Necromancers MUST be the next class

Yeah, I don’t have the patience to break down how incorrect you are in regards to Shaman, Druids, and Hunters. They’re not doing the same thing on the level a Necromancer and a DK would be. The difference you’re pushing with a Necromancer and a DK is like the difference between an Enhancement Shaman and an Elemental shaman.

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Ok. You can feel that way. :smiley:

I’m all for Necro eventually. I think if we ever got a Witch, Witch Doctor, Shadow Hunter or Necromancer class… I have a hunch that once this Worldsoul Saga is all wrapped up, the next “theme” after Titans/Machines/Manifold/Radiant Song will be dark, eldritch magics of Azeroth. Maybe the scourge and/or drust returning in some capacity.

I know many people here debate the legitimacy of that Blizzard Research NDA Class Survey that was leaked, but IMO it was a red herring survey used to gather data on Tinker/Artificer, Bard & Necromancer, and to see how their interest stacks up against the more wild and out-there ideas.

I firmly believe that Tinker and Bard thematically fit perfectly for The Last Titan, and getting a double class release (after Blizz broke the every-other-expansion new class pattern) would be extremely hype.

Once that’s wrapped up, I just feel like something as primordial and “classic” as Undead and Witchcraft magic is a good ‘reset’ after so many years of us fighting cosmic threats like the Legion, the Void, and now Titans.

That’s my two cents! I know you Necro bros have been begging for as long as us Tinker bros have been. I want us all to get our cake and eat it too eventually.

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This comment here just further illustrates and highlights the fact that blizzard are willing to take drastic action in breaking what was then Warlocks Demonology ultimate mechanic of becoming a demon themselves and Return it to its rightful owner, the original Demon Hunter as it was prior in WC3.

That means that to the devs, WC3 still hold a great amount of weight and sway over the concepts in WoW.

Which is the primary argument being made is that all paths (roads) lead back to the RTS games with primary focus pertaining to WC3.

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I think I’d prefer Foxromancers.

I feel Tinkers are a higher probability than Necromancers…

However, there’s 2 points for the latter: 1) How they can add another class and have it not be a cloth wearer, the only armor type that never got an addition 2) If Demon Hunters can happen, even appropriating some of the Warlock fantasy (Metamorphosis…) I can’t see why a Necro can’t do similar with Unholy DKs

Regarding Bard, it just simply is not that much of WoW or Warcraft type of character.

Sure the drums of war sound again and all that sounds cool. But a class purely focused on music is just not that compatible with Warcraft in the first place let alone a MMO game because let’s think about this from a practical standpoint.

A musician class primarily gimmick is that they make sound, music etc. but who really listens to the sound in games aside from alerts and other nonsensical noises?

Typically you have either a coordinated group of players that are all on voice chat calling things out or you are doing solo content listening to your own music or watching something on the side etc.

How many people are actually playing the game and cranking up the music ambiance within the game in a serious fighting setting?

Basically if a true Bard class were to be created for a MMO like wow, you would get either a class that you barely even notice because your sound priority is being used for other things or they would end up creating a class that is not based around music which shouldn’t be called a Bard class.

This is on top of Priest already having melodies with musical notes in the visuals already and it’s so low-key forgettable that it seems people think an entire new class needs to make an entrance that deals primarily with music when you don’t even know that Priest already taps into that gimmick yet it’s hardly mentioned.

Best case I can see is another Hero Path talent that is offered to Priests to lean into the whole musical notes melodies gimmick as that is precisely what it is, a gimmick and should not be taking seriously enough to justify an entire class with multiple specs and multiple hero paths simply because the game is just not set up for that type of gameplay.

Don’t get me wrong, I like the Bard archetype in games as I love the Jester in Darkest Dungeon and he works well primarily because the game is set up as a turn based team game unlike WoW where it’s become a solo game that you can sometimes group up with others game.

They are entirely different concepts of gameplay that WoW is just not a suitable candidate for something like Bard to be taken seriously.

Simply put, Warlocks are meant to control and subjugate Demons, not become them.

I’m sure when they allowed Warlocks to become Demons themselves it was just because it was a cool idea and it was long before Demon Hunters were in the game.

But with the addition of Demon Hunters in the game, they had to take appropriate action and shift over the becoming a demon gimmick back to the rightful owners, Demon Hunters as seen and experienced in WC3.

Instead, they wanted to delve deeper in the summoning and control of Demons with the Warlock which sure I can see why it upset many Warlock players but becoming a Demon was never supposed to be a Warlocks gimmick and the first ones to do that were the Demon Hunters as again referenced in WC3.

The idea of taking ideas from Death Knights or Warlocks to make a Necromancer is silly because you are not restoring what was torn a sunder, you are in fact stealing something that already fits well with the current class lineup.

Adding anything new in the realm of Necromancy would just be better incorporated into existing classes with primary focus on Death Knight and Warlock in new abilities, Talents, specs and Hero Paths as if you did create an entirely new class then you now have similar themes that have to split development between in designing tier gear and competition between who really should have an ability when it can easily fit into multiple classes specs. It just becomes a huge mess with little payoff.

I mean sure you can have multiple classes sharing the same abilities but it’s already weird that both Warlocks and Death Knights have Death Coil just a slightly different version of it. I think having an entire class created with similar treatment like Death Coil would just be silly and a waste of resources of initial creation and further development resources for future prospects.

The truth is simply this, Death Knights were created first prior to Necromancers in WoW and because of this, they are the defacto Necromancer class in WoW. All the Necromancer abilities from WC3 went to either the Death Knight or Warlock in some form already. The material left to work with is simply not enough to both make a brand new class out of and what is left if anything would simply just go to Death Knights or Warlocks in some fashion.

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It’s like saying Demon Hunter and Warlock are the same thing. Makes no sense. I don’t know why people say this other than to have their “gotcha” moment.

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Sure but that was then… now they may not choose to do so. They never had to do it at all and could just as easily have kept the same Metamorphosis ability for Warlocks while giving Demon Hunters their version of it. It was a stupid idea to remove such an ability for that reason, assuming that actually was the reason… I’ve not actually seen any dev say it was despite discussion like this in the past. (Not saying it wasn’t why just I’ve never seen the quote of a dev saying so).

I’m more using it to point out though that Teriz is being arbitrary in what is and isn’t valid. Again.

I was never particularly perturbed when Warlock lost Metamorphosis. In my mind, Warlocks control demons and demonic forces through magic and force of will, while Demon Hunters embrace demonic energies to transfuse themselves with fel magic, even becoming a demon in the process. It makes total sense in the lore that they would remove the ability from Warlock and transfer it to the rightful owner.

If they had to do this with other new classes down the line, then so be it. I’d rather each class be unique and flavorful, even if it means taking something away from a class when it makes obvious sense to. Just my thoughts.

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As a warlock, I also agree with you. It was cool but it never truly “fit” the class theme imho. The lore behind it was cool and how we lost it. Lore wise, us warlocks can still do that, transform, but that transformation was deemed too…unstable after the dude who taught us lost his mind. So we took that teaching and did something us warlocks usually never do, forbid it in the council of black harvest

The whole point of demon hunters is that majority of them don’t survive the transformation itself, hence the tattoos to keep the power contained as much as possible.

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Exactly. The transformation is meant to have a heavy cost in the lore for Demon Hunters, which we learn about in game with the DH starting questline where that one dude dies.

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Ultimately it wasn’t really important to most. It was something in their bag of tricks though and it had lore lead up to how it worked for them which was derived from how Illidan did it, supposedly. I do miss that tidbit of lore though they slightly worked around it by making it just something they saw as taboo later on.

This I disagree with only because they did make lore for it with Warlock and it was different than it was for Demon Hunters. Honestly they should have just kept the differences between them and left it as is in my opinion.

Fair. Though I feel that Demon Hunter and Warlock metamorphosis were/are different enough from one another not to actually step on toes.

This doesn’t actually contest my point of wasteful in PvE and never worth playing, and completely and totally busted in PvP and mandatory in every single arena comp.

CC and “control” in PvE is not so powerful as to dedicate an entire specialization to it, compared to raw throughput of damage or healing. Bosses, almost unilaterally, can’t be stunned, slowed, etc, the most you can get is usually slowed casting and slowed auto attack speed. Not to mention that “control” in terms of silences, interrupts, polymorphs, etc, is one of the responsibilities of everyone in the raid already. 1 single species worthless when all 20+ people in the group have every form of crowd control on hand, often stacking.

Contrary, CC and control in PvP can single-handedly win entire team fights if you have enough stuns.

So I ask again, what is the gameplay?

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I played a necromancer back in EQ1 and I love it, playing one from launch of EQ1 to launch of WoW.

Since you’re not listening anyways and making wild assumptions based only on what we have now rather than what I noted… DPS. The answer is they’d be DPS.

Control doesn’t mean they’d have less dps. It just means their dps also comes with a focus on control…

Nothing needs to be stolen in the first place. Two classes can share abilities. We already have abilities that are shared across multiple classes as is. Holy Paladin & Holy Priest share multiple spells, for example, Flash of Light & Flash Heal are the same exact spell… Warlock & Deathknight used to both have Deathcoil…

If we are to be 100% honest. Necromancer would be to Death Knight what Priest is to Paladin… they will share several spells, but they will also remain unique in playstyle from eachother…

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People trying to gaslight with “we have unholy dk’s” :joy:

People using the unholy dk argument really going out of their way to purposely misunderstand what people are asking for.

There are necromancers in game that are… watch this… 1.2.3. NOT death knights :blush:

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If they have the same amount or even a similar enough amount of throughput to everyone else they’d automatically be the best spec in the game for DPS.

This is why Aug’s own damage is practically nothing, because they buff everyone else around them.