Necromancers MUST be the next class

Always felt that the Necromancer should be the class equivalent of a priest for the Undead.

What type of spells would that be?

There’s a whole heap of new death oriented spells since SLs.

Have the Maldraxxus green death magic look to em. Everything from deathbolt to grasping hands. Whole bunch.

Really cool ones.

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Necromancy from the Greek “nekyia” in the Odyssey the meaning is “rite by which ghosts were called up and questioned about the future”.

So… shamans are also necromancers.

The Ronin concept already exists in WoW, it is called Blademaster.

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Sounds like Death Coil and Gorefiend’s grasp.

Except it isn’t playable. Closest thing is arms war.

And that’s the point. You have nothing.

As a Priest Main for the majority of wows history, I can confidently say that Priests have had nearly constant struggles with its class because of the existence of Paladin and Warlock Classes.

With Paladins being entirely centered and focused on tapping into Holy magic, that allows blizzard to create similar spells/toolkits across the board like they have all access to Divine Shield and Blessings and Avenging Wrath etc. Across 3 different roles.

Where as with Priests, each spec has its own almost entire different set of spells to use where we use a very small amount of spells across 2 let alone 3 specs. Different rotational spells, defensives, cooldowns etc. the only similar spells we use are the niche utility spells like Mass Dispel.

See Priests have 2 major struggles.

1st struggle is that it has 2 healing specs (only class with this unique struggle) where this basically forces bizzard to create 2 unique playstyles that both focus on healing but to keep things unique, they basically have no common spell to use between them.

2nd struggle is that the diametrically opposing forces of Holy and Shadow also creates lack of common spells to focus on as most Holy Spells are useless for Shadow and Shadow for Holy.

The end result is a mix match of spells that are either unique to each spec or basically pointless when used outside its preferred spec.

With DragonFlights new talent system with the class talents, this created a major issue with filling out the class tree with things that are useful for all 3 specs that to this day is still a major problem where there is very little choice as it’s almost entirely predetermined what you will pick based on your spec as you otherwise would choose a lot of worthless talents.

For a while the talk of an actual Holy Magic caster DPS be made out of Holy or Discipline but has yet to be taken seriously and so as the community perception goes, it’s just not something blizzard is interested in.

Mind you, this is just barely scratching the surface of the issues that run long and deep for Priests as what I have mentioned is just a high level glimpse behind the scenes. A much more comprehensive and detailed analysis has been had multiple times over the years across many forums threads and beyond.

I say all that to grant a peek behind the scenes of the issues that are internal to Priest to highlight just how unlikely this nebulas Necromancer class concept would be as it’s ready competing in similar design space that the Death Knight and Warlock reside in and yet Paladins have 3 solid specs while Priests had 2 healing specs that are both unique yet both heal without a dedicated Holy Caster DPS while Shadow struggles to fit in alongside its Holy brothers with issues that have always been in place since the begining 20 years ago but have only become ever more prevalent with each passing year and we still have many vanilla graphics and visuals like Power Word: Shield being a husk of its former self while still using its outdated visual among many other spells.

So if they can’t make a good distinction between a melee and caster using the same magic like Holy when a true Holy Caster doesn’t even exist, no way will they be capable of making a Necromancer when you have 2 classes sharing its design space in its entirety and not limited to a single spec.

Keep in mind, we are in the world of class, spec and Hero Talents now. You need to come up with a class that has multiple specs that each can support different gameplay options while also sharing a class tree and then provide another addition of Hero Path talents to further add distinction while also bringing the specs together all the while keeping it unique to itself and it’s specs as well as other classes.

Just because you want it doesn’t mean that is enough to make it happen, because it simply is not. Defend your arguments by detailing out how unique and different the class and specs are compared to what is currently offered in the game as well as making it fit and work for wow. Things like controlling a minion to tank for you is nonsensical in a game like wow where you have fast paced content. You would simply be outclassed and outgunned effectively making that potential style of tanking absolutely worthless. Perhaps it could work in 2004 wow but not in 2024 wow.

Tl;Dr

Just because Priests and Paladins use Holy Magic as a caster/melee welder does not mean there is both a clear separation and cohesion between the two classes with Priest left with a severely short end of the stick.

Same concern should be adhered by the folks that think Necromancer class is an easy insert without causing massive issues with both itself and existing classes.

Again, according to who? You? I think not. Your opinion is biased and you don’t seem to understand that I am aware of that detail.
And even if I wanted a class like you describe, which I don’t, cause I don’t want another warlock but rather something that makes use of newer mechanics, which Blizzard could pull off, even so, it wouldn’t be such an unheard of notion given the similarity between existing classes both in theme and in mechanics. So you are talking crap like usual desperate that the necro might just take the place of your tinkerer. For the last time, we are just talking about a potential class that may or may not come in the future. Nobody is talking about taking away your tinkerer class, you… clown.

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Uh… I mean sure? Most spells are based off the same like 5 concepts in a trench coat. Lol

Other than those, the entirety of the Shadowlands is DEATH. Maldraxxus is simply one aspect. Necromancer in the player character’s line of work could be based on the covenants and the maw. There’s also Drust (this could just as easily tie in with a witch spec/class as well), Maw/torghast, Korthia , zereth mortis, revendreth. Kyrian and the “good” Ardenweald stuff could be included or left out, but my point is they could easily think outside the box, while still including some more classic necromantic themes we all know and love.
Also as someone else pointed out, necromancy in WoW’s more “contemporary” lore is basically resurrection by any force/power now. They have COPIOUS amounts to work with lorewise now, whether it’s done well or not is a discussion for another day.

necromancer to differentiate himself from a dk, he can have a specific spec for each type of undead, for example a flesh spec (perhaps the healer) zombies, a soul spec focused on ghosts and a bone spec, yes, an army of skeletons!
each one with a spell with the look of each some shadowlands anima.
flash=ventyr
soul=maw
bone=maldraxxus

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According to common sense. You’re splitting hairs like crazy to try to pry some differentiation between what we already have and some unicorn of a class that Blizzard would never create. At the end of the day, a necromancer raises and controls undead minions. That’s really the only unique thing it’s known for. I don’t know why you’re straining yourself trying to come up with fancy buzzwords to make this class concept something it isn’t.

Also stop with the baby insults. You’re embarrassing yourself.

We know they aren’t. You mentioned a death bolt and grasping hands specifically as something unique that a necromancer would do. Both of those abilities are conceptually already in the Necromancer class. That’s the point.

I’m also still waiting for a spell school that would consist of 50% of the Necromancer’s spell kit that a DK currently couldn’t use. That would make a Necromancer and a DK similar to a Priest and Paladin.

Good luck.

No, can’t be common sense when you are biased against this because it threatens your desired class. That’s not common sense, genius.

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Incorrect.

https://wowpedia.fandom.com/wiki/Necrolyte_(Warcraft_I)
https://wowpedia.fandom.com/wiki/Warlock_(Warcraft_I)
https://wowpedia.fandom.com/wiki/Death_Knight_(Warcraft_II)
https://wowpedia.fandom.com/wiki/Necromancer_(Warcraft_III)

Rogue? Meet feral druid. I am you except cat.

No, I mentioned them as two of the new spells blizzard made that could be used. There are plenty of other spells, and not all abilities in a class need be unique.

Basic attacks are basic…

Also grasping hands would be more akin to a mages immobilize frost nova.

Also I’m sorry but all wow abilities are based off only a couple effect types… Not unlike all classes being based off of three concepts.

This is arbitrary and I’ve already outlined how they’d be different.

This random requirement of yours has no bearing.

Also why do the others I mentioned get a pass? Druid and hunter and shaman all use nature magic. Rogues and Warrior are both martial and hunter has an entire spec that is just a warrior with a pet.

Dh and warlock both use fel. DH even stole abilities!

This. Teriz is ridiculous.

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The point is that I have said the spells multiple times. It is not my fault that you are incapable of reading. Just Google it if you want to know that bad.