some of them are in fact quite not good
I agree with a lot that you said.
The beam is suppose to be a one shot, the fact that you survived at all is crazy.
Tanks do need to be equalized across the board
I’m not demanding anything. I think nerfing the gilded to 8s and buffing the duration of the affix were probably good changes.
If I had a demand it would be that players go run some keys and see how the changes feel before complaining, and also to understand that no matter where Blizzard draws the line, there will inevitably be some players that don’t make the cut. Before you go crying on the forums because you feel that you were entitled to your gilded crests, consider this.
Would love to see these statistic, where did you find them? Thanks
Oh ok - people are just really emitting that git gud energy lately, so I read your post in that fashion. I apologize.
Yeah, I agree with drawing a line and its always a moving target. For me, I look at wow logs and such and look at diversity of comps paired with key completions, and so on to gauge things. This season is really whacky!
Ideally, everyone can progress but some will just do it faster than others because they are more seasoned/skilled/etc. There should be decent diversity in comps within the core progression tracks, if that makes sense. If people don’t feel like they can progress, even if its just a drip, they just won’t play.
If you can do the minimum skill level, you get a drip, and you can do the max skill, you get the water hose-ish. Plus cool cosmetics and other cool things (wtb moar!). Everyone wins and we have a larger player base.
Again, sorry for jumpin on ya.
I’m going to be brutally honest with you my guy. 6/9 M and 2500 in S3 is not indicative of good players.
I participated in another guild’s community run that went 6/9 M in Amirdrassil on my alts. This was a run full of extremely casual, and frankly pretty bad players, who would raid 1 day a week on Saturday afternoons for 3 hours.
It may be time to admit that y’all are just not nearly as good at the game as you think you are, and are struggling in keys because they are genuinely above what you are capable of.
I don’t think he’s being hit by the laser, the boss does an unavoidable tank buster simultaneously when the lasers go out. This requires a defensive to be used for each beam cast.
Edit: apologies, I see this has been answered many times, I should have read further first. Sorry to pile on.
So when the beam goes out you get hit by it no matter what even if not standing in it. The tank at that time takes a mandatory hit. Even if you aren’t standing in it. I’m not sure if it’s the same hit as standing in the beam, but its labeled the same and hit me for 6.2m of my 8m HP pool.
Here is my biased perspective, and clearly I’ve been playing/raid logging SOD.
I think we should remove the fixation on gear (to an extreme…IE, it shouldn’t be extraordinarily exclusive such that only 10% or less can do it…should be what, 50% I dunno) and item level in mythic plus.
Gear is so annoyingly disposable in this game, and only reason to care beyond its why we keep playing, is transmogs for the sex appeal. Which brings me to the next point.
Instead of screaming about content giving away gear…we should be screaming about adding more pets, maybe more loot drops (make the trinket farm less annoying), cosmetics, effects and such the higher you go.
In SOD, they made trials (hate to call them that because they aren’t that challenging) that doesn’t reward higher level loot vs just more of it but they get special effects.
It would be so much cooler if high end content just added more effects for transmog, or mounts, or love the dungeon teleport, or what if mounts got special effects/transmogs…more toys…
Most people who pushed 20s didn’t do it for any other reason than the teleports (myself included). That is a wonderful reason though!
Maybe its just me but if I wasn’t a mythic raider whose guild mandates we do m+ for vault, I wouldn’t touch m+ for gear. But if you put a horsie in there…im there. what time? lets get it.
So I’m not entirely being all self-righteous about inclusivity. I’m hoping that if we get off the gear train, we can start asking for things that motivate me
I agree that high skill play should give some level of exclusive reward but it doesn’t always have to be gear. Yes, you should get access faster but not exclusively. Not when it gets deleted in 6 months.
I also have a life outside of wow and find the progression lacking. I checked and DF season 3 I was at myth track level It looks like the 3rd week for a couple of pieces. A few weeks after that I started maxing my myth track vault weekly. Towards the end of the season, I would take some time off work and progress as far as I could. My time to play the game hasn’t changed but the game has. It used to be losing one person on a boss fight wasn’t a wipe. Now you need everyone alive all the time and one wipe is a disband. That’s it man. My time is the same and blizzards requirements for time have skyrocketed. People wanna say High Skill, but they dismiss the sheer amount of time they put into these dungeons too.
I’ve had a similar experience. Usually for half of the season, I’m just taking tokens out of the vault to exchange for gold because there are no more upgrades. I’m actually in support of it taking longer to max out.
If it’s stuff you’ll never have access to, then why do you care about whether or not I delete it in 6 months.
Also, personally, gear is just an ancillary reward for doing the hardest content. For me the reward is the dopamine hit of actually doing something difficult.
The only people who are good at this game are the top 2-3% then. Got it. You don’t realize that this exact thought process is going to kill your game, and there will be no one left to play with you. That’s such an absurd take.
This is the exact kind of mentality that just kills the entire game. Good luck. Keep thinking this way. 6/9M puts you in the top 1-2% of all raiders. If the top 1-2% of raiders isn’t even good at the game, let alone great … not even GOOD, well then everyone playing this game sucks. We’re all trash and we bow before your almighty greatness. This is absurd.
I don’t know where the data comes from I haven’t been able to find it, but some googling of the proper search terms probably could. I watch YouTube channels that analyze the total Raider IO data and compare across seasons and the consensus is that overall participation is way down.
My post and argument has never been about what I’m “entitled to”. It’s about time investment vs. rewards and why that needs to be optimal for the game to thrive. I’m a good example case because I got every portal S4 Dflight, and in S3 I was consistently doing 4-8 8s a week for mythic gear. I have the ability to do the content in previous seasons that is now such a chore for me I just don’t care.
Two problems with this. You didn’t read the second sentence of the nerf I called for which is the first major problem. I literally said nerf all healing to match. The spikey damage is a problem Blizzard said themselves they wanted to fix, and they failed. Nerfing the level of scaling but then bringing down overall healing would accomplish their original goal. You wouldn’t do one without the other. The other thing you could do is leave healing alone but buff HP totals which would also smooth it out quite a bit.
Thank you. My point exactly. This is heading towards a system that is for no one, and the only people complaining are the people who play way above the gear curve anyway … and they ALREADY HAD A GAME MODE THEY LIKED!
Is 6/9M and previously multiple 2500+ rated seasons someone who doesn’t do the content? I’m above most of the playerbase in any season before now. Stop the trolling.
I’m not struggling in 7s, but 8s and on the numbers get fuzzy quick. Depends on dungeon, comp etc. I have the the pleasure of doing these keys without the meta comp every time and for off meta anything it’s super super difficult. So if theres something you want to play in raid but isn’t in the key meta you are just gatekept. It didn’t used to be this way.
If you can’t see that the content is OBJECTIVELY much more difficult you just aren’t looking.
People like you forget that it has infinite difficulty scaling and can remain very difficult for those that want to push that content. For everyone else, we’re just gonna quit and your game will just be the most insufferable people like yourself. It’s not sustainable but you are too in your bubble to understand that.
Literally I have demonstrated the skill to get this stuff in every season before this one and suddenly I can’t. Are you going to suggest I suddenly can’t play the game? I’m trash now? Or … maybe … just maybe … the game changed for the worse.
I am not hard stuck. Call it unlucky. I am doing my best to perform better and it seems I can see it by lesser and lesser deaths or no deaths at all with improving DPS according to my gear. The issue is if I got grouped with one or more bad players who’s far worse than me. Looks like I cant carry them right now. But give me more weeks, few weeks from Vault upgrades, I would be able to carry them with them not improving. And I could also get lucky to group with someone equal to me, we’ll beat these lower keys and climb up.
It’s just the 4th week. I am already 1.6k out of 2k goal. If I would compare it to previous Seasons before DF as I didnt play much DF, I am WAY AHEAD OF SCHEDULE. Imagine, I only did 1000 M Rating in 10 weeks back then. I got 1391 M Rating on TWW’s first week just doing +2’s.
As in my OP you are the wrong person to listen to about Gear rewards. You can get that exact same feeling off high keys beyond the gear curve. It doesn’t need to have a gear nerf to the rest of us who care more about Mythic Raid for you to continue to get this feeling.
Correct, most of the people who play WoW are in fact atrociously bad at it.
What I’m arguing though, is that you’ve reached a difficulty point in this game where you can no longer just carried through it with gear, and instead have to start looking at improving your personal play to advance. It seems, however, that rather than do that, you’ve decided a more productive route is to complain about difficulty and ask for the game to be made easier, because you and your friends can’t be bothered to get better.
Myth track vault at 10s is fine by me. I don’t really care if you want to get Gilded crests from 8s, but I think timing a +12 should give 1/6 myth track loot. The players who can time 12s deserve it. The current difficulty level is fine, and doubly so with the nerfs. There are some dungeons that are excessively difficult but balance is way better than in BFA, Shadowlands, or early Dragonflight.
There is no reason you need gear above 619 to do a 10, let alone an 8. What is fun? Fun is many things, but overcoming challenges is one of the biggest sources of fun in life. It doesn’t take a lot to time these keys; do the mechanics, communicate your CD usage (particularly between tank and healer) and press your buttons correctly. If you do those 3 things and hit W you will time most keys on a 10.
If you don’t hard swap to the spider adds in Arakara and wipe on the first boss then you don’t deserve to time. If you eat the Umbral whatever the dragon trash does in Grim Batol and die then you don’t deserve to time the key. If your Tank gets clobbered on Edna when you mindlessly break all 3 pillars simultaneously with the tank buster then you don’t deserve to time the key.
These aren’t difficult. Open your eyes, see the mechanics, and do them. I promise you’ll have a better time.
That’s not the pillars, it’s the healer not dispelling the debuff at the right time
Totally Agree. Myth track just needs to go completely. The top guilds completed the highest challenge in the game at less than heroic max level so there’s no sense in going any further. You take away the challenge when you nerf it with gear.
The most insane take, and the exact kind of person no one should listen to. WOW has an inherent high difficulty floor compared to 90% of all video games in existence, and the differences between good/great/amazing at the game have to do with such finite optimizations that you would never have to do in other games. You clearly just live in a bubble my guy.
If you followed this logic, no one other than HoF guild would ever kill Mythic bosses, which I’m guess your going to say is perfectly fine. You think there should be a higher level of difficulty of raid beyond what can be nerfed through gear.
I promise you with 125+ pulls to get down Larodar and Nymue (don’t remember the exact numbers of each), we didn’t just kill those bosses because we had good gear. We had to consistently optimize our play and play better and better each pull. That’s what feels good about Mythic Raid prog. There are tons of guilds like ours that just don’t come to the forums.
You just want to gatekeep the game for the top 1% only, and it’s obvious.