Necromancers MUST be the next class

They’re just saying the theme of the class specs are based on the lich (which they kinda are by being undead magic users), blood theme from vampires, seeing how runic blades are vampiric in nature and unholy is your classic Necro spec.

That is all.

They’re not literally saying they are three classes, they’re saying that is what the specs were based off on

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Answer these questions:

What would necromancer specs be? Obviously a caster DPS, but what niches could it fill that aren’t already taken by other classes?

If it’s a pet-based shadow magic caster, then we already have Demonology. If it’s an undead and disease themed DPS, then there’s Unholy that covers both niches. If it’s a disease-spreading spell caster, then how is it functionally different from Affliction?

What viable fantasy would you propose for a Warcraft necromancer that doesn’t already intrude upon another class’ gameplay? Because Warcraft necromancers historically are just wizards that summon skeletons, which would already be covered under Demo warlocks, just re-skinned to zombies and skeletons instead of demons.

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I think people are having a hard time that warlocks are not that different from wows necromancers. In fact, majority of the necromancers in wow are warlocks as well. Lich king being the iconic version of not going warlock but more the death knight king route.

This isn’t like DnD where warlocks make a pact with demons for powers. Warlocks in wow use any school of magic they can and enslave demons instead. A lot of the affliction spells and style of gameplay are just necrolytes

The idea that classes have to be unique in this game is laughable by now. Classes aren’t unique, they are based on a fantasy, that’s the only unique thing about them. Casters cast spells, melee have strikes and so on. They share magic schools, Frost, Nature Magic, Fire Magic, Shadow Magic.
We have examples of specs that not only employ the same kind of magic but even share the same names.
We have examples of classes doing the same job, the same way.
But somehow the line is drawn at necromancers and what’s funny about it is that people don’t even have a basic idea of how this class might work, but are here to instead assure everyone that in fact it CAN’T work. Which is a lie.

Blizzard have been experimenting with new ways to use class abilities, example - Evoker’s build-up spells. There are ways to create a new class that plays differently from others, respectively, as different as it can be given the other classes aren’t that different as said above.

So yeah, I don’t know what the deal is. Well I do know in some cases, like that Teriz clown who is here to sabotage talk of a new class cause he’s afraid it might take the place of the class he’s been fantasizing about, but the rest of you? Are you so devoid of imagination that you don’t honestly think Blizzard can’t pull it off?

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Necromacy INCLUDES Lichs and Vampires. That’s the point. Lichs for example are former Necromancers who have chosen to embrace more cold magic. Vampires drain the energy of others to empower themselves.

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Tank, DPS and Heals.

Specifically the caster? I’d have it work on control of the battle overall. Rather than the mediocre form of ‘control’ we get now it actually slows down enemy casts noticeably and reduces damage of the enemy. Kinda a reverse support role.

Lots of use of Maldraxxus style necromantic spell looks and shadowfrost with the occasional undead minion briefly summoned to conduct some damage, big cooldown or defensive for the spec.

Since all classes are based on three options… Tank Heals and DPS this is fundamentally impossible but I think you mean themeing and feel of the procedure?

Tank would be a “pet” (though this isn’t really accurate so much as a means to an end) using setup. Big abomination or somesuch that greatly increases the health of the caster and shares that health with them. Moves primarily with the caster as well or the caster has some abilities that allow for direct command of movement. (I’d probably do the former but if they did a good job of it the latter could work well.) Defensives and big cooldowns are all additionally summoned minions that after they enact their abilities they fade back away or only stay for a temporary amount of time. The Tank spec would primarily fulfill that summoning undead minions to do the thing type interest.

I already went over the DPS a bit ago.

Healing spec would be based on stitching flesh and bone back together using necromantic magics and stealing anima/blood/whatever from enemies to suffuse and empower allies. This would use the support role concepts found in Evokers too because I don’t see why not use it in other classes. This spec would similarly to the other two summon minions that would take the place of big cooldowns and defensives.

Thats how I’d do it anyways.

Thats because its not entirely accurate or true… Like yeah they’re dark casters and don’t shy from any type of power and would happily and have happily used necromancy in the past but they’re not themselves Necromancers… they’re fel summoners.

Necromancer now playable in the forums.

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Necromancy includes Unholy, Frost and Blood Magic. Maybe even more kinds of magic that haven’t been explored.
Death Knights make use of these type of abilities via their runes, so in that essence, they are not Necromancers.

Only if they are race locked to lightforged

You’re making a distinction that doesn’t really exist and Blizzard won’t construct a new class over.

the lich in maldraxxus clarified during i beleive the forsaken heritage quest that necromancy can have any power source. light, death, blood, anything. if it animates the dead, its necromancy. death knights are most definitely performing necromancy.

now maybe there is a distinction of titles. like, i could engineer a little device at home, maybe model it up in 3d with fusion 360 and print it out, i am performing engineering, but i am not an engineer, an engineer is a title that is usally bestowed via certifications or degrees. so maybe in that sense, many different sources and powers such as death knights are performing necromancy, but they are not “Necromancers”, which could be a specific order or doctrine of necromancy that requires induction and bespoke trials or something.

but all that said, i still dont think there is really room for a necromancer in the game, everything it would have done has been occupied by unholy death knights, and demonology and affliction warlocks. they would really struggle to give it a unique identity without stripping away functionality from those specs, which i dont think is the right path. it may just be that they missed their moment to add necromancers and the space that would have been available for them has been filled.

The Necromancer class would be Necromancers not Death Knights. So yes.

I disagree with this heartily.

Tank would be a “pet” (though this isn’t really accurate so much as a means to an end) using setup. Big abomination or somesuch that greatly increases the health of the caster and shares that health with them. Moves primarily with the caster as well or the caster has some abilities that allow for direct command of movement. (I’d probably do the former but if they did a good job of it the latter could work well.) Defensives and big cooldowns are all additionally summoned minions that after they enact their abilities they fade back away or only stay for a temporary amount of time. The Tank spec would primarily fulfill that summoning undead minions to do the thing type interest.

DPS spec I’d have it work on control of the battle overall. Rather than the mediocre form of ‘control’ we get now it actually slows down enemy casts noticeably and reduces damage of the enemy. Kinda a reverse support role. Lots of use of Maldraxxus style necromantic spell looks and shadowfrost with the occasional undead minion briefly summoned to conduct some damage, big cooldown or defensive for the spec.

Healing spec would be based on stitching flesh and bone back together using necromantic magics and stealing anima/blood/whatever from enemies to suffuse and empower allies. This would use the support role concepts found in Evokers too because I don’t see why not use it in other classes. This spec would similarly to the other two summon minions that would take the place of big cooldowns and defensives.

Thats how I’d do it anyways.

I think this would be well received and different enough comparably to other classes and I do not believe they would need to “take” anything from any other classes to do it. Honestly they never needed to take anything from any classes ever Blizzards just really odd.

A “control” class would be utterly wasteful in PvE and utterly broken in PvP, never going to happen.

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Why? Cause you say so? Or is it cause you don’t want them to. You are such a clown man. You are so obsessed with your tinkerer class that you would gut any other class because you are afraid it might take the tinkerer’s place. It won’t. That class is happening. So stop being such a clown and let people talk about a class they want.

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I want a samurai and bard

Only if it’s the pitiful design control has been in WoW.

Control would in this case likely mostly include slows to movement or attack but both would have to be significantly better in pve than in pvp. Really it’s more to give it a different playstyle and gimmick like every other class has while being useful. Their main thing would still be damage.

It’s because the differences you’re mentioning aren’t important in gameplay terms, so they’re not going to drive Blizzard to make a new Necromancer class.

For example, Blizzard isn’t going to create what is essentially a Warlock class with undead minions instead of demonic minions, or a ranged DK that’s using mana instead of runes. Blizzard just doesn’t care about that minuscule crap.

It essentially breaks down to the fact that Blizzard made a Necromancer class and you don’t like the Necromancer class they made. That may justify a new class for you, but that’s about where the justification ends.

Ok let’s remove priest.

They and paladins are the same thing according to your setup.

Don’t need demon hunters either. Already had a fel class.

Lol

Hunters? Too much warrior and druid.

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Incorrect. Priests are 50% void. Paladins are not. Feel free to name a spell school that would make up 50% of Necromancer ability set that DKs can’t use use.

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Got lots of spells that DKs can’t and don’t use. A caster hero cloth class is what they could come in the game to be. Fun detected so won’t happen.

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