Mythic+ Loot Changes

Yea being locked behind a time gate is getting gear “your way”. I would rather be able to get geared based on the time I choose to grind than be locked behind a time gate like you cucks.

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This is welfare epics time compared to the old times. You do a heroic raid and 10 M+ runs and get two guaranteed purples at the end of the week. You can do this in probably 2-3 nights of investment.

Lol, again… No - Nobody arguing for non-raid representation is willing to go Raid just cause Devs are trying to shoe-horn it. For tons of reasons.

Also - account sniping is hilarious on the forums, and so easily used to create superiority complexes. People aren’t posting all the time from their pile of achievements for you to sniff test; or can have other accounts :wink:

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A mythic+10 dungeon takes between 17 and 22min depending on affixes and which key you have.

20min a week for a Mythic raiding ilvl piece is “too much time investment” I guess. He’s got us, boys. Pack it up.

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You vastly over estimate the amount of time required to get gear with the new drop rates. Even on live I can do 20-30 dungeons and not get the item I am after. My dang new warrior alt hasn’t seen a shield drop over the last 15 dungeons and that’s targeting shield dropping dungeons.

You’ll only have a 2/5 chance of getting a drop, and that’s out of a pool of items. You can, and will, see loot drought. The odds of you sitting on lower level gear is higher than now by a mile.

You can hurl insults at me all you want, but you’re the one being dramatic. The amazing part is the solution to the problem you are saying exists is to further make loot more scarce, so that the actual drops from dungeons and raids remain relevant for longer.

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You’re just not getting it.

The time investment you make to unlock the possible alternative items in the great vault is ridiculous, to get ONE upgrade.

Rather than now, where MOST players can actually get an upgrade out of an EOD loot (+10-15).

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On your main spec, true, but tanking those 17+ keys afforded me the ability to spread out TR into other specs.

And I do understand the change. Perhaps it’s just another change that we will adapt and get used to, like GCD change. I wanted to comment that keys above 15 still had value beyond practice and the concept of challenge.

Looking forward to how this iteration of WoW pans out overall.

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If you mean the cache, you still only get one item.

It’s RNG. I had to run some M+ dungeons 10-15 times to get the items I wanted. Then once I got it all I basically just do M+ to pad my io score.

That’s because Personal Loot is a garbage system.

You need to go in with 4 other shield-users and have them set their loot spec to something that drops a shield, that’s how Personal Loot is designed to work and if you aren’t doing that, you’re gonna be way behind in getting items you want.

I didn’t insult you. I asked if you were thinking critically, because I don’t think you are.

People will be 213 item level in 1 or 2 weeks after max level. Again, you only need to do a +7 or 1400 rating (arenas) for that gear level.

So after that, its literally 1 upgrade a week. That is not fun or good design.

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Ah, thank you for the clarification. So 6 choices for 1 item is still better than the garbo we had before.

Right now? EOD loot gets vendored.

Yes, but the extreme vast majority of players are not loot stacking - so it’s far more normal and common to be the only cloth user, or mail user, or shield users in a party. The gear stacking feeding parties only exist in a top end bubble.

Regardless, Personal Loot is terrible and isn’t being changed in Shadowlands, so this particular problem isn’t being affected at all by the ilvl of the vendor trash being lowered (which is the discussion).

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I do get it.

you have to do 10 dungeons (I think) to unlock all three slots of an item to choose from.

What you don’t get is you don’t have to unlock all three slots. you can just do one, and be no worse off than you are now in your weekly cache RNG.

And you will still get upgrades from EoD loot up to the point where you outgear the dungeons. that’s literally no different than now except the gear is slightly below heroic raid ilvl, rather than slightly ahead of it now.

m+ gearing is all about the weekly cache.

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So you are either being disingenuous or stupid.

In order to get the EXTRA possible items, you need to run 10 M+ dungeons, Kill X number of raid bosses, earn x amount of conqer points from Arena. That’s what needs to be done to unlock the “bad luck” protection from the great vault.

So yes, you non-thinker, the time investment required to ensure you get upgrades is SUBSTANTIAL.

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This is a pretty solid analogy, and shows how the most difficult content can be entirely different in structure. Yet for some reason, only one content option is force fed to us, even though we’re a group of diverse interests and investment

You can only get one item a week at 213 if you run a 7, and that’s from your weekly vault. So you will have 14 213 pieces in 1-2 weeks if you run a 7? You’re the one not thinking critically.

You need to run 14+ to get a 2 out of 5 chance of getting ONE piece - the time required to get fully decked out in 210 is going to be super high unless you’re gear stacking and running 50+ dungeons in the first week or two.

Your math does not add up friend.

Something something degenerate gameplay…

Im gonna try to get an all pally team together for SL!