Mythic Keys, But No Timer? Thoughts?

OK, so watching Bellular Live and they was talking about mythic scaling and pondered the idea of no timers on keys to help combat meta builds.

Now, first off. I dont do keys above 20. So I dont care about meta builds what so ever.
But, I have been in a few pugs and for various reasons (like new player dieing to everything, hey people have to learn sometime). But had people disband a number of times due to timing the key. Which I understand. People dont want their time wasted.

Personally I would like to see them gone. Often I see players lowering keys just so they can make the timer and it is annoying when people disband due to going to miss time.
That said, generally timers are pretty generous at the key levels I play. So I really mind either way in the end.

But what’s everyone elses thoughts and opinions?

6 Likes

i think it’s bad. if people don’t like the timer they can put a post-it note ™ over that portion of their monitor so they don’t have to see it :slight_smile:

the timer is part of the challenge at relevant levels, and immaterial in stuff you outgear/outskill.

14 Likes

I would leave M+ as it is right now, with timer and affixes.
The only change I would do is implement fun affixes that people actually ENJOY having them, like some of the Seasonal affixes we had.

1 Like

Timers have to stay. I don’t feel like waiting on a mages combust every single pull once the key gets high enough or afking for 10 minutes after a pull for lust to reset just to get through the dungeon

Obviously this type of stuff wouldn’t happen in lower keys, but 100% would happen at the high end. They would have to completely redesign how powerful a specs CDs are and make it more consistent damage playstyles, as well as put a set number of amount of lusts per run you can use. Like cap it at 3 uses or something.

Even then, you would still have the problem even if dps CDs were nerfed into the ground, people would wait on healing CDs or tank CDs, even their own personal defensives. People would use anything in their power and any cheesy tactic possible to push as high as they could

8 Likes

Mythic+ will remain timed, it’s just how things are. Rather than make untimed Mythic+ dungeons, what they should do is create a system where they release, say, four megadungeons at the start of the expansion. These new megadungeons won’t be strictly linear like current megadungeons, but will be wide open and explorable like vanilla Blackrock Spire and Blackrock Depths, with weekly quests in them of all different difficulty levels, crafting quests and utility inside, and a whole bunch of other reasons to go in with a group to accomplish different things.

These megadungeons can then all be split in two and heavily edited, leading to 8 relatively linear dungeons that can work as mythic+ dungeons. When Blizzard then releases further megadungeons in later patches, they will also be these wide-open “adventure” dungeons with weeklies and crafting and quests and events inside, and each of them can be split in two and edited in a linear fashion to create two M+ dungeons.

2 Likes

I refuse to believe there’s not some clever fella out there who can write a weak aura to hide it. Assuming that’s not already out there.

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this and some players would use it as a reason to hold others hostage. “just stay and help me finish the key! it’ll only take another 2 hours at the rate we’re going! there’s no depletion so it’s fine!”

Sure, lower the difficulty level by removing timers, but also lower the reward quality, e.g. max ilevel from M+ would be heroic raid level.

2 Likes

But then what am I going to do with all these Post-It notes?

3 Likes

Timers need to stay. Creating a system that incentivizes waiting for 10-minute cooldowns to be up (Hero/Lust/Timewarp) or Battlerez’s to be up leads to degenerative gameplay.

Timers force players to continue progressing, while only use the long cooldowns strategically.

1 Like

I think they should leave timers in for those that enjoy that but also add alpha and beta dungeons from wrath that are more purposeful and lack a timer but have them drop equivalent gear to M+. Then both groups are happy.

Those of us who enjoy carefully pulling and CCing packs will have the alpha/beta dungeons to gear up in

Those who love massive pulls, aoe, unkillable tanks and speed running will have traditional M+

2 Likes

That’s not as degenerate as pulling half the dungeon and roaring CC on the trash so it can’t do anything or literally never stopping moving lol

“purposeful” = we should be able to play badly and still get the best loot

That’s not playing badly when the trash hits hard enough to wipe you on a pack by pack basis - something that doesn’t even exist at the +20 key level

Imagine three mobs each hitting as hard as a +20 tyrannical boss - welcome to the alpha/beta system in Wrath.

So no we don’t inject copious amounts of caffeine mass pull a bunch of mobs that don’t pose much of a threat and gun them down while mindlessly spamming AoE stuns on meta classes

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No lie, I was in a Heroic Old Hills Brads dungeon playing TBC classic last year. The TANK actually stopped mid run to cook dinner for this kids… If this happened in a mythic key I would rage quit… LOL

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I guess that’s a matter of opinion. Personally, I think taking a 10-minute break between every boss is much worse.

Also, removing the timer doesn’t stop people from pulling half the dungeon. They’ll still want it done as quick as possible…so they can AFK longer before the next boss, lol.

it most certainly does if you don’t kick/stop stuff

which is exactly what you’re proposing to continue doing, you just think doing it slower somehow takes more skill

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“Johnny, what can you make out of this?”

“This? Why, I can make a hat or a brooch or a pterodactyl…”

(I can’t wait until I can gif again.)

4 Likes

Why would lowering max ilvl to heroic raid level make any sense lol. If it was made to be so easy that it’s not even deserving of max rewards, how would that even remotely be an improvement to the system they already have.

Raiding, m+, and pvp should allow players to choose any of the 3 modes as their main form of content without being punished for not playing another. Best way to accomplish this would be to do what pvp already does and the system blizz already has in the game to where your gear obtained from that content gets scaled up in ilvl within the mode.

There is no argument that can be made that doing it that way wouldn’t be the most fair system for every player in this game.

Except it doesn’t - because auto attacks will take 30% of your tanks HP on wrath. Not only paying attention when a mob casts a lockable spell.

I never said one was easier or harder either

I just said there are those of us who prefer dungeon crawling instead of Diablo rifting

2 Likes