Delete M+ keep Raiding.
THIS.
Seriously though.
At the very least, they should add perhaps even some particular separate-lockouts tied to unique setups of raid groups. Such as, but not limited to:
- Raid groups that are of a particular size (not flexible).
- Raid groups with set amount of classes (or cap of having a particular one â This would also assist removing an overhaul of a class that is meta at the time)
- Raids with a âchallenge modeâ on, but not necessarily a different difficulty.
- Raid groups with a setting that scales gear to go no-higher than a particular item level (different sort of challenge mode, in a sense).
That way, raiding players can have more variety in opportunities with raiding akin to how dungeon-players have with mythic plus.
While this is somewhat true, there are a few caveats.
Bliz has a habit recently of only putting 1 of each stat type ring in each M+ season recently. Also it does depend on the spec. Something like aug which quite literally only cares about mastery is, even in a season when stat DRs are at maximum impact, looking for very specific high mastery weight items.
Lmao it sure is real, both by literal definition and by maximum theoretical output.
You sure can, but the right combination of stats from the right combination of gear results in the best possible combination for output, creating your bis loadout (which is real lol).
You can do fine with any combination of stats-- absolutely (and itâs perfectly cool if you donât care about chasing bis). That doesnât make BiS not a thing, and it doesnât stop people from wanting to optimize their gear.
Yeah I believe the term thatâs used for items like these is âbest in slotâ.
And again, all of these came from the raids for me.
Mythic plus dungeons are the only reason I still play retail⌠just saying.
Most specs have about 20 different combinations of gear that sim within variance of eachother, which one ends up on the lists / whatever is almost arbitrary. The only reason we still make BIS lists is because antiquated guild practices like loot sheets still exist and people want to know what dungeon theyâre most likely to want to target if theyâre missing a slot and want to run keys to upgrade it.
M+ is the premiere endgame of wow.
Isnât raiding the game mode with the least amount of players doing it?
Im sure the 100 guilds that clear it every season would get over it.
So u can get a full team too raid for hours, but cant get 5 of them too simply spend a bit of time running through some ez dungeons to get myth track gearâŚ
Because before shadowlands, it was absolutely raid or die, pretty much. Highest item level came from raid only. They still have the rare drops and the special weapons and trinkets, because itâs still pretty much raid or die to some extent. Why do you want the game to cling to a game mode that has quite literally been dying for years now?
Lets just accept that fact that nobody is actually really competiting with world first players, for several p2w reasons.
Now with that out of the way, M+ has just brought and focused on the true feelings of the players that is the slow loot drip and the sense of accomplishment with that of the rating is what this so called "Competitive " players really want, . That how they are able to repeat the same dungeons for the entire year season after season even if they don;t like the affix or the dungeon .
This is working and even making you to do them otherwise you would have quit a long time ago.
Your title and post sound like you donât even close to being relevant in âthe hardest contentâ, save for some gold carries.
Why is that a bad thing? This gives people time to play alts and other games. Why does WoW have to be your primary hobby for the entire week?
It is crazy to me that people actually advocate for more grinding, because that is all M+ is, more grinding for a chance to pull the slot machine.
Reminds me of Mechanar in TBC, people ran that dungeon like crazy because it was the most efficient way to get gear fast, M+ is basically Mechanar on steroids.
Pretty sure PvP still holds that crown lol.
The game seriously is World of Mythicpluscraft now.
All I can say is that, at this point, if M+ was removed and raid logging became the standard way to play WoW againâŚI would immediately unsub.
Having a way to improve my character by grinding dungeons keeps me invested in WoW and makes it worth the sub cost.
Thatâs why its a bad thing. I canât speak for everyone, but I doubt I am alone in that opinion.
Most specs have about 20 different combinations of gear that sim within variance of eachother, which one ends up on the lists / whatever is almost arbitrary
No argument here, but thereâs a clear difference between having a combination of gear that sims within variance and âjust wearing anything that drops from mythicâ.
And there are still pieces that specifically give an outsized advantage over literally anything else.
Why is that a bad thing? This gives people time to play alts and other games. Why does WoW have to be your primary hobby for the entire week?
It doesnât have to be your primary hobby, but you can still let people enjoy things.
And even then, does it matter if it is their main hobby?
OP Claiming M+ ruined the game since shadowlands is certainly a take. Not an accurate one, but a take nonetheless.
Ony the people with the least possible knoweledge of the game says this. You must be being ironic, itâs not possible.
This is obvious. Should be obvious for everyone. Itâs obvious that almost everyone loves the m+ progression even not being perfect.
you also need to do 8 mythic plus weekly to be competitive like in shadowlands and dragonflight.
Kind of funny how all the people crying about ´´grinds´´ in Legion and BFA conveniently forget this.
Especially bc of AP catchup, u could jst grind later, whereas in many versions of M+ in SL and DF, if u miss a week of 8s u could easily be ´´forever´´ behind in theory.
M+ simultaneously saved and ruined retail WoW.