Necrolord Warrior

I did a time analysis for it as well in the linked thread. There used 15% crit, since I was running <10% at the time but have since pushed to 15% (so I bumped up my “best case” bar in the current thread).

The effect of Glory rewards 1s of kill time benefit for each Conqueror’s Banner activation (180s cooldown). You will, however, get a little more benefit from the critical effect chance of the banner itself, so don’t think the ability in total is worth throwing out… but even that, assuming 1% crit is 1% damage is something like 10%x3 DPS targets for 30% gain on again 11% uptime, so ~3.3%. The total is something like 4% over no covenant for a party where ideal targets are selected by banner party aura, or 1.6% over no covenant for the player themselves.

This is why I think it’s so important to improve the baseline effect of Glory. Otherwise, it’s basically like taking no covenant for yourself in the majority of the effect (and is worse than taking no covenant if your party runs out of the aura or a ground AoE is dropped into it, as you’ve wasted the 1.5s GCD on the <1s kill time benefit from Glory).

Again, sims will probably still give it a little bit more benefit because those can be scheduled to align cooldowns better than my “pure math generalizations” do; however, even those fail to account for the real situations where other players run out or you’re unable to stand in the effect because of a ground AoE.

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