iâm not running around making sure all of the other players I see are getting better on a regular basis. I mean, I could, just like I COULD pass on loot (which I do from time to time). But I shouldnât HAVE to. Itâs my monthly fee, itâs my time spent, itâs my participation, thatâs earned me the right to roll for the loot, for whatever reason I deem benefits me most.
I 100% agree with this. An altruistic system is obviously the best but also obviously wont work because nearly everyone is out for themselves. That is why I at least want PL back, its not a âcatch allâ but it does remove the idea of who deserves to win the roll more. It doesnt matter; if I want it for mog, and upgrade, for a friend, or even just to sell or DE, the game will place the item in my hands without me influencing a single thing and people have to live with that. Sure, they can be upset I wonât trade them but I didnât actively roll against them, the RNG roll system doesnt differentiate based on any kind of need which is why I would say it needs to return, at least for LFR.
pretty sure everyone hates that⊠not sure why theyâve chosen not to fix it but its very irritating.
the math problem you are presenting demonstrates a fundamental misunderstanding of how both systems work.
the math problem you are presenting demonstrates a fundamental misunderstanding of how both systems work.
You are refusing to address what I am actually saying in my post.
The math behind PL + bonus rolls in BfA shows that you were statistically very likely to walk out of a full raid clear with multiple pieces that were right for your loot spec.
There are no bonus rolls in DF, and Group Loot could easily roll something like 2 warglaives when there are no DH present, or it could roll 3 Mail belts when there are only 2 Mail users in the raid, meaning statistically you are less likely to walk out of a full raid clear with multiple pieces of loot.
Instead of trying to personally insult me, try to focus on the numerical facts.
I understand how both systems work. But of course I am going to favor the one that is better for unorganized raiders.
LFR shouldnât really have loot. Itâs there to see the story and it causes nothing but conflict.
I say leave LFR in the game but delete the loot.
The math behind PL + bonus rolls in BfA shows that you were statistically very likely to walk out of a full raid clear with multiple pieces that were right for your loot spec.
Remember that PL existed without bonus rolls, so they canât be included in your math there.
And your understanding of Legion->SL PL is wrong if you think itâs a fixed %roll each independent person makes. The reality is that in that timespan, PL picked a fixed number of winners, and SL and DF use the same formula to determine what that number is (1 item/5 people).
So in both expansions, a full clear of an 8 boss raid would give you 8 total items per 5 people, which GL means are more likely to go to people who donât already have raid items (as a system to try to do that exists in GL, but doesnât in PL).
Itâs there to see the story and it causes nothing but conflict.
Personal Loot + what you win is hidden would remove the conflict.
If you win something you donât want, you could offer it up for group roll with a new button.
Personal Loot + what you win is hidden would remove the conflict.
Hold up. Do you mean to tell me that the ability to hide your loot like you could with PL would solve that problem???.. Iâm shocked! Shocked I say!
what you win is hidden
I think it says something about the target audience of LFR if you think this is necessary.
I think it says something about the target audience of LFR if you think this is necessary
Eh. Iâd say it has more to say about the state of pugs in any raid difficulty tbh. Shouldnât really be that surprising to any of us at this point.