Mythic Keys, But No Timer? Thoughts?

The key word here is ‘force’ as in against your will. I simply do not participate in manipulative game design which is why I am no longer really playing. I keep hearing a voice every time I log in to do something, ‘You can’t do that right now.’

Then I logoff.

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The challenge is completing the dungeon in time. If the dungeon poses no challenge, you get to move to a higher difficulty. I’m sure you already know this.

Anything that slows down the dungeon experience I’m all for it.

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I mean we’re already there as you can do a +16 or higher without timing it and still get the reward and even rating.

On one hand. I see the need for the timer. On the other hand, I think its Blizzard way of trying to force wow into an eSport.

I see people mentioning about waiting on Hero/Lust. Yea, that is a concern and I agree. People also dont want to feel like their time is being wasted. Like no one wants to spend 2 hours on a key because people cant get their act together and play correctly.

That said, most of the time timers are easy to make if people keep a steady pace. Generally 90% of the keys I do (around +17 level) we have 10 mins left on the timer. So its a non issues for the most part.

BTW, you can turn error sound off.

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But your key gets downgraded, so there is a penalty. How significant that penalty is is subjective…but some people seem to really hate getting their key downgraded.

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Yea, I dont think the keys should get downgraded. Thats just bad game design. If people want to keep pushing harder and harder on a key until they get it right and time it, so be it.

I mean, it makes sense. If you save your lock out from previous week to work on Sark. You dont get sent back to Nelth to kill him again once you wipe on Sark…

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It’s been burned into my subconscious and like a bad pop song, I can’t quit hearing it.

Perhaps a one time per week forgiveness feature? Once per week your key will not be downgraded, or perhaps even the first attempt on that particular dungeon key.

i guess it varies but i see them used in m+ quite a bit. when i see a hunter whose kick is on cd use frost trap to stop a cast, i say “now there’s a gamer”

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The difference is that you don’t get loot if you fail to kill Sark, but if you fail to time a key, you do. There has to be some balance between the systems and how they work.

Yeah, I use my touch of paralysis as an extra interrupt all the time.

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I’m fairly sure you mean explosive trap into the neatly organized pull and knocking everything out of healing circle + damage circle : p

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The timer is fake.

The only people who sweat the timer are people who don’t understand the game.

What it is, is an aggregate check of your understanding of game mechanics. If you make few mistakes, the timer takes care of itself. That’s the only reason for its existence. Removing that check would be to remove the essence of the content.

You have to push exceptionally high for the check to be anything other than “don’t die and don’t overpull”.

To replace the timer with some other mechanics check would mean to reimagine m+ into something it’s not. To remove the check and replace it with nothing would remove the reason for doing it and the justification for rewarding the gameplay.

It’s a thoroughly bad idea.

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You have to push exceptionally high for the check to be anything other than “don’t die and don’t overpull”.

Forget how bad dps are, and odds are you need to “overpull” just to time.

like playing with people doing 30% of potential dps.

Timers are lenient, so people fail upwards until they no longer are.

I count dps as game mechanics.

Removing the timer kind of radically changes the core concept of what mythic+.

Also how would it combat the meta?

I disagree. there’s no realm in which a slow slog of a dungeon is equal in difficulty to a +20, so they should absolutely not give the same rewards.

quoted for truth

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No
… like literally that’s the full extent of it - the point of M+ is that its a challenge to do them within’ the time limit, not to just merely complete them

So no, they should stay and folks should realize that if one doesn’t want to push keys one doesn’t have to - the ability to lower keys to be easy where the timer doesn’t matter is why that option is there

You can already simply ignore the timer and complete

Being completely candid, i have not even looked at timer since like 2nd week of season 1 months ago because 99.999% of my pugs are people just like me who know thier class. Spec, and the dungeon and its no challenge to time.

Technically, you can get 447s out of dawn of the infinite.

M0 dungeon awarding 447 loot is… a possibility.