See, youre looking at this the wrong way around. (Bored waiting for Truck to back up on bay at work, sarcastic post, feel free to ignore)
Players in 2024 feel bad about upgrading less then perfect/maxed items. So to fix this, only one version of each end game pillar should give gear amd the rest will only give titles and achievements.
Why do Normal dungeons when Heroic gives better loot?
Why do Heroic when M+ gives better loot.
So, make all normal dungeons equal to M+10 in difficultly for loot (old M+20). That is gear cap from M+ and then players would feel better about upgrading.
Why do LFR if normal mode gives better?
Why do Heroic raids if Mythic gives better?
So make LFR raids equal difficultly to Mythic raids, that way players feel better about upgrading max gear.
Why do Devles T3 when T8 gives better?
Make T1 Delves equal to ?? Last boss difficultly to drop the best gear. Then players would feel better about upgrades
Since the best guilds in the world can take 300+ pulls to down the last boss in a Mythic Raids, then thats the level of difficultly we should strive for. Want best gear in Delves/Raids/Dungeons, looking at 300+ pull difficultly levels.
That way players can feel better about upgrading their gear, and each end game pillar feels more fair.
Solo content gives them gear rewards so fast they out pace it in no time
Soloist now want to join everyone else who has been doing group content
upset they have no way to show they are not inept
demand that people who do group content accept them
This has been amazing to watch happen because its like everything i said would happen is happening.
Delves give out so much welfare gear so fast that people who were screaming for solo content really just wanted easy rewards, and are not upset that upgrades require group efforts.
No I just think they need to cap gear in a place where the average player can access it with a reasonable degree of competency and time spent. Blizzard can decide where that spot is based on the metrics they have available to them.
Perhaps you can upgrade it faster in M+, but the main point of that content should be for titles. This is not because I don’t feel players who spend a lot of time memorizing steps with other players don’t deserve a better reward for that. It’s the simple fact that the overwhelming majority of the player base isn’t that player. And players aren’t interested in upgrading subpar gear. They’re not going to stick around to do that.
And that’s what this game is all about for the most part.
So it has to be solved, and this is the way to do it imo.
Well I wouldn’t blame you. I quit when they got rid of the honor system from vanilla. The fact remains such a system wasn’t appealing to the larger player base and they had to do something about it. It’s the same situation today, but with gear progression through M+.
The Mage Tower was designed around specs while Delves are role agnostic. That alone makes it impossible to tune them up to high M+ or Mythic Raid level.
Plus Blizz takes into account organizational difficulty when balancing rewards which is one of the reasons Mythic Raids are the most rewarding.
Well mage tower was designed to run spec categories, which included several different specs. And this is something that can be done with delves. In fact they already have varying different versions of delves. It wouldn’t be difficult to simply make different versions for spec categories. It wouldn’t be extra resources, just a design shift of what they’re already making.
Or they could simply just give Bran a tank mode, and make it more about moving around mechanics while aggro is on the tank – like literally everything else in the game right now.
Nah you’re right in thinking it’s absurd. I’m also not mad about it being absurd though to be honest.
This gives my wife and I an infinitely replayable path to gear and enjoy all of our alts together, so I can’t complain.
But it’s also turned me from a KSM chaser into a delver, it has put M+ on the back burner (with the help of the horrid dungeon rotation), and it has helped convince me to pursue professions.
Overall I don’t think any of this is a negative for how much I enjoy the game but I think delves are heavily rewarding for the level of challenge required (especially solo) and I don’t believe they need more incentives behind them. If anything they need to be harder and the reward cap needs to be more challenging to reach.
I think something on par with current ?? zekvir could award mythic (Not the version with busted brann people did in the early days of week 1).
Let’s also remember myth track gear from M+ now requires 10s, and 10s are an enormous step up from 9s due to the extra affix and generally take nearer 615~ ilvl to be consistent in, even with good players. Same can honestly be said for the Mythic raid too, the first two bosses are mechanically simplistic but the actual numbers checks require a good chunk more ilvl / performance than what heroic did.
Zekvir ?? currently feels like it’s tuned for around 620, which lines up with that.
You and I are of the same mind lol.
As absurd as it is, its nice to get gear and the challenge of it too.
I know I already had 12 keys done and had a score of 1500 Tuesday night with ZERO gear to show for it. So if it wasn’t for bountifuls, I’d still be looking for scraps from other things.
Tbh I wish there were more cosmetics. One thing I loved about torghast was the cosmetics you could get.
But yea going slightly away from gear and towards cosmetics or something would be an improvement imo.
Easily one of the most fun things so far. I think I did 50 the first 2 weeks
If they increase the difficulty sure. Maybe. /hides
But I would be happy with full maxed out Heroic gear tbh. I don’t want this game to be bad for competitive or ‘sweaty’ players too, I just want it to be the game that feels like it’s for ‘everybody’ again.
At the very least I don’t want them to nerf the gear and listen to the whiners. Delves are a good thing. If they dropped trashy world quest gear it would just cheapen the entire thing.
Honestly I’m surprised how much I enjoy them even as someone who’s now moved on to Mythic prog and M+ for score / gear. Every couple upgrades I throw an extra 10~ or so attempts at Zekvir to see if there’s much of a difference, starting to make real progress now.
i’ve got a loop of offensive cds I can replicate, it’s just extremely tight so it means I’m not getting much if any boss damage out and I’m also having to play risky and commit to dealing damage.
Best is 44% so far, 5 minutes and 13 seconds survived.
I did manage 18% before but that was with a different strat that no longer works.
I can do this with the ilvl I have (617), given perfect play and enough attempts. But I may as well finish getting gear for this week before I go back in. I can get 9 more ilvl on trinket and 3 more on belt.
Mad queen’s mandate or some other direct damage trinket would also make it a lot easier as I’d be able to shuffle my cooldowns around and have a bit more leeway.
Haha very nice! Spriest play is always impressive. Especially with the movement involved.
I’ll probably try it again once I find a crafter for my weapon. I got the embellishments and everything, I just don’t want to get gipped and tip out the nose for a bare minimum 606 when I can get a personal for 619.
So, how about they MAKE the highest tiers of delves harder lol. It’s not gonna be much of an “evergreen” pillar of progression if it’s straight up worse than both M+ and raiding. And the thing is, those highest levels don’t have to be doable for the first few weeks of the season.
Like, at the highest end, the start of M+ gearing is just doing whatever you can to get your key up to a +10, and then dying your way through the dungeon over the course of multiple hours for vault and the highest ilvl drops. In other words, M+ isn’t technically “doable” at that level either, at least ot in the way that they were designed. And people sure aren’t clearing mythic raids on the first week. So all the annoying stuff that people complain about in delves? I say crank it up to 11. Make it so you CAN’T get the maxed out vault rewards until you get your heroic gears, just make it actually scale past the first week in return.
Alright I’m on board with that. I’d like there to be more achievements as well, IE; Defeat X boss without being hit by Y ability kind of stuff.
Breh I was about to unsub when S1 launched because I was so jaded about the M+ rotation. Delves drew me and my wife back in. They have so much potential.