Necromancers MUST be the next class

Not really, it also fits with warlocks. Drain abilities to drain from others and take that extra life energy to heal others. Necros and warlocks already heal this way but only to themselve.

Still prefer tinkers over necros though. Necromancers are just reskin warlocks. Just give warlocks tomes to change their demons to undead.

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Don’t even need to look at the shadowlands. Necros, like warlocks, use drain spells which are necromantic in nature. Drain spells heal the caster. Wouldn’t take much to divert that healing, to ourselves, to others

Sure, but all of that in Maldraxxus was specifically tied to undead beings. That place was called “Abominable Stitching” and was literally about piecing together undead creations. I’m not sure how well that would translate to living beings unless the idea is to turn anyone you heal into some degree of an abomination. That might fit the Necromancer fantasy, but it’s a pretty grim take on healing for living allies.

As for Blood DKs, they’re undead themselves. Whatever dark magic or runes they use to restore their undead flesh feels fundamentally different from the nature-based or holy magic healing we see with Druids or Priests. It’s more about sustaining their own corrupted form rather than mending the living.

Drain spells my guy. All warlocks use death coil to heal themselves as well. Drain spells are necromantic and they work on the living. Doesn’t take much to change that from being a selfish spell for it to go to others.

I don’t see how it would really be any different than stitching flesh like a doctor would anyways. They don’t need to convert anyone to undead to do so. Plus thats why you tie in a bit of the Anima concept. Thats tied to Life and experience and is usable as “power” in general. We already have a blood type magic called Anima that the Mogu, and later Blood Elves, use.

As Bigfel also points out, drain spells are common among many schools of magic, such as fel, void and death, and their use could easily be directed towards a different individual regardless of the magic being used to do so.

Healing magic is healing magic.

Shadow Priests can use the void to heal. Blood DK’s use blood to heal. HPriest uses holy, Disc uses void and holy to heal.

Living or dead flesh doesn’t make a big difference.

I’m not saying that wouldn’t work—I get that drain spells exist and could theoretically be used to heal others. But if that’s the direction they take, wouldn’t Necromancers essentially end up as a darker version of Discipline Priests? Discipline heals through Atonement by dealing damage, so I’m guessing a Necromancer healer would follow a similar concept: draining life from enemies to redistribute it, or maybe even sacrificing their own health to heal others.

I agree with you on Tinkers though. I definitely would prefer them over necromancers.

Honestly, it would just be another playstyle similar to disc, holy paladin or fist weaving. Doing damage to heal but with the added mechanic of also using your own health.

Cool in theory but the way this game is now designed, to go fast, it just wouldn’t work.

I played healing necromancers before and a lot of it is with standing still in a sigil to keep yourself healed as you drain others or use your own health to heal others.

Kinda with the idea of a dark caster chanting dark rights in the corner to keep everyone alive.

It just wouldn’t work in wow anymore. Demo warlocks already have trouble in higher tier gameplay because of the turret like play style

Also why many people take shadow bolts over drain soul in affliction. Because you can cast and move for instant casts shadow bolts.

You are comparing two radically different games with two radically different game philosophies.
GW2 is literally designed around “sit in the defensive bubble and pray you’re doing enough damage before the bosses one shot mechanic hits, revive everyone, continue praying”.

With WoWs mythic and raiding culture, a self sacrificing life force healer would be like inverse disc: Damaging yourself to heal others, doing damage to regenerate.

Hence why I don’t think it will ever be a thing in wow. It will not fit with wows game design at all with the gotta go fast mentality.

For vanilla or SoD, sure it will work. For retail, no way. It is to the point that if casters aren’t instant casting, they’re just waiting to get killed

… instantaneous burst healing with regen based around doing damage? My brother it flows with disc priests current design, except you do damage to heal yourself.

Disc priest isn’t the same as drain healing. One is instant, the other would be a channeling one. That is why even though both would be about doing damage to heal, one will just not be as good because it will be a turret

So we agree. Necromantic healing won’t work in wow

I have no idea how you are confusing a dot cleave self healer, who mends others with an instant GCD that inflict self damage, with a totem.

Then you’re not understanding that drain type healing and spells are channel based and requires you to stand still. Where is the confusion

What are you even arguing against anyways?

The confusion is you think necromancer has to be drain type. I’m arguing it does not. Inflicting DoTs to self heal, while healing with a GCD that inflicts self damage, or utility abilities that self damage, is in no way an immobile design.
It sounds as if you were thinking of turning lifedrain into an entire healing specialization.

You’re literally just talking about disc priest then. Necromantic not being a drain type healer and being a dot/hot one is literally just being a disc priest. Not needed

Yes, and turning drain type channels would be the idea for necromantic healing. That is the whole gist and theme of the class

Just shadow based dots. Then just be a disc priest.

The entire conversation was about turning a cloth based necromancer with a healing spec.

“Its just disc” isnt a valid argument. There’s going to be similar crossover between a lot of classes if it is implemented, because thats the nature of how blizzard has designed and written itself into a corner.
Death knights to paladins, necromancers to priests. Theres zero reason outside of your own weird class idea that necro would have to be immobile.
Hell its not even immobile in GW2, look at Scourge.

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I don’t play guild wars so I wouldn’t know. But dks don’t play like paladins at all. But they are kinda a dark mirror.

All in all, you just turning necromancy healing to disc with a new paint job, you do you. Doesn’t matter to me but it kinda goes against the lore of necromancy in wow with it all being based off draining of life via themselves or channeling.

But you do you, all I know is it will never be a thing so it doesn’t even matter.

Arthas is an undead. He is not weak and almost took over the entire world. DKs smash warlocks to btw.

Arthas was weak. He got defeated by the light, like the weakling that he is.

Also death knights are garbo

You’re just mad that warlocks are everything necrolytes are but better. We even killed and took the first necrolytes weapon.

If that’s all Blizzard does sure.

I imagine the spec would also see the use of undead summons to act in place of cooldowns and defensives and have its aesthetic effects.

Doing things similarly to another spec or class isn’t a reason to just not do something. Other classes already do fundamentally the same design as other classes but their flavor and aesthetic changes.

Por que no los dos?

Why not both?

Also should be pointed out that whatever tinkerers are or do would also just be modified copies of what other classes already do.

As if the Light isn’t fundamentally OP.
Rofl