Mythic+ Loot Changes

A System that has something like this as a cornerstone might actually not be bad. Or selecting which dungeon to spend your loot on, etc.

Edit: This type of thinking can at least providing a starting point for a better ultimate solution

I’m not sure where the second paragraph came from. What started our discussion was my assertion that there are other tangible benefits in completing keystones above a 15. If I can complete a 19 over a 15, there is no reason not to - from a purely tangible reward scenario.

I mean: just don’t buy the next expansion if you don’t like it.

Are you that dense? Casual Heroic Raiders have a much higher ilvl than the players with the Gladiator titles in PvP. Lmao.

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You didn’t include loot sharing in any of your calculation. Which will significantly increase the rate of gearing as you complete more dungeons and peoples gear increases. Also, ilvl upgrades will be better most of the time than trying to get perfect stats with the secondary stat caps.

I think the odds are really good actually, with a dedicated group running dungeons 4-5 hours a night. You act like semi-casual people won’t run in groups for 20-30 hrs a week.

You already know that you will be 210/213 item level within 2 weeks of being max level, why act like your not going to be?

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As a pickup heroic raider, I disagree. In 8.2 I geared up in M+ to prepare for heroic raiding and for unrated PVP. Within a couple of weeks I’d geared up to the point where I couldn’t get anything out of heroic raiding or unrated PVP. Pickup mythic raiding wasn’t open yet. So, I quit playing for the rest of the patch, and Blizzard was lucky I was on 6 month subscription.

Very true. M+ gearing will be slightly slower for the first week or two, but it will progress further because multiple options will help a lot in filling those last few slots. Anyone who does M+ for more than the first few weeks of an expansion will find it better, not worse.

PVP gearing is very different. In particular, PVP rating is not progressive, so Blizzard’s attempt to treat it as a progressive system like the PVE system just doesn’t work well. Rated also has a plethora of other problems. The weekly Conquest quest gear was progressive, but it topped out at heroic ilvl and is apparently being taken out.

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M+ loot needed to be changed. It was never the intent for it to be the easiest way to gear up, nor was it intended to be practically the only end game most ppl plays. that crown is reserved for rated pvp and raiding.

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Actually I am 99% sure I won’t be - and I run hundreds of dungeons. The odds of me getting every slot @210 in the first few weeks are relatively slim.

Getting a meaningless amount of currency that does not translate to a reward is not a “tangible” benefit.

As this is the final season, there won’t even be a conversion to currency to get that sweet, sweet 180 silver.

Doing a 17 was not beneficial and your inability to understand that means that speaking to you further is a waste of time.

What? PvE raiding has always been the focal point of WoW design. PvP has always been treated as a side activity, unfortunately. Recent design decisions have only made it that much more glaringly obvious.

I for sure will be. I have two weeks off for Shadowlands launch just like Legion and BFA. I traditionally clear every M0 dungeon within about 24-48 hours of an expansion launching. I’ll also be PvPing completely in my PvE gear until the Versatility scaling starts slowing me down.

As a somewhat minor aside, I’m a little frustrated at the prospect of need a FULL set of PvP gear and a FULL set of PvE gear again. I rather liked being able to compete in my PvE stuff. I agree that I prefer PvP gear to be BiS for PvP, but it’s really looking like people that want to play at 2200+ level are going to have to invest WAY more time into PvP than the last couple expansions.

If you run Mythic + for 20-30 hrs a week, with a dedicated group, you will be.

You will be, and so will everyone else who’s doing that. The more keys you time the more loot you get, the more loot you share, the fast everyone gears up.

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I would have to agree as well considering how I experienced this first hand. I could run 30-50 M+ dungeons a week and get gear in nearly every slot while being restricted to one raid run. It may not be BiS, but the primary stats are what you make you strong. The more gear you get the higher keys you can push so you cycle out of gear fast.

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The fact that Blizzard spends more money supporting PvP Arena and MDI competitions should show you in fact, what you just stated is wrong.

You won’t be, because M+ and raid don’t release for the first 2 weeks of an expansion. End of M0 loot is under 190; and it’s weekly capped. You’ll most likely end first two weeks around 170-175 item level.

Not specifically… PvP crowd isn’t necessarily hailing Blizz as fixing all things w/ this PvP Change. It’s a Start, and only one

Link to sentiment from highly competitive PvP community (reflected on by a resident expert)

Edit: That is a quite obnoxious image resolution here

It’s a hole blizz dug themselves into. Mythic + is quite divisive when it comes to loot. I believe Raid and high level PvP should be the only way to gain the best gear. Mythic+ are fun (sort of) but they do not require the same level of commitment and coordination from 4 times more people or nearly the same amount of skills as high level pvp.

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Raiding is the focal, but pvp was meant to rival raiding. Too bad they are focusing too much on n+ e-sporting and the dumb borrowed power systems to give pvpers some bones.

LOL @ thinking Heroic Raids has a higher skill lvl than Mythic Plus.

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They focus too much on M+ in what way? You get a fully new raid, with new bosses, new zone, and loot every single tier. M+ get a new seasonal affix and higher item level.

We ended BFA with a total of 1 new dungeon from start to finish, mechagon. That’s not “focusing too much on M+” that’s leaving M+ to rot. They need to add a new dungeon every tier IMO.

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