Mythic+ culture is extremely toxic. Here’s why

Uhh that’s actually exactly the opposite… the higher you go the less likely people are to leave keys

Blizzard isn’t really all that interested in applying any meaningful effort into balancing classes. Their approach is “this should do” and then they walk away. if they do come back to the “balance drawing board” it is only to nerf. Shamans have been made to be single target healers unless the player can see the future and recall his/her cloudburst totem at the right time but only after spending loads of mana charging it (in mythic+) For some reason, blizzard thinks this is fine. What is really boils down to is that whatever comp optimal at the time becomes the meta and the meta becomes what people want. Its up to you to play the toons that gives you the best chance to succeed. I get what you are saying, I really do. My resto shaman is dead to me for the time being.

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Cult of Elune is an all druid guild on Stormrage. For us, it’s a community builder. Twice a week, we get together and organize groups for all. Literally… everyone joins a raid group and we start making 5-mans… 10+ on Wednesday and any key/ilvl on Mondays, our Mythic Mondays. We believe in “No Druid Left Behind” and take it very seriously.

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Shaman DPS here with no issue, go make your own key btw.

Yikes lol yeah I bet. I’m always curious when I see alliance on Area52 or Horde on Proudmoore lol.

Have you tried the communities feature? I think that’s Blizz’s attempt at “cross realm guilds”.

My main toon this season is a warlock. I’ve done keys 15+ as ALL three specs. No one’s ever said a thing to me about it.

Last season? I was a shaman healer. No one said anything to me about it.

The season before that? A disc priest. No one said anything to me about it. Yet I pushed content to the level I wanted to push (before I decided being a disc priest with any healing related affix is cancerous and I refilled).

With the exception of S1 when I played my MW monk (as it had been my main since MoP release), I haven’t played “meta” at all and never had issues pushing 15-17 keys. No one’s ever told me to reroll. No one’s every told me I couldn’t come because of my class.

Does it happen? I’m sure it does. But, it doesn’t seem that common (given I do 10-50 dungeons a week since M+ came out) in 2016.

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but you have to be careful about that because people can buy carrys and have their io inflated.

That’s relatively easy to spot.

Alright here’s what you do:

File this in your filing cabinet. Put it in the “things that happened to people” folder. Add it into your averages and modes and recalculate how you perceive things.

The next time someone says “hey, lots of high ilvl peeps just bail” you can be like “you know what. someone said that one time. i made a note of it. here it is. i guess they do bail more often than i’ve experienced.”

You’ll be more in-tune and you’ll even be a little smarter overall.

But see, a ton of people also say “Huh, I don’t get people bailing either”.

So now I am going to step 2.

Why are some people getting a lot of people bailing only with them?

I am looking for common denominators.

File it.

Learn.

Grow.

I am trying to learn.

What are you doing that makes people leave your group on a regular basis?

Why are you distilling 5 person groups to one person?

This is why M+ and any e-sport style content is bad for a RPG. Blizzard got lazy with dungeons and implemented probably one of the worst systems they could have to keep dungeons relevant for the life of the expansion.

It was a lazy approach made by developers that just don’t have any creativity anymore.

Pugging M+ is toxic yeah but how you fix that is incentivizing intra-guild runs and just guilds in general.

Because if specific people are having this issue, then I am looking for common denominators.

When in my experience and in the experience of a ton of people I talk to…people aren’t regularly bailing. Definitely not to the degree being referenced here. Where it happens constantly. Some people even tell me 40-50% of their groups are ruined because people leave.

So if a single person is in that many groups that are leaving, they are clearly a common factor.

Any more?

What other ways have they ever made dungeons relevant for the life of an expansion?

Exactly.

Take this add it to what you have and you will never be ignorant of this situation again.

…or be dense and continue in futility.

Obviously you can’t read.

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I like how you cut off the rest of the quote.

I am definitely adding this to my file of silly things.

:roll_eyes:

You don’t personally like m+, so its lazy.

Got it.

Join a guild and run with them. Your welcome. Pugging is cancer no matter the circumstances.

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