Mythic+ Loot Changes

I’m really curious why Blizzard constantly changes how we can receive max level rewards. How does removing choice from the game make it fun? Why does completing content that’s more difficult than heroic raids result in lower level rewards? Why would anybody even do mythic + after the incentive to do so has been deleted from the game?

I’m really frustrated at this, because I was a player who only adapted to spamming Mythic+ dungeons after Blizzard completely decimated PvP in this game. I enjoyed playing PvP when I could attain currency for completing PvP content, and purchasing PvP rewards with said currency - around WotLK - Cataclysm time frame and partially through MoP. After Blizzard attacked PvP with a knife and completely ruined the fun of grinding rewards (at least for me) I moved to mythic+ content to actually feel like my character was strong again.

Blizzard forced me to get in to mythic+ dungeons so that I could enjoy the game more and receive good rewards without staying up for 5 hours at night and not doing anything else other than heroic raiding with a guild. I didn’t even like the idea of M+ at first, but it was truly one of the only redeeming qualities of this terrible expansion, so now I enjoy the challenge of climbing in mythic plus.

Blizzard - why am I being pushed in another direction now? You introduced mythic+, you made it one of the only ways to attain rewards and you removed the option of acquiring currency to purchase tier sets through PvP and PvE content, so why are you forcing me to stop doing that now? Seriously, why does Blizzard always take 2 steps forward and then like 9 steps back, then force us to sit with it and get used to their decisions?

This game was NEVER meant to be a streamlined, raiding game. There are options for how you play WoW. There’s PvP, dungeons, real world content, and raids for a reason. When will the oblivious dev team stop prioritizing how you play the game that you pay monthly for, and give you the option to enjoy ALL the content they create? This is seriously such a meaningless, pointless, and stupid change. The dev team is literally shi**ing on their own expansion before it’s even released and making it less enjoyable before we’ve even gotten to try it.

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Except this game has always been, at end game for max rewards, a raiding game.

The “I must have mythic raid gear even though I don’t raid mythic” thing is fairly new (in wow history terms). and kind of obnoxious.

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That’s not true at all. PvP used to also have even item level rewards for PvPers, until they gutted PvP.

M+ was only ever a thing because it had to be, there weren’t enough rewards available through only raids after they destroyed PvP and stopped designing class-specific PvE and PvP sets.

There used to be multiple ways of attaining high level end game rewards, it was never only raiding until the game was only designed with raiders in mind.

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Didn’t see him stating this, if anything you’re exaggerating his sentiment into something it’s not. I’m of a similar mindset to him, as I’ve historically really enjoyed the likes of PvP, then with M+ in the mix now, it’s super rad.

We’ve had strong relationships with Raid, PvP, and Dungeons in the past without this much behavior economics & manipulation. I’m frustrated at these decisions, and it feels like poor and short sighted decision-making. Raid may take longer to complete this tier, at the expense of all other-content players.

Edit: Mythic Raiding isn’t the singularly most difficult content in the game. It is very difficult, and the organizational requirements are such that it should be highly rewarded. As compared to other comparably-difficult content (read: High Keys / Top PvP), it is a loot pinata - as the other modes effectively reward nada.

The raider loggers coming in here brigading all forums with “Yeah, take your oatmeal and sit down” aren’t doing anything but spreading toxicity and giving confirmation bias to devs that may be missing on opportunities to make the game healthier and live longer than otherwise exists. This system can live WITH raid, without penalizing that community at all.

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Their goal was likely to make it so m+ didn’t outclass heroic raid gear, because through BfA it was ridicluous at how fast you could gear up past heroic raid ilvl. That said, I think they should have just made end-of-dungeon loot on par with heroic, not 3 ilvls below it.

but even so, he’ll still be able to get near mythic quality gear from the weekly cache. I really don’t think this change is going to be as awful as people think it is.

hasn’t been changed, that near-max-reward gear is still available to him in the Cache, plus the ability to have more choice on items. Heck, now you get a weekly cache choice of rewards from more than just m+

I can’t speak to PvP gearing, because I don’t PvP enough to have a valid opinion on it, but doesn’t the weekly cache change also improve things for PvPers?

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You guys are fighting the same fight pvp players always have, as raid gear being better than pvp now even m+.

Blizzard obviously wanted to keep raids as their pinnacle content , not a seasonal repetition for the same dungeons over and over. :rofl:

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Just when I thought Blizzard was evolving and allowing more ways for players to choose how to play their game with Mythic Plus and PvP vendors in Shadowlands, they go backwards now. At least in Classic, you could get some competitive PvP vendor gear, now you can’t even get that. Blizzard nerfed themselves, well played.

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Intra-week rewards effectively cease to exist. Killing bosses are meaningless in M+. Your entire progression model is a weekly slot machine. The only system with effective, OG-style WoW gearing, is Raid. Jump down my account post history if you’d like to see some math and solution options here (Requirements being: Non-punishment / content fluidity to Raiders, without literally crippling all other players into disincentivize play). Talking about this on the forums is exhausting, so this will be my last post.

Poor decision making top to bottom. Really ineffective Dev decisions that I hope they consider changing

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Many things in classic held real power outside of raids, until Significantly late in the development cycle (Late AQ / Naxx). Gearing through PvP, or even powerfully selected dungeon gear could keep you within striking range of raid loggers.

People have timed Mythic +32. Rewards stop at +15.

Your entire argument debunked.

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Agreed, friend

People as in the 1% have done +32 lmao.

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Generalizations don’t help here, so thanks for your point. I think you missed the main sentiment, however.

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More than the 1% do >15.

Many people do <13, despite it having only the same or lower item level as heroic raid.

Your argument is pointless and wrong.

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Let’s keep it constructive friend, and offer some solutions, etc… Everyone is trying their best

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Because 15’s give you an achievement Einstein.

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But 17s don’t give you any additional achievement.

Don’t insult other people when you aren’t even smart enough to know what they are saying.

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Weekly chests manipulate player engagement as well. Need to note how this biases the current data.

Yeah you’re right, I’m just so annoyed at the dev team literally waiting 1 week before prepatch to surprise us with exactly how they are -actually- going to ruin SL before it’s even released.

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You are going to go ahead and say the majority of WOW population that runs Mythic Plus do anything higher than 15. You are the one who has no idea what you are talking about.

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