How does this in anyway relate to what I was saying? You topped off at +15s in SL and ran +6/7 in DF, but were talking about timing +9s.
+6 to +7 isn’t really a big jump. Challenger’s Peril only makes a difference if people are dying constantly. It’s much easier than having a real affix like Explosive or Bursting.
The simple fact is rather than make raid rewards actually good and worth the massive timesink and organization they entail, they instead opted to nerf the living crap out of M+ rewards to make it just as much of a timesink and unrewarding slog.
Many people who were doing these mid-high keys were doing it for the mythic transmog collections on alts. Now that it requires a massively greater time investment to climb up the key ladder for mythic transmog, I don’t expect most people to invest in alts to chase mythic transmog sets and may call it a day with a single character for the entirety of the season.
Just look at a T8 delve, 8 runs with a good chance for a map in those 8 runs. 8 pieces of champion gear, guaranteed, while champ gear isn’t even guaranteed in the M+ keys, and then there’s the fact that the T8 delve is matching a +7 on the vault, which is wild considering the requirements to do a +7 and effort.
Delves are the only content that feels rewarding to time ratio for people who like playing multiple alts for transmog collections.
Because 19s were totally optional and SL has the peak of m+, despite legendaries, covenants and kitting meta had better pacing than now and seasonal affixes, but you can’t deny 15s in SL was easier than T8 delves, right?
+6 and +7 in DF weren’t too difficult for who always did 15s, just fair, not max gear, but you can still get good stuff with alts. That thing you need to do actual 9/10 is out of touch, just because getting max geared with 15s in the past for high m+ players considered too easy (high ego i guess), with few words almost could be considered as “exploit”.
Now you die more often becuase everything is tunned around defensives and keep the trinity, more than following mechs, thing that always high end players said about “you dont need healer, just pop defensives” when spell queue existed.
Kiting meta was a total of 2-3 months of the first season. It stopped after the January patch.
Okay? I still don’t see why you are talking about +19s when you were topping out at +15s. In DF, you needed +18s to max out your vault. If you were never a player who hit the top end of the gear rewards why do you feel like you should be doing that now?
If all you are looking for is gear then go do delves. Or you can still do M0-4. Why do you need the best gear if you’re not going to do anything with it.
What’s out of touch is how entitled people grew to be because of how easy M+ became over time. Not everyone is a Mythic raider and will get BiS from raid. Apply the same standard to M+.
You clearly didn’t play the first season of SL or DF if you think this season is “tuned around defensives”, btw that’s how it should be. You know utilizing your toolkit. Also, no amount of defensives will compensate for not knowing the mechs.
Just for the appreance, not the ilvl, to don’t wait years, as you see I have the mythic gloves from S2 DF. Max ilvl doesnt matter. 9 now is required to upgrade 4/6 to 5/6 hero gilded, req for mythic appreance.
No, you could still deplete keys 15 or below in the past, that you can time keys >20 doesn’t mean that everybody else did all 15 +3.
If became easy, why queues are taking too long + find tank? Prog 1 key lv at once, even if i have the same key level timed. Happened when i have timed +6 Dawnbreaker then trying to apply to +7. And +5 SoB timed applying to +5 SoB or +1 higher. Even waited hrs finding tank, running own key.
Most people aren’t interested in playing a role with such a large amount of responsibility, especially when the… less intelligent players will quickly go to throwing insults at the slightest mistake.
The LFG filter is a large contributor to why it takes so long to fill because a lot of people are only looking for groups that already have a tank so they don’t even see the ones that don’t.
I’m now convinced that you have no idea what you are talking about. I keep asking you the same question and you keep failing to answer. Instead you keep talking about things that skirt the topic or bring something up that is irrelevant.
If all you are looking for is transmogs then thats boo hoo too bad.
As someone who did keys since legion and had portals on first 2-3 weeks every season, this is the worst state of M+ it ever was, the difficulty is off the charts, lots of bugs and boss ability overlap each other on 80% of the fights.
I can name all the reasons why but people already did it and it is not fun to play current m+ at all and I am 100% sure it will be the worst season by participation once we have the data posted.
Healing dungeons is not fun at all, I see hp jump to 10% and back to 100% in matter of seconds, lots of unavoidable dmg … in other words it is a pain to heal.
And please ignore that evoker who comes in every post and say that it is fine and skill issue, that scally thing did it since DF.
I got to like 1600 io and have decided this season isn’t worth it. I was comfortably farming portals and timing 20s (10s in s4) and have every KSM achievement and mount since legion.
This season suddenly is the least fun, with annoying affixes again (in spite of those 2 weeks where blizzard briefly removed affixes… only to slowly sneak 4 xalatath annoying affixes back in before launch).
Going from comfortably timing 10s to not timing 5s feels terrible. Not going to stress about it though I simply won’t participate until they fix it. I don’t care if the top players do +32 keys while i do 20s. Or +22s while I do 10s. If blizzard cares so much to make it this sweaty and annoying then they will quickly realise designing the game for a few thousand 0.1% sweat lords is a great way to lose your playerbase.
a 15 then is not a 5 now. Maybe it is tuned that way but a 15 should be a 7-8. I was doing 15’s week one every season. 20’s was later in the season. They moved max vault loot to the level of getting the dungeon teleport. The max vault reward was easier than getting the teleport. Your comments are just cope. These dungeos are absurdly harder and poorly balanced. The difference between every other boss required hps week 1 in Wake was half what stitchflesh required. This entire expac has been horrifically tuned. It’s going to be great in like 3-4 weeks when they fix the tuning.
Now is Jz 2nd week of season 1. In DF S1, I took a few months to get KSM, now in TWW, I got KSM in 10th day of S1, really HUGE improvement.
The main prob of M+ in TWW is the key squish in M+. S4 in DF ady proof dat it is very not friendly to many casual M+ players.
Devs fails to cater for the need of progression for most casual players who are not good in doing mechanics. The key squish of M+ really destroys the progression of casual players. They stuck in M0 or +2. They can’t progress.
I know Devs invent Delves to solve the problems, but Delves NEVER a replacement for M+.
Or time +9 is just harder, this season is not designed for who do low keys and it’s a big wall for who “topped” at 15s when progressing was 2 4 5 6 7 8 9 11 12 13 14 and 15, thats the reason +6/+7 was fair in df.
All achievements or goals in the past felt good and didnt feel trivial, only high end players did. Never understood what is the point making m+ harder only because we played very well in the past.
“you don’t need healer for 15”
“You’re so bad if don’t time 15”
“15 easy 3 chest"
“Skill issue”
“Mount should be in KSH or higher”
“KSM not achievement anymore”
And what will happen if i time a +9 this season, will they move 9 to 12 because is considered easy and not challenging?