Mythic Plus is harder AND less rewarding, in other words simply NOT FUN

Well said! Forget all the trolls on this thread who argue just for the sake of it, they will play WoW no matter how bad the game really is and call it good, evident by their replies. But us who actually care about WoW and M+ Share our dissatisfaction in the small hopes the Dev team will see it and improve the game. We just want a fun game with a strong community, those who come on these forums to tell other their opinions of the game are false are truly just bad for WoW and its protentional.

Listen, I wish WoW and M+ was in an amazing spot right now, I would love nothing more than to be spamming keys on all my chars but it’s simply not fun, and by most of my guild not logging in anymore (weeks into an expac, when my guild has always maintained a high number of M+ers even late into a patch) I can tell this problem is going to be extremely apparent in a few weeks once everyone’s else sugar high wears off.

M+ is no longer enjoyable. They fail to see that majority of the WoW population will just stop playing when it’s no longer fun (Hint Blizzard M+ is no longer fun). Sure, everyone wants a healthy mix of fun, challenge, and rewards from M+ but we have lost the plot on that scale. The reward to difficulty ratio, especially in pugs is off the charts. Even when I have a good group and time the key, it’s still not fun. You spend all your time pulling small and just trying to live. The changes to stuns, cc, and displacements not putting spells on CDs is just dumb. No one runs M+ to say dang, you should have seen our group. We pulled small, controlled, and kicked every cast and it was so FUN. No, we want m+ how it used to be. Not these mini mythic raids for gear less rewarding and more frustrating.

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It’s funny when the core complaint is difficulty which fixes itself as people get moar gear. If anything, M+ will return back to free loot status in like six weeks when geared vault fillers can carry the general populace.

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Great post - BRING BACK THE GEARING OF DF S3/S4

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Gear will not come, it will effectively cap for people working toward timing +8s.

The difficulty has been scaled as though dungeons are +10 difficulty over what we’d been accustomed to experiencing prior to to DF s4, but the crests are now getting distributed as though they are 2x current M+ level. This places gilded crests further away from where they were made available previously, and they are required for progressing gear beyond 619.

This has only been a problem since DF s2 when crests were made requisite for gear upgrades rather than the neutral valor points. Due to how weekly caps are implemented, they are a “more better” reward system that doesn’t actually help the people who could use them most as a progression aid, because those people are walled off by an achievement threshold. This makes it a great way to foster frustration and loss of participation.

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Just because you don’t understand it doesn’t make it objectively wrong. It’s a poor argument and highlights your ignorance of the world more than their lack of desire to rise to your standards.

There are people who hang themselves by hooks through their skin because it pleases them. I doubt we can properly relate, but that doesn’t make either of us more ‘righteous’ in any sense, just because we disagree with it.

You’re free to think it’s wrong to want easy dungeons, but you aren’t the fun police and shaming someone for something you disagree with doesn’t make you the arbiter of their enjoyment.

If you think dungeons should be hard, that’s a totally fair. In a battle of opinions you cannot be right or wrong, except to yourself. If you think it would be bad in the long run, express that, but arguing that your opinion is the right one means you don’t have a good argument or your too lazy to explain yourself. Neither of which are good reasons.

For the record, I don’t agree with them, but I think they are entitled to say what they’d prefer without being shamed for it.

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What I just said to Faux also pertains to you. Just because they like the game the way they like it doesn’t make them wrong and you right. In fact, I’d argue that makes them more appreciative and agreeable as customers. That doesn’t automatically make them right, though.

If I don’t like Big Macs it doesn’t make people who like them wrong. I can’t dismiss their opinions and neither can you.

Giving reasons why you think it’s bad is fair, but you don’t get to tell anyone how or what to enjoy anymore than they get to tell you you’re wrong for wanting it easier. Just keep in mind, your experiences and your opinion aren’t the only ones and perhaps yours isn’t even that popular, regardless of what you think.

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This is a cope take and shows.

You clearly don’t seem to understand the difference from doing 15s week 1 while in the previous season’s BiS trinkets, tier, ect versus week 1 of a new expansion.

The world doesn’t revolve around you. Your entire argument is centered around whataboutmeism.

Blizzard. I’m an AoTC player, but I enjoy M+, i’ve been routinely 2800 plus every season through dragonflight. Currently, the highest gear level I can get without gilded crests is 619. I’m currently 615. Yet attempting to time a +9 is like… EXTREMELY hard, and a +10 Necrotic Wake is actually just almost impossible to even complete.

Which means just to get a weekly cap of Gilded Crests, since M+ is my only source of them, i would have to to 38 +9s to cap just for the week. Is this how the system is intended to function? How am I supposed to get 90 crests for my weapon upgrade when my option option is to dink and dunk 5 crests a dungeon with my limited playtime, or lock my guild group in and just hope we can time a few.

AoTC players are being left behind as far as attaining myth track gear, when all dragonflight we were able to do so. This is unfun, and your changes to the m+ reward structure is clearly a move to limit the access that players like me have to myth track gear, which I don’t understand. We are already limited to one weekly myth item, and require being able to craft items on myth track for a good amount of our non tier gear. And yet here we are unable to properly cap our gilded crests. Even the BOUNTY MAPS, which are exceedingly rare, only grant 3 crests.

Go back to Carved for 2-3, runed for 4-6, and gilded for 7+, and have myth vaults start at 9, right before both tyrranical and fort affixes kick in, and allow those mechanics to be for people who push for rating.

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AOTC players are better off. Last two bosses give mythic crests. And heroic raiders should appreciate m+ not invalidating raid as much.

I don’t think this works for a game with multiple difficulties. If disliking difficulty, do easier content works here.

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They are literally not better off than last season. There’s no ambiguity.

You get mythic crests from last 2 bosses on heroic. This did not happen previously.

They’re appreciably further out of reach in M+ than they were, and myth track gear is also further out of reach.

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Heroic raiders should welcome heroic raid being useful for gear.

As m+ players (some) are too busy complaining how delves devalue m+ gear .

Unless you enjoy raiding for no loot.

Just like m+ players complain how stuff doesn’t drop upgrades cause delves are too easy.

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All I will say is that having tried NW on 10 twice now, Stitchflesh is in a world of it’s own in terms of DPS, healing, required execution and required luck.

The gimmicky hook is so fantastically inconsistent that even with perfect execution it will simply fail for reasons that aren’t clear. We swear that we watched one hook hit my surging totem. Can you beat it when things align? Sure. Do things seem to go wrong more often than not, apparently so.

People have cited City of Threads as harder, but having completed it on a 10 I can safely say that while the healing requirements are steep, and the execution must be textbook, there isn’t much rng and it’s simply about timing defensive cd’s to live the Splice/Slam combo, especially when they’re punctuated by the roots.

Stitchflesh is literally an abomination of a fight. They could remove the stitchneedle bleed or the blight puddle and it would still probably be hard for most folks. But as it is, it’s just not fun to do 1.4m hps only to watch the final hook miss for genuinely no discernable reason.

We missed City of Thread timer because we played poorly. We refined and improved and we felt we clearly played better when we beat it.

No amount of adjustment seemed to make a difference on Stichflesh. Just the Abom health alone is absurd.

I’m not outright calling for nerfs, but anyone doubting the difficulty or fickle nature of that fight, needs a reality check. I don’t know what other toons you are playing, have you attempted it on a 10? How was your experience?

Sorry for the novel.

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Aboms should hook if it’s pointed remotely at the boss. Instead of this current perfect angle requirement.

Still grabs pets/etc afaik

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lol ok dude. an old 16 is still significantly easier than an old 19.

if all you want to do is argue semantics because you know your argument is trash, that’s ok with me. you can live online if you want. doesn’t change that your argument has been proven to be trash numerous times in this thread.

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Honestly, I hope it costs someone an important, on air, MDI run so that someone on the design team gets a proper ear-full. At this point it’s just negligence to leave it as is.

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Encounter requirements by themselves I think are reasonable. If groups tunnel abom, should never get more than one. And healing through one should be a healer skill thing.
Although if groups tunnel, abom shouldn’t live too long either.

End up with like a 4 min fight by not cheesing it which I think is more than reasonable.

But 2min cheese exists so people try.

Come back to me when you achieve that on a 10. I’m not saying it’s not possible, or that you can’t do it, but what it’s asking isn’t remotely aligned with either the rest of the dungeon or any of the other dungeons bosses I’ve done.

I’m willing to accept that with more gear it will seem a bit more reasonable, but to argue that it’s in the same ballpark as other fights is just disingenuous.

It sucks as a fight. It sucked in high keys in SL and it sucks now.

We pugged a 2400 tank who put up with all our attemps, including the ones where we made mistakes and the ones where the boss just seemed to break. Hooks literally not going off, the abom not turning to follow players, ect. His parting words where “this boss is stupid.” And I agree.

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I had a NW where the hook was being aimed at the boss and still failing to pull. There are myriad bugs still with the dungeons.

This xpac had a 1.5 month long beta, the shortest in the game’s history.

And the problem is they make the most changes during the alpha, but guess who gets invited to alphas?

Streamers, mostly. And these streamers rarely do actual bug reporting. They collect content for publishing on streams and study exploits for strategies to get themselves ahead when the content releases.

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