Mythic + has ruined raiding

Your ilvl isn’t what’s stopping you from getting into dungeons, it’s your io.

The only “barrier” to mythic raiding is logistics. If you can tank/heal/dps well enough to do a 15, you can execute mythic raid. Dps/hps requirements are pretty similar.

Stop pugging it or start your own group and don’t ask for AOTC. Problem solved.

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Yeah well, when you get a schedule that clashes with your guilds raiding schedule I’d love to hear about how amazing raid gearing should be then.

M+ might get stagnant pretty quick, but if you only get an hour or two here or there to play during the week, M+ offers real progression.

I will agree that raiding needs better rewards, but guess what? Mythic raid offers the best gear in this entire tier.

The choice is still there… on a fresh 60 you could do your renown campaign, jump straight into normal CN, gear through that, jump into H CN, gear through that, jump into mythic raiding.

Or you know, do the dungeon crawl prior to raiding that’s been a thing in this game since vanilla?

Ggs I guess, what a pointless thing to whinge about lol

Most people can’t actually do either. I know you big shots like to imagine everything is easy but realistically most players don’t have your leet skills. Nothing wrong with any group having norma/heroic raid (or low/mid keys) be their level of progression.

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It doesn’t though.

heroic is 216, most you can get from mythic + is 210.

Valor is capped.

You’re completely clueless

I proposed a system while ago that gives mythic+ rewards once a week, so it’s more like raid rewards.
+You could loot Vault at any time during week, so you can wait until end of week, or loot early for rewards you got so far.

If you fail a mythic or heroic raid, you get nothing and nothing from the GV.
If you fail a 10, which is easier than a normal raid, you get inflated ilvl loot from the GV, and 2 better than raid loot drops from the end of dungeon chest.

Oh, I agree. I just take issue with said group then demanding that no one in other game modes be able to progress past them. It’s like walking in a marathon and getting upset that there are people running.

Have to agree to a certain point, mythic + should of been implemented in a way that didnt make heroic and mythic raid gear a bit better. A lot of the BIS gear comes from Mythic + and pvp vendor, it made raiding obsolete.

If you can’t complete a dungeon you get nothing. If you manage to complete a dungeon but it takes you longer than the timer you are wasting efficiency. Seeing as you can only get one 226 piece per week from dungeons the only time dungeon spamming is worth it is at the beginning of a season. Once you are at or near 210 ilvl you’re better off just doing 4 keys and raiding. And frankly if you can time +14s you are probably capable of clearing heroic raid if you find a guild. If you can’t raid with a guild then raiding is not worth considering as a gearing option.

What your position really boils down to is a that the people who do M+ because they can’t raid should be unable to get gear on par with or better than heroic raid just because they only play an hour or two at a time. The reason Blizz did the vault the way they did is because keys are popular and letting dungeon runners get one 226 piece a week still incentivizes them logging on every week but also drags out the gearing to at least 13 weeks. Obviously if people raid or pvp it takes less than 13 weeks to get max ilvl…assuming you have raid on farm or are max rated in pvp.

M+ has been nerfed, not buffed since it was introduced. What are you on about? So you are mad that you only want to raid but there’s an ilvl gap? Find a good group to play with. The game should never be balanced purely around pugging. If your friends or guild won’t take you bc of a few ilvls then find new people to play with. Tons of bis gear comes from raiding and heroic is dirt easy for containing 213 and 220 gear.

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Change your title to “mythic+ has ruined the game”. Mythic + was a mistake.

Lol. How do you think Mythic+ ruined the game?

Yes it has…

I agree, raids are now a second rate way to gear due to M+.

And that sucks because I have no desire to race through a bloated 5 man. it’s hell on my ADD.

If you fail to complete the timer, which is the main objective of M+, you are rewarded with an item of higher ilvl than the m+ key you ran from the GV. If you fail enough, you get 2 or 3 choices. Not same ilvl, or lower ilvl for failing, but higher. And higher ilvl than most raid drops.

If you fail to kill a boss in a raid (the main objective of a raid which isnt timed) you dont get anything. if you manage to kill at least 3 you are rewarded with the same ilvl as the content you are running.

No, my position is that M+ is too rewarding for how easy and repeatable it is. Failing to time a m10 key is easier than clearing a heroic raid, only takes ~40min on average, and rewards you with 2 items + a superior to raiding ilvl item from the GV. It’s basically gearing on training wheels.

It completely invalidates normal and heroic raiding, because it’s easier and has no lockout, and rewards failure, and showers you with loot options.

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I’d much rather M+ had no ilvl restriction and we could get as high of ilvl gear as mythic raid offers, since M+ is funnier and doesn’t require 19 other capable people, only 4.

I think the only thing that ruined raid gear is the “INTELIGENT” desition froim deleting RAID TIERS SET.

The short of the long is because diablocraft is awful.
Infinitely running the same dungeons for the same piece of gear only at a higher item level makes every piece of gear feel uninteresting and unrewarding. You feel like youre running on a wheel. Theres no ultimate stopping point. Ultimately, it’s extremely poor and lazy game design. Why make more content than you have to when you can slap an affix on what you have, make it marginally harder, increase the item level rewards wich take the same items that are already available, boost their stats by a percentage per key level , and call it a day?