Apocryphal…another example is Stitches in Duskwood.
He was changed over the course of several expansions…both the data and his behavior.
He seems to be “off” in classic beta from what players report.
And this could be for the very same reasons you stated…changed code between vanilla and Legion that the devs didn’t catch.
It’s not actually that bad for Hunters, or rather for ranged weapon attacks in general.
Ranged attacks don’t suffer dodge or parry, so they only have to contend with the basic miss chance. On top of that, they can never be glancing blows so they don’t lose damage when they do hit.
The standard miss formula is 5% + 1% per level above your weapon skill the target is +1% if they’re more than 3 levels above your skill(confirmed recently as a weird quirk of Vanilla by Blizzard, and it’s in Classic).
So a level 40 shooting a bow at Nathanos, a level 62 elite, would have only a 28% chance to miss.
The main problem would be that you’d not be able to put out enough damage to kill him before he killed you, but that’s why they used 2 full raid groups and just zerged him. Dying is little more than an inconvenience when you’ve got 80 people.
Not me. I will be leveling and progressing alts. I think you are mixing live with Classic. On LIVE… there is nothing to do but raid or run M+.
I enjoy farming… it’s nice to just go out in the world and farm while chatting with guildies. I don’t need to be viciously smashing buttons every second I’m online.
I did play BC and recall having lots and lots to do and never once feeling it was just busy work… but useful things that progressed my characters.
To each their own. The very reason you act like people will get bored of Classic, is why it’s just not a game for you. It’s an MMO, not an ARPG like live… and that means its a totally different game designed for different audiences.
Odd, I was doing those 5 mans long after I had the gear, yet you couldn’t get me in a mythic+ these days. Maybe thats because it just feels like an arbitrary difficulty increase just to have one and doesn’t really increase the enjoyment factor.
I dont see set anywhere in my entire post. In fact i dont think i mentioned gear outside of epics and other rare drops (barren mount) at all. What i did mention was the ability to farm things like Essence of Undeath and other crafting materials.
Totally didnt do older raids for mounts or bags or other mats to sell or pug. Trying to get that bindings etc. I clearly must have remembered all of that inccorectly and the servers were only populated that one day a week and nobody bothered to do PvP or farm more mats or try to get other rare drops or level alts hell even pug raids with alts.
Im not saying there is are not things to do in BFA, or that some people wont run out of things to do if they play a single character in Classic. However, i will say that people ran instances like UBRS or Strath the entire expansion.
aaah yes. the good old ‘‘classic have a TON of stuff to do! like… you can level and alt and do the same thing you did on your main… and you can farm gold!’’
I’m only human and I am senile now, but my memory of such mobs in Classic is that you wouldn’t be able to land a single blow on it, let alone kill it, with such a level difference it should dodge…or parry…or block every single hit…shouldn’t it?
Welp, memories aren’t perfect. we can be remembering stuff wrong! Afterall you’ll find a ton of player on this very forum claiming vanilla was super-hard and the only reason people are snoozing through content on beta is because the numbers are wrong…
But all the changes blizz made over the year to keep people interested in playing after their weekly clear kinda support my PoV… or maybe you were just bad that garr/geddon run somehow took a lot of time for you.
Or I could just be telling exactly what I did and it doesn’t fit your narrative so you gotta create some " zealot " bs so you feel like you are right in some way.
Thanks for clearing that up, now where am I exactly?
I still think they should miss/dodge/parry/block at that level difference. It’s like when you go back to Shadowglen at level 30 and aggro a level 1 thistle boar. Dodge, dodge, dodge, dodge, dodge, dodge, four hours later, dodge, dodge.
I’m glad you agree. Each alt is a different experience… leveling in a dangerous world. With different and complimentary professions to level. Different gear to farm up for progression.
And yes farming something meaningful is fun an rewarding. Gold hasn’t been a thing in WoW for a long time… but in Classic, it’s important to learn and hang on to. Unlike farming AP grains of sand in an otherwise bottomless pit.
None of this is a thing in modern WoW. Gold is meaningless, professions meaningless, leveling useless, Again… All of these things are a feature of an MMO… it’s not a battle royale where you get dropped into Azeroth and you have 20 minutes to clear the M+. Where literally that is what M+ is.
or you could point out the flawed logic… retail’s M+ is somehow boring because… you have diversity and a challenge… but somehow running the same instance over and over who never change and never pose a challenge… that’s exciting and never get old?
Actually, you may be right.
when TBC launched, a lot of previously top-dogs in classic couldn’t perform simple mechanic like spreading on gruul or coordinate clicks on magtheridon. We saw AQ40/naxx guild fold because they couldn’t kill anything in T5. the ‘‘big fish in a small pond’’ died pretty quick when the pond turned into a lake.
You might have a very similar situation ; because you couldn’t keep up with the vastly more challenging and varying gameplay on retail, you convinced yourself that the slow-paced, tank-and-spank, no-surprise-whatsoever that classic 5-man offer is somehow ‘superior’… but really, you just don’t like doing stuff that’s outside of your comfort zone.