You clearly dont do any mythic keys of any relevant level.
20s are as high as they go reward wise - if your bad and unable to rotate stuns roots and fears idk what to tell you
I donât expect much from PvErs tho who just like juggling lengthy rotations cause the content by itself is boring
I havenât seen it used at all this season. I remember it being used for the final trash pull in TJS because Fort Dark Claws just deleted the tank, but other than thatâŚ
My point is that affixes like Spiteful, Storming, and Sanguine are not fun to play with and just cause frustration.
LikeâŚwhen a ranged mob like the Bonebolt Hunters have their toes dipped in a puddle, the lava summoning giant is casting their blaze army spell and in a sang puddle, etc.
The counterplay for Spiteful is to just walk away from it. Storming is just not fun or interesting especially on a caster when youâre basically spending the whole dungeon trying to find a safe spot to cast. Just my thoughts.
Return fun seasonal affixes like beguiling and tormented!
Ummm, maybe you should go up a few key levels until the content becomes difficult again. That sounds like a problem that you created. The dungeons have infinite scaling, lol.
Thereâs no reward for completing above 20
So instead of quitting or trying harder content, youâre just going to complain that its too easy. Fancy, lol.
Whatâs your opinion about the fact the mega dungeons often see their mechanics nerfed by 200-500% before they are included in the âchallengeâ mode that is M+ ?
But there is not timer on them. So it makes sense.
My opinion is that Megadungeons are initially released with a high difficulty level, so they must be tuned to match the normal seasonal M+ difficulty levels.
But you said M+ was harder than non timed dungeons?
Timers exist to test your damage. Itâs a dungeon enrage, but you still get rewarded rather than wipe.
Fair but even then Iâve seen seen the degenerate gameplay of using heroism on every pack or boss
Exactly⌠No one is going to run a +10 that feels like a +20 for the same reward as an easier +10âŚ
They are. But obviously, there is a huge difference between something tuned to be a +16 with no timerâŚand a +2 with a timer.
What a strange argument.
The timer is the primary challenge of a key. The affixes not so much, especially if you ignore the timer. Which you can form groups to do so already if thatâs what you want.
But at +16 the mechanics arenât being buffed to their 500% increased damage levels they were in mythic 0âŚ
What are you going on about⌠A Mega Dungeon isnt a mythic 0 level challenge.
Because there doesnât need to beâŚthe timer adds the extra difficulty. There doesnât need to an exact % increase to match once the timer is added.
The inconvenient truth is that the mega dungeons are often tuned to be much more difficult than their +20 counterparts - the timer is the only difficulty added that tips the scale
But where is the fun where the actual dungeon doesnât pose a challenge - itâs the incorporeal timer?