Mythic+ Loot Changes

I know. I disagree with the design decision.

1 upgrade a week, after just a few weeks into the expansion, unless you mythic raid doesn’t seem fun.

Not to mention, the amount of time you have to invest in content, that won’t give you an upgrade, just to ensure you get a lot of choices in your vault.

The time investment / reward structure seems really imbalanced. IT really comes off as them trying to increase played time metrics.

If this is the case, it was lazily executed and does nothing but shift the punishment to other individuals, when there can be less punishing systems that produce thriving engagement

This is silly since raiding is even worse. You’re LUCKY if you get an upgrade from raiding every week.

M+ is relatively new, PvP is age old - and has had moments of thriving glory throughout. Raid has never been the singular reason to play this game (even though it is a large reason). Raid only is poor game design with the systems they’ve introduced (or attempting to reintroduce), and the potential of them

If you stick to 2 choices from M+ and Raid, it’s really not that much time for 4 options.

Maybe if you kill no bosses. With PL, we’re averaging a 25% boss drop chance (sans coin). Full clear is, what 2 expected loot per week + now weekly chest guaranteed Vs 1/week (max) in other theaters

Nobody’s full clearing their intended difficulty the first week. Raiding involves progression - it takes months to full clear the raid.

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Hey, you brought up the math over and over buddy. Even if you knock down 1 boss, that’s a 25% chance over other theaters

Mythic raids should be the only gear that is the highest ilvl for end game. Heroic raids should NOT have a higher ilvl than its counterparts. Rated Arena PvP has a way higher skill lvl than Heroic Raids. This game should have craftable armour, heroic raid armour, PvP armour, and Mythic Plus armour that are all comparable ilvl, with just Mythic raids with the higher ilvl of them all.

The drop chance in raids is less than 25% per person. Stop quoting bad data.

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Sauce:

Read full post for methodology

You left out how you also get a 226 every week from doing those keys while someone raiding heroic can never get 226 gear from the raid.

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It will literally be 1 upgrade a week from your chest unless you mythic raid or pvp at the highest level.

Mythic + item level EOD 210
Heroic Raid item level 213
Challenger pvp 1600 (I think) 213 (RNG end of match rewards)
Arena PVP 2400+ (I think) 226 (RNG end of match rewards)
Great Vault 226
Mythic Raid 226

It just seems designed to give every possible advantage to people who want to mythic raid rather than the vast majority of players, who demonstrably DON"T WANT to do that sort of commitment to the game.

Sup Argorwal!

Solid note, and math. The weekly M+ chest in it’s current design seems just a side piece for H Raiders that can’t knock down the first M raid bosses. Almost the same as a nerf parachute that comes out weekly to help pull players up the rock wall.

Would be helpful for Blizz to explicitly state this as the game design, instead of “Three parallel prog systems”

It doesn’t seem like three systems, just one that is held up by the crutches of other systems as needed.

Would love to see a re-balancing to make gearing challenging to all players in their theaters, and incentivize player engagement based on their interests.

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Yeah, right. Bonus rolls give loot 40% of the time, according to that. Do YOU know anyone who gets loot from bonus rolls 40% of the time? Because I sure as hell don’t.

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I don’t rely on “do you know someone”, and instead prefer hard data that has been meticulously collected, described, and shown the methodology… Blizz doesn’t release this data, so it’s up to people like shown above to have this.

You’re probably having a little bit of recency bias going, by where your loot doesn’t feel like ~X% because you can’t get the thing you’ve been after.

HIS SAMPLE SIZE IS SEVEN CHARACTERS.

Give me a break.

Thousands of data points create statistical samples that can generally be understood to be useful. Sorry man/mam, I’m just not with you on this. I’d rather look at data packages than anecdotes. Which I believe to have been shown above, clearly

Edit, and last note on this w/ you: It’s (boss kills) been observed over thousands of times per expansion, with the outcomes noted. That’s statistically significant, given we have nothing else to go on but anecdotes

Correct me if i’m wrong, but if you kill one mythic boss, you get the chance for loot and one guaranteed mythic piece from the weekly cache. whereas m+ would have the same cache but only a chance for a 210 piece.

Yes, but they’re tossing raiding into the vault stuff because they’re reducing the amount of loot that will drop in raids, in Shadowlands.

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