you can’t parry from behind. dodge chance is capped. arrow cannot be dodged ( or glanced).
I’m glad you agree. Each alt is a different experience… leveling in a dangerous world. With different and complimentary professions to level. Different gear to farm up for progression.
And yes farming something meaningful is fun an rewarding. Gold hasn’t been a thing in WoW for a long time… but in Classic, it’s important to learn and hang on to. Unlike farming AP grains of sand in an otherwise bottomless pit.
None of this is a thing in modern WoW. Gold is meaningless, professions meaningless, leveling useless, Again… All of these things are a feature of an MMO… it’s not a battle royale where you get dropped into Azeroth and you have 20 minutes to clear the M+. Where literally that is what M+ is.
i’ll totally admit I’m at a loss of word when arguing against someone who consider goldfarming as entertainment.
doesn’t help that you can do that on live if you want a longboi, or lvl as many alt as you can ( ‘’ and it’s a totally different experience!!!’’).
blind, fanatical zealot…
Well considering I didn’t stop raiding or running 5 mans until BfA you will probably need to try again.
so I guess legions M+/ regular dungeons were fun then?
it would be better if you be coherent in your delusions.
No actually I stopped doing mythic+ in Legion, when I discovered it really wasn’t that entertaining. I do like reaching a point where I just wtfpwn old content for the heck of it, which probably explains why I loathe the ilevel scaling in BfA as well.
It kind of reminds me of retail, “you finished the LFR version of raiding? Well here is your reward: do it again on Normal! Done with that? Try Heroic! Sick of doing the same raid 3 times yet? I hope not, because Mythic is your final reward!”
as opposed to:
‘’ you just did molten core, which is about as hard as retail LFR? well, do it again! and again!.. oh, you are now raiding BWL? too bad, your rogues and war still want thunderfury, so you’ll be raiding MC again! and again!.. oh, and the raid is filled to the brim with trash.’’
No actually I stopped doing mythic+ in Legion, when I discovered it really wasn’t that entertaining. I do like reaching a point where I just wtfpwn old content for the heck of it, which probably explains why I loathe the ilevel scaling in BfA as well.
so you really just enjoy ‘‘Wtfpwn’’ trivial content.
well, that explain why you enjoy classic so much.
Welp, memories aren’t perfect. we can be remembering stuff wrong! Afterall you’ll find a ton of player on this very forum claiming vanilla was super-hard and the only reason people are snoozing through content on beta is because the numbers are wrong…
But all the changes blizz made over the year to keep people interested in playing after their weekly clear kinda support my PoV… or maybe you were just bad that garr/geddon run somehow took a lot of time for you.
I wont disagree that things were way harder when people were younger. IM sure that people had a hard time doing something to come back later in life thinking it was super hard only to find out it was actually not that bad.
I would say that blizzard added more incentives to keep people playing, however, it could be argued that the inactivation hasnt worked as people moved from WoW for one reason or another. Some people thrive on that and others just want to do it because they can.
I could argue the over incentivization has been a bad direction in wow as it has lead us to the point we are at in BFA where only the most current patch is relevant to the game.
I think the whole idea is no restriction, not because you think it was harder than it really is. It’s the possibility that if you’re level 40 you can still face higher danger and possibly live.
When I played vanilla I remember a level 19 twink taking out a level 40.
This was probably done for balancing reasons. Melee do higher bust damage but harder to hit things. While hunters do more consistent but lower burst damage and easier to hit things. Since they have a range advantage but still need to do similar damage but cant be the same as melee since that would become unfair in PvP and PvE since they dont need to avoid mechanics as often.
The OP making accusations needs to provide statistical proof, not “a bunch of low levels beat a high level - must be broken” statement.
It’s the burden of the accuser to prove there’s a problem, not the other way around.
If that is what you got from this thread then you haven’t been reading the replies. Stop being disingenuous, nobody in this thread said anything remotely close to this and your hypothetical example here is not remotely close to what happened. Do you want actual discussion or are you just trying to get a rise out of people? Because many people have answered all the questions and explained why this was possible. You and others continue to ignore this, and make up ridiculous comparisons which aren’t close to the actual event, so you can continue to complain about something.
So you are confirming you haven’t been reading. Let’s go over some stuff:
- Without any kind of tank a level 10 hunter does not have the health pool to survive being hit by much higher mobs. Rag is a stationary mob which cannot be kited. Many bosses have ranged attacks, roots, or leashes which also prevent kiting. Additionally a level 10 hunter doesn’t have all the abilities needed to kite effectively.
- Feign death drops aggro. Boss resets and goes back to full health, how does this allow the hunter to solo the boss?
- If this WERE the case and a single level 10 hunter can kill anything in the game solo, why did the raid with 40 players and 15 hunter wipe multiple times causing them to build a second raid team?
So, are you exaggerating, or do you just have no idea what you are talking about? Because it is one of those two.
No I like reaching the point I can. Its called progression. I don’t need some artificial + number attatched and an arbitrary increase in difficulty to enjoy myself. Sometimes its just fun to blow stuff up and help your friends blow stuff up.
Heck part of that also includes things like in TBC I would heal people that were severely undergeared through 5 mans just to see if I could pull it off.
I played sandbox MMO’S for years, I don’t necessarily need a game mechanic to generate entertainment.
Don’t tell me the numbers are accurate.
It seems you didn’t actually play Vanilla, did you? The numbers are accurate. Here’s a post from 2005:
[2005/03/28]
Did him with 15 people. Not everyone was 60. Wiped 5 times.
- Just died
- Tried to aoe skellies, doesnt work
- Killed one dog
- Killed the other dog
- Killed the boss
Did take too long, just max dps on him.
Here’s another:
[2005/06/20]
just nuke him down, we did it with 20ppl
(mostly lvl 60), everyone nuked blightcaller,
and he died whery fast. no problem at all.
And another:
[2005/12/09]
Well this guy was easy as pie with about 22 people in the raid group. 12 of them were lvl60. 2 groups tanked the adds and others just nuked the hell out of him. About 8 people died
Oh, and just for fun here’s this from 2006 Patch 1.12:
[2006/09/24]
5 manned him last night
All 60’s…
Me (mage)
Warrior
Resto Druid
Pally
RogueAll T1, not hard at all.
Yeah its kind of like that. Except on retail when the Rogues get Thunderfury, the reward is…go back to MC again to kill the exact same bosses with a bit more HP. And then 2 more time after that.
if you are a mythic raider you aren’T bothering with the first 2 difficulty, and likely don’t run heroic after the first 2, maybe 3 week. so that’s a moot point.
with the added mechanic and overlap, mythic bosses are also basically completely different bosses… not just a bit more HP… but you wouldn’t understand that if you don’t raid mythic.
in any case, actually having somethingelse to look forward to seems better than ‘’ grats, you got your loot… now level an alt, because there’s nothing else for you’’.
From what I’ve gathered in this thread, hunters can hit mobs much higher level then them because they don’t have to worry about dodge and Parry and glancing. And feign death drops boss aggro.
So they should be able to solo just about anything regardless of level. What am I missing?
what you are missing is those few concept known as ‘’ bad faith argument / red herring / reading comprehension ‘’.
it’s a common thing amongst millenials…
Too many people are overestimating how hard this game was. Sure, there are hard parts, but most parts were child’s play vs other MMO’s.
Me and 2 other hunters could clear most dungeons. This game wasn’t hard at all during late 2006. Final Fantasy 11 would eat all people alive who thought this game hard.
No I like reaching the point I can. Its called progression. I don’t need some artificial + number attatched and an arbitrary increase in difficulty to enjoy myself. Sometimes its just fun to blow stuff up and help your friends blow stuff up.
Heck part of that also includes things like in TBC I would heal people that were severely undergeared through 5 mans just to see if I could pull it off.
I played sandbox MMO’S for years, I don’t necessarily need a game mechanic to generate entertainment.
so certainly you wouldn’t have a problem just never stepping beyond M+0, and having the exact same enjoyment you pretend to get from classic?
or do you not like knowing there’s a ton of people out there doing stuff much harder than you and being better than you?
Everyone talking about how perceptions of how hard vanilla was are mostly wrong has got me wondering about when some folks claim it took them a year or more to level to 60. Were they playing 10 minutes a day or something? Stuck in Barrens chat? Enthralled with mail box dancers? Did they suck so bad they couldn’t even level?
I like to think they got bored with multiple characters/races and started over a lot.