There seem to be a lot of stress with “Timing the Key” w/e that means. Remove that stress.
How do you know you won without a timer? Also, if you remove the timer, you’ll have to remove the rewards, no vault and the loot should cap at champion.
But that’s not stress, that’s fun.
I never said they didnt scream. I said that screaming about it was irrelevant to the facts of the issue.
How does making it overly trivial make things better?
Yeah, that’s not answering the question though.
In a race you win by having the best timer. In a dungeon you win by completing the dungeon, killing all bosses.
it’s always great reading suggestions about how to gut the game mode i enjoy most from people who admit they don’t have even passing familiarity with it
Taking forever is not winning unless preplanned. Still leaving after a wipe probably, not here to prog.
So if thats the case, all rewards have to be drastically nerfed.
Dawn of the infinite DOES give 447 loot technically. No timer with “max” loot is possible.
A new dawn for people? maybe larger loot table.
You mean emotions never mattered?? sure they do,c.i.p. my neirghbor is a complete nut job,now I emotionally scream aghh eeeh ohhh everytime I’m outside doing yard work and it’s working.
I think the concept of Mythic plus is that the game assume that by the time you get to that end-game content stream(mythic plus) you’ve already demonstrated your win condition (“kill all bosses”). That win condition is perfectly acceptable in the other difficulties.
Mythic plus specifically takes this and increases the difficulty and makes the “win” condition killing the 4 bosses, and enough trash to equal 100%, within a set timer.
I guarantee most folks would be able to beat the timers without thinking about it because the timers are a factor of another concept that’s been around since wow started: damaged-over-time/DPS.
We fret time, yet almost every facet of active gameplay revolves around it: skill cool-down timers, damage per second, heals per second, boss abilities timers, enrage timers. For a more comprehensive review of how these play into mythic plus, I think I offer some compelling numbers in my post above this one, that links to a m+ discussion from SLands but is still relevant.
Exceptions to the rule typically have some huge stipulations to them.
In this case, its a single fight, with a single loot pool you can do once a week.
But m+ also gives 447s once a week. Parity.
Yeah, that’s a good way of looking at it. One issue though is that jumping into a 2 or 5 even after doing some mythic 0’s is possible but that mega dungeon - I think - would require some M+ and/or raiding.
Almost as if the mega dungeon branches off from M+ around mid key levels (14-16) in terms of difficulty.
I don’t see that as an issue and I think additional content streams to keep more players engaged and interested is awesome.
Yes that makes sense where I should see M+ As “This is the game-mode” and players like this game-mode.
I enjoy doing dungeons, I haven’t done the new one yet, but What I’m describing is basically for the game to have more hard mini-raids.
WOW, how about you stop asking to change existing content and actually do stuff that exists first?
Dude, Dawn mega dungeon is amazing. Both aesthetically, lore-wise, and gameplay wise. It’s my favorite mega dungeon they’ve released. Music is great too. Highly suggest trying it!
More like were m+ changed, they’ll still also not do it, just like they haven’t done Dawn.
I’m in no rush to do everything as soon as it is available you know… I’m playing on WoW HC Classic now, doing PVP on my hunter, leveling alts… playing other games… chill.