I see this brought up alot but I am curious to ask what exactly is the end goal of the game. Is it gear, completing the raid, or doing +15 keys? Do people need to be able to do the highest content to get the highest gear or should gear be used to do the highest content?
Also its not practical that someone is going to get fully mythic geared from M+. At best it would take ~4 months to get fully decked out that way. This thread has been about upgrading hero track gear which is a full tier behind.
I think my position is clear. I could care less how geared people are I just want to clear the raid with the average joe.
True, but 9 is a push key, being less accessible, at 8, allows people to make small advances until they are ready to push and doesnât have as much impact on the players pushing the 9-10 bracket.
For M+ players that is similar to what raiders do with splits.
Iâd disagree heroic is relatively easy to clear.
I canât even get in m+ groups because I missed a week or so and have no numbers. Is it still possible sure? Realistically though Iâll probably just not waste the time and hassle of trying to so do it now.
Verse heroic were I kinda just show up and collect my prize.
Yeah in that sense, delves should be nerfed as well. Lets make delves drop 584 gear at lvl 8 and 600 from maps or vaults. But oh no, delves give 616 h gear which is better then actually farming heroic raid and faster.
Its a nonsensical discussion. M+ should give Mythic ilvl at 8 in vault and some crests, nerfing everything isnt making the game more fun, justa tedious grind, tedious make players quit, then blizzard overcompensate making things easy and meaningless, then we are back at square 1.
The raiders obsession with min maxing is and the ridiculous competition of guild ranks is what keeps ruining this game and the crazy amount of fun we could have if gearing was faster.
I disagree with OP. You want the crests, youâve gotta work for 'em in higher keys.
If youâre running 9s for them you donât have Tyran+Fort, and thatâs a pretty good deal tbh. That seems to have been Blizzardâs compromise and it is fair.
Iâm so strongly against capping rune crests weekly. Gilded? Fine. Thatâs for BiS gear. But rune? Let people grind their hearts away. They canât get full myth track gear on the first week, so why handicap hero track gear which is eventually replaced anyway.
DF system was working, make it 8. who cares if people get crests and upgrade their gear. wow what a bad thingâŚ
S4 - all bis items were available and yet the player profile was the same. It is a mentality, some people like to learn and push, and some others donât put any effort - even if we give them the same items, same everything.
So, crappy ones will be crappy all the time, aannnnd the gods will stay as gods.
With the gilded crests are being dropped after 9 is just punishing the white collar of the wow, people who would like to push/learn/and better than average people.
You still have to grind the crests in those dungeons. Youâre getting 3 crests a dungeon. Thatâs 5 dungeons to get 3 ilvl upgrade on 1 piece of gear. Be so fr right now. If iâve done 50+ dungeons, whereâs the inflation? The content was played as intended. Just hidden timegating
I think GILDED crests should be capped, but rune âŚ? Edit * lets give you the option to upgrade all your gear, except you gotta wait 2 months to get the crests needed. Youâre likely to get myth track gear before fully upgrading the pieces from hero track gear (if youâre pushing end-game)
From my experience and the feedback i see, its not that people arenât willing to try. Its the fact it only has one lane for progression and that lane is congested and contested.