Necromancers MUST be the next class

Lore wise, unstable affliction is diseases. Magic debuff is just gameplay thing. Like how voidwlkers are considered demons in the game but not in lore.

DK’s were made after warlocks so instead of untangling codes with UA and diseases, they just left it.

Are sure you are not thinking of Devouring Plague? That sounds more in line with Necromancy at any rate. I recall the two dots from FF14 summoner were both a sort of magical disease, as well.

Deviouring plauge is also a necromantic thing but no, I am also talking about UA. UA is affliction of all diseases.

Both are in the school of necromancy because of the draining effects and disease effects. Curses are also a necromantic thing as well as drain spells like death coil, drain soul, drain life, drain mana, etc. Siphon life.

I can only hope that they did it to add a petless physical ranged class of some type.

Because blizzard decided to screw over warriors, rogues and hunters who played BC.

2 Likes

lmao, first tinkers, then necromancers.

Tinkers actually make sense. Necromancers, not as much.

2 Likes

I’m not sure why either. I mean it’s not like blizz is going to give one side a cookie

1 Like

I’d be fine with just about any new class as long as it doesn’t stir the pot as much as augmentation evoker.

Your duck is walking on the ice tinged pond because it is covered in saronite armor instead of the superior choice of skull-bedecked robes like a patrician.
Also the argument for necromancers isn’t an argument for spellcasters in cloth robes as a whole. The Cult of the Damned is just way too iconic in both in-game culture and aesthetic to simply have the Death Knights be the absolute encapsulation of it. It’s a similar situation to Naga and Arrakoa.

The two are very different from original WarCraft lore Necrolytes used void magic and warlocks used magic from the demons. In original lore that is how it was stated.

Warlocks literally use void magic as well. Shadow, flame and fel is what warlocks use. Our accursed steed is a shadow creature. Void walkers, our tank pets are literally creatures from the void that we have enslaved.

Affliction is all based on Necrolytes and soul harvester goes beyond that with more nercomnatic soul sucking in nature with a demon sniffing out delicious souls.

Their legion class preview was described as such

Warlocks are the most volatile and insatiable of spellcasters. Though they often pledge themselves to the service of noble causes and are not innately evil, their desire to understand darker magics and exercise unwavering command over demonic forces breeds mistrust among even their closest allies.

Warlocks peer into the Void without hesitation, leveraging the chaos they glimpse within to devastating ends in battle—their greatest abilities are fueled by the souls they’ve harvested from their victims. They exploit powerful Shadow magic to manipulate and degrade the minds and bodies of their enemies. They employ Fire magic, dropping hellish rain from the sky, to immolate the opposition. They summon and command indomitable demons from the Twisting Nether to do their bidding, or even to be sacrificed as the Warlock sees fit, empowering and protecting the dark caster from harm.

edit: also have to add, the hero talents for soul harvester on warlocks, one of the talents is literally called Necrolyte teachings.

This entire argument ends when they release necromancers as a hero specialization for warlocks, or simply introduces them as a new class.

That or just glpyhs for warlocks. Turn your demons to undead. I mean, literally just add new tomes for warlocks to learn to get new minions.

It is right there!

agreed

1 Like

I’d genuinely prefer a hero specialization that changes demons to undead, and provides a few more cult of the damned thematic DOTs. Preferably something that gets me away from the IQ sundering gameplay of malefic rupture.

lol let’s be fair, if necromancy was a class, that burst dot will still be a thing for them, mostly just because the game is all more about burst than dots now.

Some warlocks become necrolytes but only the most powerful ones do. Sargeras helped create the first ever necrolyte and then later on Kil’Jaeden created the first orc ones and those were way more powerful than any of the warlocks and were also not necromancers. Necroylytes did a lot more than just raise the dead. Orcs and humans were the first ever ones. And mostly those were the only ones.

It’s the other way around. Necrolytes become Warlocks. Warlocks are the end game of necrolytes.

Yes, and they became Warlocks. The whole legion afflcition class weapon is taking the most epic of all Necrolyte weapons from a Necrolyte for your own use.

Again, It goes Necromancer to Necrolyte to basically just turning into Warlocks. The progression of gaining more and more power from anywhere is what makes a warlock a warlock. And the most obvious reasons why Warlocks are on top of the dark caster pecking order is because those who go deeper into chaotic magic, the weaker ones die out fast. Most just stay with playing with the dead or void, not many go full warlock.

Yeah, and warlocks destroys her soul. We literally take her weapon. Ulthalesh, the Deadwind Harvester

Necrolytes are cooler. So cool in fact that if Blizzard ever puts them in game, they will come in as a hero class. Like Death Knights but cooler.