Seems like the recent action they took that was mentioned in an article on mmochamp had some large effect, even if it’s temporary. I was buying Major Mana Potions for under a gold each for a bit and now they’re 5 gold each.
Contrary to the folks who think Blizzard doesn’t care because they stand to benefit, I don’t believe that’s true.
Here’s my thinking on it:
The WoW Token can be bought with time played or through a real-money transaction. Now, let’s say bots are selling gold cheaper than what it takes to buy a WoW Token, right? That means you can forgo paying the regular monthly fee or a lower price that the Bots are selling you.
That’s where Blizzard stands to lose out, in my mind. The WoW Token essentially makes the game “free-play” with time played, but in that time bots can farm to their hearts content on their $2/mo Peruvian accounts and make more money than the cost to play the game because players are paying them through RMT.
Plus, the game is being used as a platform by which third parties are making cash. Is that cash being taxed? What is that money being used for? Is Blizzard essentially responsible for the money being made because the game is being used as a mean by which people can make this money?
See, the problem is I don’t know the answers to any of these questions and I suspect nobody else does–not even Blizzard. That’s why there’s a lot of silence on this topic.
1,006 US guilds are 15/15.
1,540 US guilds are not 15/15.
Stop using worldwide data to skew arguments in your favor.
I didn’t skew anything in my favor. Every single time someone mentioned Classic being more popular than retail, they used the same worldwide stats from logs.
The context of the conversation was releasing a prepatch or TBC based on Naxx progression. Someone said the majority hadn’t cleared Naxx, the majority have cleared Naxx. NA isn’t the only region that matters.
Think it’s reasonable to say everywhere but China, who plays by different rules, is one category and in that category the majority have no cleared naxx.
It’s like if I said “most of the people have not finished the race” and you said “well yes they have if you included all the people who got to ride in cars” then it’s kinda missing the point.
China has more Classic WoW players than US/EU combined. Why would they not be relevant in a conversation about releasing TBC or the prepatch based on Naxx progression?
Like, rly?
Forums: “Lol actiblizz caters to China, that’s why diablo immortal blah blah blah.”
Forums in this thread: “china isn’t relevant to the conversation about tbc and money.”
lolwut come on.
This happened on my server too. Major Mana Pots were 50s each, now 3.2g each. In fact, pretty much every consumable quintupled in price over the past week, and prices continue to steadily rise.
While it’s technically true to say the majority of guilds have cleared Naxx, Chinese players are playing with a different set of rules, and the majority of US/EU guilds have not cleared Naxx. So for us here, on these forums, and in the communities where we play, the majority have not cleared Naxx.
i did my first pulls on 4H this weekend.
that fight is pretty incredible. Could certainly pass as a modern bossfight.
Because playing with different rules changes the difficulty of the game and thus is a different conversation which isn’t relevant to the conversation we are having?
Because they aren’t playing the same game as us.
People feeling entitled to clear naxx in this topic. That retail mindset where everyone needs a ribbon. When vanilla was around, people were not butthurt they sucked and couldn’t clear it. Bad enough they nerfed AQ40 and naxx into the ground for 40% of US guilds to clear
They get content releases at the same time and they’ll get TBC at the same time. China’s progression is 100% relevant if we’re talking about the timing of a TBC release.
Do you think Blizzard only caters to the expectations of the NA/EU playerbase, while completely ignoring China? In one breath the users of this forum claim that Blizzard does everything to appease China and in the next claim that China is irrelevant in any decision they make when releasing content.
Bizarre.
No, but the game would be much better off if they did.
Ummm what?
I said that it is unreasonable to lump a group with unlimited access to world buffs on an hourly timer, as well as legit gold buying opportunities, into a different group when comparing progression rates.
I don’t know where the rest of your post came from.
Because most aren’t done with Naxx. My guild and 5 others alliance side have naxx cleared but I wouldn’t say we have it on “farm”. (My server)
It’s an expensive raid if you want to parse (if you’re in a guild like that), and it’s expensive if your guild needs the consumes to do the raid (‘most guilds are in this category).
So, you’re either spending money to parse (doubt you are) or you’re paying in gold to clear the raid because without the buffs you can’t (most of us)
The original post was talking about releasing TBC pre-patch and evolved into talking about progression of the players in relation to pre-patch/TBC release timing. Someone said the majority of guilds have not cleared Naxx in response to that OP. I simply linked the data showing the majority of guilds (worldwide) have cleared Naxx.
Why is that relevant? Because, once again, China has a larger playerbase than NA/EU combined. I wasn’t comparing progression rates, I was showing worldwide progression because worldwide progression is going to be what matters to Blizzard when releasing content.
People think I’m trying to be some master manipulator or something. I posted way above that:
I originally didn’t differentiate between regions because when we’re talking about numbers, whether it be subs or whatever, it’s always just been worldwide by default.
P.S. I guess I should also go on record and state that I definitely DO NOT WANT TBC anytime soon. My guild had a huge exodus of raiders when we merged our two raid groups together. We lost many of our best players to Shadowlands and other guilds and we’ve been 12/15 for weeks. I don’t even think I’m going to play TBC, so I want Classic to last as long as possible.
Not really. Tanking that fight is boring, Healing that fight is even more boring, and DPSing that fight is just… do whatever you want just don’t get more than three marks.
It is only seemingly complex, but it is actually insanely straight forward and quite boring.
All that server gold that people have accumulated with their mage alts, boosting people… Money has to go somewhere right?
It was originally planned for a nov/dec 2006 release had they not delayed it.
That’s even worse, imo.