The forums have two competitive points of view regarding current M+. So has my guild to some degree although most of them are more inclined to my perspective. I want to explain the perspective difference between the “Get good, you can’t time 9+s because you suck” crowd, and the rest of us.
There is a band of players somewhere in the top 70% to 95% that are feeling the most pain right now. That’s where I’d describe myself and most of my guild. In the past like in AMTDH, we got 6/9M and most of us had IO scores over 2500. All of us in that category are not having fun right now. The few in my guild that got over 3k in DFLIGHT s3/4 don’t see these problems as being too bad. There are a few main differences between these kind of players.
The big gap is in the past it has been relatively challenging but worthwhile to get at least 8 8s done per week. We’d maybe fail 2-3 of these per week because of a bad group, but it was easy to push up a 7 through pugs and get back to an 8 to close the gap and fill up our vault. Now this is impossible, so the best I can hope to get a single 10 and a lottery ticket to maybe 1 MYTH piece. I will never get the gear needed to slowly nerf the Mythic Raid. Neither will most of my guild and I can feel the energy being sucked from the group. This is not healthy. This is not playing poorly and asking to be “handed” myth gear. We’ve never been handed Myth gear. We get a LOTTERY TICKET ONCE PER WEEK. To get my much crappier lottery ticket I now need to smash my head into 8-10 painful 9s in hoping to time 2-3 of them for a shot at 1 10 key to beat on completion. No thanks, I have a job, kids, other games, a wife, chores, and the occasional recreational outing outside Azeroth if you can believe such things.
The higher band of players in my conversations with them tend not to do any of that stuff, but they are the overwhelming loud minority of players. They are in this forum, probably already typing their reply to me to once again tell me to get good. This is the only serious game they play, and they push for score not gear. Their game mode already existed in keys higher than 8s. They care about portals, and score. They play for pride and for a “Souls Like” challenge. So give it to them, and stop screwing over good players that want to not have their time wasted.
Below are my quick hit arguments:
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People struggling in 7-10s right now are not bad, they are mid mythic raiders like me.
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Because of crest dropping even with the fix at 8, i’m still not rewarded for my time at all when I fail 50% of 8s for only 5 crests even though i’m at 620 ilvl.
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It was healthy to make the curve of getting gear easier in the first couple weeks with gilded from 6s and vault at 8s. The grind was still longer than people seem to remember to cap your crests and already didn’t leave much time to do other things in life.
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The players who like this are playing 5+ nights per week, just look at their keys. We should not listen to these players, they are not the norm or majority.
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The fun of high end WOW content comes from consistently getting smaller little progression bumps, and then FEELING that power in the form of more DPS/Health. You can feel yourself being in less danger from a big hit or doing a new double pull that was too hard before.
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These bumps can’t happen when it’s completely unrealistic to get the myth gear slowly needed to achieve this goal.
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The ALT friendly dream is dead, because I now have to put any free time I have to run content into my one mythic raid character to have any chance at progressing.
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Games for players like me are supposed to be something with a decent level of challenge but not a giant time sink to the point where I feel like I must dedicate my whole life to the game to play well enough. This is what dragonflight got right that TWW is getting COMPLETELY WRONG.
That’s the summary of the issues so I’m going to suggest below all the fixes that would keep the challenge there for the sweatiest without disaffecting the 95% of players that currently just want to give up. I don’t want to feel this way. I love this game. I used to like M+ but I LOVE MYTHIC RAID. I want to be able to do it without this insane wall.
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Crests from 7s, MYTH VAULT from 8s. It matches the difficutly level of raiding up well.
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Deaths costs no timer by default, new 7+ affix adds back the original 5s death timer. Death already costs you runbacks, resources, and damage. It already slows down your key.
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Nerf overall damage of every single ability in M+ by around 30% by a 10. This could be done with the per dungeon base scaling numbers. Nerf healing by 20% to compensate. The giant spikey health bars problem is insanity and requires much higher healing skillcap compared to Mythic Raid.
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Give underpowered tanks like Monk/DH/Paladin a chance to live. More HP or Armor or something. Tanking is an unfun mess. In a 10 last night the laser beam from first boss in Dawnbreaker was 80% of my HP at 620. That’s just wild. Why must it be like this.
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MOST IMPORTANTLY - consider the source when listening to feedback. Look and see how much time some of these people are putting into your game, and stop listening to people who do LITERALLY NOTHING ELSE WITH THEIR LIFE. They are not the ones paying the majority of the subs. They are not driving your revenue. They will be there because you already had content for them. They we’re already playing high M+ for weeks after I could care less because they wanted to push their score. They we’re still having fun. Their opinion about the occasional player like me “ruining” their high end key environment is not based in reality.
This is my overall view on the landscape of things. Have at it trolls.
P.S. I want to love this game again, please just fix it Blizzard. In the meantime I’ll be playing way more D4 VOH, because it’s really good, and WOW doesn’t feel good at all.