Mythic Plus is harder AND less rewarding, in other words simply NOT FUN

This might be why Delves are so appealing to the masses right now. Whether it be in any combination of completing them all in tier 11, Zekvir ??, or getting Brann to level 60 there are defined end points to the system. An end goal to achieve. This is huge contrast to what M+ offers. I like it. I think it’s healthy for a game to have a finish line.

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and majority of players advocating for less difficulty

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A lot of which who barely touch the content or even openly state that they don’t touch it at all.

beceause community is cancer and difficulty is unreachable for them

Unreachable without putting in the effort and there’s nothing wrong with that.

Have you seen the KSM and KSH percentiles this season?

No, but I heard a lot of casual players who enjoyed DF S3 and S4 that current season makes them want to unsub.

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You heard a lot because they gave up from the start without understanding any of the nuance.

If anything the numbers right now show how KSM and getting Heroic raid equipment rewards is the easiest it has ever been for solo players and players who dip into keys casually.

Dragonflight S3/S4 was a great format for effort/reward balance. The state of M+ currently has been a huge factor in the number of people who participate within my guild. that number has tapered off to the point that its just become pointless to log in. You aren’t making any headway beyond the 619/620 ilvl mark without resorting to pugging full time, and that has become even more of a toxic cesspool than it ever has been.

Dragonflight was a winner for Blizz…reverting back to the type of nonsense that ran so many people off in shadowlands sure isn’t riding that victory to more success. The War Within has some solid points for sure but this catering to the mindset of the top 5 to 10% of the players is just alienating everyone else.

Changes they could make RIGHT NOW that would be a vast improvement without having to change anything else…
1.) gilded crests drop for +7 when challengers peril kicks in.
2.) myth vault pulls 1/6 at +8 or 9

This would alleviate the effort to reward debate thats been raging and set us back to a Dragonflight standard that so many appreciated and enjoyed doing.

From there they can add affixes and achievements to cater to the try hards for keys at +12 and beyond. The casuals can still acquire top end gear with the caveat that its all RNG generated from the vault and will likely take much much longer to max out, not to mention the fact that casuals will likely never see a full toons worth of BiS equipment this way. The price paid for being casual.

I still dont believe putting fort and tyrannical together in any key was ever a good idea but here we are. having both kick in at +10 would still be the hump to acquire portals. I dont understand why blizzard doesn’t add achievements and goals for the players who actively go after 3k+ rating. currently that mark is pointless for anything other than “bragging rights”. add a token for a myth track tier piece at 3k, allow myth track gear to drop from the dungeon for keys timed at +12 and up. instead of trying to denigrate the casual players, maybe the higher end players should focus more on demanding Blizz incentivize the time and effort they put in.

This of course is just one nerds views. I’ve played this game on and off for 20 years. Dragonflight brought me back but with the current state of M+
and the artificial inflation created to push the sale of wow tokens I unsubbed last week and will be spending my remaining 11 days of game time acquiring the few items from the anniversary event I still want. After that…who knows. that will depend on what blizzard does with this mess. maybe S2 will be better for everyone.

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I think the gearing system is mostly solid except valorstone (it should be deleted from the game) and 6 steps on myth track gears. The key depletion mechanics and difficulty scaling are so bad in M+.

Imagine that you are 615-620ilvl in a group finder. A group finder has a very discrepancy between the people who has all timed 9s and the people who are timed +11-12. The people who are timed +11-12 wants to farm +10 for weekly vaults. You are trying to pug +10 at 615-620ilvl, you are a second/third class citizen in a group finder.

You have to use your own key and you have to make a group for +10 City of Thread for example. Many people don’t want to do +10 City of Thread for a weekly vault. City of Thread has a high chance to deplete the key and your +10 City of Thread deplete to +9. You are in a big trouble because you will stuck with +8/+9 City of Thread. You are farming gilded crests at very slow pace while the first class citizen aka 630ilvl or something have 75-80% success rate for +10. The key depletion and difficulty scaling feels really bad when you are 615-620ilvl.

it should be noted that what I suggest above would alleviate some of the concerns you are stating as well. farming gilded crests at +7 increases the nominal ilvl wall to around 622 to 625 in not a lot of time for the folks who are mostly in hero track gear and are currently stuck.

the DF drop points for gilded crests and myth vault pulls should have been the standard day 1.

What really sucks the most is those players at 630+ just logged on the first day of TWW and got that item level.

Man it’s so unfair.

If no one does m+ or if they see less people doing the content they will change it, cuz they want you to play it

I am talking about the difficulty scales and key depletion. You should do experiments and start a group to post +10 Mists/Ara-Kara/Dawnbreaker/whatever. You will see how many 630ish apply to these (hint: many 630ish will apply to these dungeons).

615-619 have to use their key and push to +10. They have +10 City of Threads or +10 whatever key people don’t want to do for weekly vaults. These keys are very vulnerable to depleted keys. 615-619 players just depleted to +9 from +10 and they will be in the biggest trouble because they will stuck with +8/9 City of Threads. The problem is that people progress to get to +10 this season with difficulty scaling and key depletion. +7/+8/+9 keys have a higher chance of depleting than +10 in my experience.

The key depletion mechanics need to go generally or just give 2-3 charges to deplete if they can’t find a solution. In my opinion, the key depletion and difficulty scales are the biggest contributors to the toxicity M+ environment and gilded crests are slow-paced (they get 5 gilded crests for depleted keys). My mage alt is close to 619 but I decided it’s not worth doing keys for the same reasons I stated.

I think key depletion should have breakpoints on levels where they add affixes.

  • +2 → +1 :x: (timer + affix)
  • +3 → +2 :white_check_mark:
  • +4 → +3 :x: (new affix)
  • +5 → +4 :white_check_mark:
  • +6 → +5 :white_check_mark:
  • +7 → +6 :x: (challenger’s peril)
  • +8 → +7 :white_check_mark:
  • +9 → +8 :white_check_mark:
  • +10 → +9 :x: (both tyr + fort)
  • +11 → +10 :white_check_mark:
  • +12 → +11 :x: (affix replace)
  • +13 → +12 :white_check_mark:
  • +14 → +13 :white_check_mark: etc

Reason being that these breakpoints that add a complexity that can’t be practiced on lower levels. This way you still expecto depleto trying to push up for your current difficulty, but no longer try to get keys back up on a difficulty that you can easily +2 compared to the key you’re trying to do. This is especially annoying to do on a +11 vs +12.

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The people 630+ now were also doing 10s in groups back in 615 gear or even less.

They’ve progressed to higher item levels, and now you feel it’s unfair for others to also need sometimes do a +10 in a group 619-622 gear?

I wouldn’t be opposed to a 2-3 charge system for keys.

Bro, I dont think keys should deplete at all, but this is genius idea.
I do not understand why they deplete now at all, you pushed key, that is your skill cap, work in it.

What they should do is Scrap this entire garbage system and go back to how it was before.

But if they wont do that remove peril, remove having both ty and fort and put myth track gear at a lower level.

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Back to Dragonflight S3/S4 standard with current affixes would fix a lot and the try hards still have everything +12 and beyond to continue trying hard on, they just need some achieves/incentive added. I love how people keep dodging the easy fix to continue debating something infinitely more convoluted. reverting back to DF standards for gilded crest drops and myth vault pulls would require very little effort. exploring new key depletion paths would require dev time. They can look at key depletion changes for S2…the fix needed now has been stated over and over by many.

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This leads to the same argued problem of people failing upwards moreso than they already are. It also again, opens the door for people to get carried in a +10 key and now they have it for the rest of the season.

They didn’t push the key. The group did. There are many players who “pushed” key levels that are way above their personal skill cap.

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The winning formula for +10 is to push your key to +10 and invite 630s unless your key is City of Threads or whatever key no one wants to use for their vault slots. Pugged +10 is probably 10 times easier than pugged +7/+8/+9. The key depletion is one of the biggest problems for M+ and it’s what makes me not want to play M+ on my alts. M+ has too many punishing mechanics: reduced crest reward, depleted keys, AoE stop changes and affixes such as the Xal’atath affix have a bad interaction with the bosses and trash.

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