Need before Greed: Why causals and solo players quit

I think its wild that some people take the position that wants every participant to have a fair chance to roll on an item and try to make this look like the selfish and egotistical way, while they themselfes want to exclude other from taking “their” loot.

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But you don’t know that. You can’t know that. You just choose to believe that right now, because this is what is frustrating you right now. Next week it’ll be something else getting all up on your last nerve, and suddenly that’s the reason everyone is quitting.

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Since we are assigning arbitrary reasons why people should/should not be allowed to roll need, how about these:

You can’t roll need on anything if you die before 1 minute into the boss.
If you are in a spec for a different role than the group finder thinks you are, you can’t roll need.
if a DPS looses in damage to a healer, they can’t roll need.
if a healer looses in effective healing to a DPS, they can’t roll need.
If the tanks as a pair require more than 2 brezs, neither can roll need.
if you spend less than 60% of the time you are alive actively doing something, you can’t roll need.
if the number 1 DPS does more damage then the next 3 combined, only that 1 DPS is allowed to roll need.

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Those at least make more sense than OP’s ‘If I think I need it more than you, you can’t roll.’

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They turned the loot taps off in 9.0.2. You get nothing every week and like it. That’s how Shadowlands loot is designed. DF loot is a direct continuation of Shadowlands loot balance. The drop items are very bad and also drop at an extremely low rate. The vault gives good quality items, but you pick one item from a very small totally random selection that is 95% items that aren’t for your build.

Group loot doesn’t play any different from personal loot, except that now some people pass, improving your chances a little bit. In personal loot it very purposefully force need rolled everyone to nearly guarantee that the items go to someone who doesn’t need them. The bosses should have loot other than equipment. The equipment has been in the way of everything for 18 years.

They have so much framework in place to have a more sensible gearing path. We have a half dozen active enhancement systems. They are a total convoluted mess and barely utilized, in favor of dragging on with this 2 items dropping for 25 people nonsense.

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Except that the sparks of inspiration combined with the infusions make crafting a much better bad luck protection system than anything we had in SL.

Maybe cause the ones wearing blues n greens need the loot just like us. If you don’t see anything wrong with people rolling need as a warrior on a cloth chest, you’re probly one of the ones doing it. What purpose does a person who outgears lfr by a mile have rolling need on stuff? Need means you need it, kind of right there in the word, need. Transmog is greed, gold making is greed, disenchanting is greed, upgrade is need.

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Anyone who is in on a kill has as much right to loot as anyone else. Their reasons for rolling matter not.

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They spent the same time as you, and probably contributed even more to the overall group success.

They don’t have a superior chance to get the items, it’s the same for everyone.

They deserve their gear the same as you, even if they only want it for transmog.

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That’s not possible, please keep your complaints confined to reality.

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Sparks are an alternate/addition for conquest. They are radically timegated. People will be able to catch up with them, eventually, but that’s not what at is at issue. There is always some catchup systems. The thing that drives people crazy is the day to day looting of bosses, especially in the first half of a season. The hideous experience of the average player is what is complained about, and it has no purpose to exist. It can be done better easier. All the garbage loot defenders go on and on about how other people need to see the loot, all the things they can do instead of the way they want to loot. It has no application, you don’t reach the people who want looting bosses to be a good experience. It should just be a good experience.

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then what’s the purpose of having greed/need options if it doesn’t matter? Yes it does, maybe not to you, but it does. But it’s not worth arguing, I won’t be doing much instances this xpac, this is a garbage system, and I want no part of Afterschool Andy getting on just to troll everyone by rolling need on every item. It should just be /roll if none of it matters.

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If a person is in on the kill they have a right to roll. If it’s for upgrade or mog doesn’t matter. Players will be rolling against players no matter what. If a piece drops that 8 people in the raid can roll on, 7 are going to lose no matter why all 8 rolled. Even if all 8 are rolling cause it’s an upgrade, 7 still lose.

Again though when all is said and done, anyone who helped down the boss has as much right to loot as everyone else. Best way around this right now. Find a good guild and raid normal or higher with them.

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If that’s true, then whats the point of “need or greed” in the first place? Everyone would simply roll. Your position makes no sense because you misunderstand the term “Need”.

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I’m not sure why you bring up conquest, as that’s meant to be purely a PvP system.

There wasn’t really for high end gear in SL, unless your claim is that the infinite spam-ability of M+ is the catchup.

Here’s the thing, the system changed from sometimes saying “here’s your item, you might be stuck with it based on some rules”, to saying “here are the items for the group, which ones do you want”.

I’d rather the game ask the players who wants it than just saying “this is for this person, no, you cant give it to this other person who would actually use it”.

Right, so the obvious solution is to force everyone to roll need on everything, all the time, regardless of circumstance.

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Bad is an understatement. Group loot is just {CENSORED SO THE SNOWFLAKES DON’T FAINT}. Personal loot was the fairest loot system they came up with and they should have kept it in place AND added Master Loot in for Guild runs only. If it isn’t broke, don’t try to fix it ActiBlizz.

Semper Fi! :us: :ukraine:

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It’s asking the player if they actually want the any of the items.

I’ve lost count of how many PL items that were effectively dead because they were stuck on players who would never use them under any circumstances.

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Personal loot was nice and missed. I could do my runs and not loot. And not get loot drama. Or hurt the feelings of people who play like this.

Showing all the loot and shoeing who wins causes a bunch of loot drama and harassment.

Loot drama is the major issue with the old system.

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You’re just getting lucky on that front.

(sorry for the ping mori, your story was just useful to make a point)