The key word here is ‘force’ as in against your will. I simply do not participate in manipulative game design which is why I am no longer really playing. I keep hearing a voice every time I log in to do something, ‘You can’t do that right now.’
The challenge is completing the dungeon in time. If the dungeon poses no challenge, you get to move to a higher difficulty. I’m sure you already know this.
On one hand. I see the need for the timer. On the other hand, I think its Blizzard way of trying to force wow into an eSport.
I see people mentioning about waiting on Hero/Lust. Yea, that is a concern and I agree. People also dont want to feel like their time is being wasted. Like no one wants to spend 2 hours on a key because people cant get their act together and play correctly.
That said, most of the time timers are easy to make if people keep a steady pace. Generally 90% of the keys I do (around +17 level) we have 10 mins left on the timer. So its a non issues for the most part.
But your key gets downgraded, so there is a penalty. How significant that penalty is is subjective…but some people seem to really hate getting their key downgraded.
Yea, I dont think the keys should get downgraded. Thats just bad game design. If people want to keep pushing harder and harder on a key until they get it right and time it, so be it.
I mean, it makes sense. If you save your lock out from previous week to work on Sark. You dont get sent back to Nelth to kill him again once you wipe on Sark…
Perhaps a one time per week forgiveness feature? Once per week your key will not be downgraded, or perhaps even the first attempt on that particular dungeon key.
i guess it varies but i see them used in m+ quite a bit. when i see a hunter whose kick is on cd use frost trap to stop a cast, i say “now there’s a gamer”
The difference is that you don’t get loot if you fail to kill Sark, but if you fail to time a key, you do. There has to be some balance between the systems and how they work.
Yeah, I use my touch of paralysis as an extra interrupt all the time.
The only people who sweat the timer are people who don’t understand the game.
What it is, is an aggregate check of your understanding of game mechanics. If you make few mistakes, the timer takes care of itself. That’s the only reason for its existence. Removing that check would be to remove the essence of the content.
You have to push exceptionally high for the check to be anything other than “don’t die and don’t overpull”.
To replace the timer with some other mechanics check would mean to reimagine m+ into something it’s not. To remove the check and replace it with nothing would remove the reason for doing it and the justification for rewarding the gameplay.
No
… like literally that’s the full extent of it - the point of M+ is that its a challenge to do them within’ the time limit, not to just merely complete them
So no, they should stay and folks should realize that if one doesn’t want to push keys one doesn’t have to - the ability to lower keys to be easy where the timer doesn’t matter is why that option is there
You can already simply ignore the timer and complete
Being completely candid, i have not even looked at timer since like 2nd week of season 1 months ago because 99.999% of my pugs are people just like me who know thier class. Spec, and the dungeon and its no challenge to time.