… yikes. This is pretty bad, I gotta say. When the Tyrande cinematic that’s meant to showcase how powerful she is simply just shows her moonfiring two dogs and beating Nathanos with MELEE… that’s just woeful.
Is it really too much to ask that characters we hate lose? Like when Gul’dan died, he died in agony, having failed what he set out to do. That would have been a preferable way for Nathanos to go. His smugness dissapearing as he realizes what he will experience once he dies. If we had gotten that, not a soul would have complained. So please, understand why people are dissapointed this smug fool didn’t go out in a different way.
I mean, what was she supposed to do that she didn’t? Disintegrate Nathanos with her thoughts? Blow up the Plaguelands?
Evidently moonfiring an entire army in Ashwood Depot wasn’t considered enough, so I have to admit I’m not sure what you’re looking for here. Tyrande beat Nathanos in a fight once but people didn’t like it, so now she beats him even harder and it’s still not a good enough showing?
I mean, I don’t hate Nathanos, so speak for yourself. It’s important to remember Nathanos does not exist for the sole purpose of being a villain to Night Elves.
Not really at all, no. Not good enough at all. You jest, but disintegration via moonfite would have been excellent, and not just an auto attack. Wholly disappointing.
If you think Nathanos is returning to the horde, you may as well erase that thought.
But hopefully we’ll meet him in the shadowlands, to beat the smugness from him until he will beg to go to the maw.
Well, not a soul on the Alliance atleast. I can imagine a few delusional Horde players would cling to hope that he would return to the Horde. But that would be and is merely a delusion.
As just an onlooker I question why this was even needed at all if all it does is send Nathanos right back to where he wants to be. Sure it was a neat cinematic but nothing was really gained from it, and I question why this couldn’t have happened at Darkshore instead.
My reaction to watching it was closing out the WoW launcher and loading up FFXIV instead. This just kinda of solidified my opinion they still can’t tell a story and keep pulling the “Look at how much of a mastermind Sylvanas/Nathanos is!” with little explanation again.
That and just personally not attached to lore at all, the complaints on the beta forums are not filling me with hope the game will be ready for launch.
A huge amount of night elf fans just wanted Nathanos to die by Tyrandes hand in Darkshore. That’s all they wanted. “Not a soul would have complained”, if you will.
We see how that’s turned out. The goal post on what night elf fans want is constantly moving.
If Tyrande walked up to him and oneshotted his sorry behind, and then his helpers had to revive him, no one would have complained. This cinematic was simply put, too little too late.
Personally I don’t really see how moonfiring one undead is more of a show of power than moonfiring an entire fortress of undead but…or even the 2 moonfires she gives at the start of this cinematic, but…alright.
That’s kind of the problem. Nathanos wouldn’t do that, and writing him that way would be a disservice to those that enjoy his character. Blizzard has spent far too long putting one group of fans down to please others, we don’t need more of that.
Nathanos died at Tyrande’s hand, in a battle where she was clearly superior in every way.
And yet somehow she didn’t win…hard enough.
I don’t think short if having Nathanos sniveling and soiling himself before the might of Tyrande would have sufficed. And even then people would ask why wasnt it given the CGI treatment.
No, the problem is the smarminess. Have him show fear. Have him show dispair. Have his facade crack, as he realizes that he is abandoned and about to experience agony beyond belief. Have that, instead of whatever this is.
Yeah but this would be idiotic to write for a character that hasn’t given a damn whether he lived or died or anything that came afterward. It already feels like a waste for BFA to rip him and Sylvanas out of the faction to be omni-villains. The game may as well go whole-hog with it and see it to the end, instead of bending his main character trait to cower and whimper at Tyrande.