Do you get vault credit per mythic raid boss attempt? No, then why should you be able to have a key that never depletes ontop of all the rewards?
Maybe but we will see.
Do you have to run the heroic version of that boss every time you fail it in order to try running the mythic boss again?
Answering a question with a question means you have no answer. Try again.
Dont have to do this in m+ either.
Time or fail a key, you get the same rewards.
Doesnt happen in raids.
This isnât about rewards itâs about wasting time. I donât understand why everyone thinks itâs about rewards.
A boss attempt that fails is only a few minutes of your time. A failed key can happen 30 min into the run and then in order to try that key again you have to run the lower key and hope that if you time that key, you get the same key you need again. Weâre talking hours of your time.
People donât stay to finish in higher keys because there are no useful rewards aside from IO.
Youâre a troll, bro. You got your portals and you quit. Donât pretend that youâve got mad skills. Quit ish-talking the other posters.
Because you get rewarded for failing m+ meaning its not a waste of time
Whereas for raiding and pvp, losing is a wastw of time and even a set back
And what of 3 hours of failure? Whats gained from that?
Whatâs the reward for a failed key when everyone leaves because they canât get IO? There is no reward. And as I said before, you then need to run the lower key which will give you a random key you may not need score for. So back to LFG you go. Itâs an insane amount of wasted time. At least in raids you can get up and go again. Each attempt at a failed key is an insane amount of wasted time by comparison.
In vanilla wow you had to wait like 15 min between pulls on the last boss of BWL for âreasonsâ. Thereâs no need for arbitrary time wasting.
They can complete the key, and still get loot.
If you donât like that reward system, once you go over time, some magical force needs to forcibly kick you out.
You canât pull a raid boss and magically start from phase 3, but in m+ you can do the rather equivalent.
Isnât that due to your guild politics and probably bad strategy?
No, the game literally wouldnât let you pull him again for 15 min.
I feel like nobody is actually reading or trying to understand what Iâm saying. If you smashed your faces against a mythic boss for weeks and then got 619 loot from it and some crests and 50g, would you consider this rewarding? Nobody pushing keys needs heroic track loot. This isnât about rewards. It has nothing to do with rewards.
Youâre getting score that is worth less because itâs easier to obtain. People are seeking title or % in relation to the best, so making that easier, does what?
People get 4k maybe by nolifing and you get +100.
(and they get +200.)
This has nothing to do with making it easier. It doesnât make it easier, it makes it not waste your time.
It absolutely makes it easier if you can use strategies with very high rates of failure because you can reset the minute it goes wrong.
Just like a raid boss would be easier if you can restart from phase 3.
The only reason I run keys is to fill my vault. If someone leaves or it gets cancelled then i donât credit toward that. Its particularly annoying on characters that i only want 1 quick slot on.
I havenât really had an issue with any level of keys running over time in pugs. Its more like someone makes a dumb comment that irks the healer so they âdcâ, or the tank dies on a trash pull and rage quits.
I see key holders state their intentions in the notes all the time. If its âcompletionâ then people should stay to complete. If its âbeat timerâ and it goes over time, i have no problem with people leaving.
Thatâs not the same comparison. Letâs say phase 3 of a m+ run is the last boss, you still have to get there 25-30 min later to try whatever strat it is you want.
Key pushing is different and has itâs own reasons for depletion, that being that something needs to curb playerâs expectations with regards to bashing your head against the same pull / key multiple times and keep players from employing overly risky and inconsistent strategies.
It also disproportionately favours those who play in organised consistent groups even more than the current system because the meta shifts towards more and more complex / practice required pulls in higher and higher keys over time. Pushing % based rewards out of the reach of other players entirely.
I could see a charge system, say you get 3 tries at a key before it goes down, but not just outright removing depletes.
Also âpushingâ keys means something different for every player. For some it very well mean pushing low keys that give hero track.
If we look at a bell curve, Iâm sure very few are genuinely not about rewards, but the overwhelming majority is about the rewards.
It really doesnât matter. M+ has been dead content for years that nobody caresâŚ