Everything you listed is infinitely better than what we’ve seen since then. Imagine that.
Censorship.
I miss when they would make genre defining games. After WoW they just chase trends. They made a Moba and a Hero Shooter, both of which are not bad games by any means but they are not these monoliths that will be used to measure how good future games are in those genres. Unlike with WoW, Diablo and Starcraft.
Blizzcon, excluding 2023, which was poorly planned.
Thank you, bfa, when it wasn’t about horde vs alliance, was fun. Just keep to the theme of the islands themselves without the dumb faction war, people would have looked at it more foundly. More the alliance than the horde because who in their right mind made the horde city vertical without flying. That city was annoying to move around in.
Much easier now but my god, pathfinder was needed for that city.
But the stuff with the prelates was fun. The drust was fun. The story of the troll royalty, outside the horde, was fun. Jaina and her family issues was fun.
The faction war was not and showed a lot of bad writing. It was like two different writing teams wrote for bfa. The terrible faction war story and the more fun and amazing zone stories with the royal families.
they used to loves me n i miss it
jus kidding they nvr loved me
Bingo, because even in W3 they started to separate from that for the more character storyline. Illdians, Arthas and Kealthas storylines were seperate from orcs vs humans and those were the most popular stories. Even thrall escaping was more about thrall than the horde.
Side quests with characters not directly related to the main story, but living in the shadows of the main story.
I miss archaeology. They had mounts and I think pets. They could have done so much with it but I guess it is just another nice thing that Shadowlands killed.
Tell a good story.
Be fun. I don’t mean the games, I just mean Blizzard itself.
I miss the space between. In retail everything in a zone has a purpose, the zones are tiny and you fly right over Everything. Playing HC Classic really brought back that feeling of exploration, the time it took to travel on foot built up anticipation. The random players you meet on the way. It’s the spaces in between where the magic happens.
Let’s not go overboard, here.
Copying Dune 2 with a Warhammer clone pasted on is hardly “genre defining”.
Special class quests. Ones themed around getting a new ability or something fun. The green fire questline was great, but I’m not even talking about that. Warlocks used to have to go do questlines for pets. Sometimes that was annoying, but it was something unique.
My favorite was the quest to get your infernal because you got to fight El Pollo Grande, the Black Chicken of Death. I’m sad you couldn’t repeat that questline.
Story. They used to write AMAZING stories. And with so little text and voice acting. And I don’t just mean WoW/Warcraft. StarCraft and Brood War were magnificent.
I do miss playing destro and getting turning green on fire because of the game mechanics. Super cool. Was it mist or cats? Doesn’t even matter anymore.
Was introduced in Mists with the Burning Embers system.
The more Embers you had the more on fire you became, red/orange with normal fire and green if you had that active. The Embers under your health bar also changed colors.
really enjoyed class halls , sad how they were kicked to the curb after the expansion.
I liked when classes like hunter, rogue and warlocks had to gather materials to be functional outside of raid. With hunters, having to worry about ammo and pet food, with rogue, making their poisons and with warlocks, gathering soul shards and spending them on things like closets and demons.
Now everything is really streamlined.
I will say I hated this as a warlock. I was expected to have a bunch of soul shards before coming to raid which meant I had to spend 15-20 minutes before raid farming enemies just so that people who were lazy could get summoned. Or if it was on a progression boss, everyone would want health stones, each of which took a soul shard. So would soul stones for wipe protection.
I would go through about 2 bags of soul shards in a raid night, so I had some pretty limited inventory space. I personally do not miss that.
I did also play a rogue at the time and poisons weren’t nearly as bad, so I didn’t mind that as much.