lol, even 10s are easier than first mythic bosses
No, no, youâre supposed to use m+ loot to make raids easier, just like people are supposed to praise delves for making m+ easier.
I mean⌠normal is just flex. It isnt really designed to be progressed through just something to do with buddies
Some people are very bad at the game, and might clear normal by the end of the expansion.
Sounds the same as low keys.
Thatâs because resources are finite. The items in WoW are not only unlimited, but theyâre also temporary. Death also exists in the real world but none of us are playing Hardmode in the game.
Grinding out item level in order to overcome difficult content should be how it works. But as it stands now there is an enormous gap between 619 item level and the challenges that allow you to progress.
Iâm 98% certain that they will change the M+ rewards before the season is over. Thereâs going to be a significant amount of people who canât get past 619 item level.
Right and some have cleared mythic⌠what is your point?
LMAO no.
10 Mists is def harder then first M boss in the raid. Itâs just blizzard balancing team.
Go do a 10 siege or NW with a bad comp in low gear and a M ulgrax with the same issues and youâll see how ulgrax will be a joke.
The tuning is just different, which again who cares? Just making people take longer grinding gear is boring.
S03 and s04 were just fine and fun to play multiple characters with no big hassle.
People love to make this game slow.
My recommendation is for them to just heroic raid â mythic raid because that path is massively easier to make the leap, especially pugging.
Instant access to gilded crests and mythic track gear.
10 mists is only harder than the first boss in mythic raid if you are getting carried in raid.
Youâre comparing this to no voice pug mythic raids with a bunch of bads right? To make it a good comparison?
Or is it some weird comparison where you compare random pug keys to CE guilds?
I tried pugging Ulgrax because I thought that would be easier than pugging +9/10s.
I was wrong.
People were something else.
Granted, took a guild group 9 attempts to kill it.
Then they donât deserve to go above heroic ilvl. Simple as that.
10 mists heroic geared group with no aotc, gear poorly itemized from delves and vault, bad comp.
mythic ulgrax, heroic geared group from a guild that cleared aotc, no splits, bad comp due to roster issues.
M Ulgrax will be easier for the later guild then 10 mists will be for the first guild.
Itâs just a matter of how âpuggableâ or serious content is. M10s are aimed much more at pugs, then a mythic raid boss is.
Hence why i said, M8s should drop M gear lvl in vault and a small amount of crests, any raid hardcore guild is already 4m bosses down and have almost everyone 2500 io.
The discussion here is entirely at casuals non aotc people doing m8s and grabbing mythic track gear from vault.
If they want mythic track, they can do 10s, thats where its set
Like if I wanted mythic gear, i can do mythic, i donât do mythic, so I donât expect mythic raid gear
The problem with the previous system was that the absurdly rewarding, spammable m+ completely invalidated every other form of end game content as a viable gearing method.
They didnât want their other content to be obsolete in a week, so they made it harder to gear through M+. They should have.
It happened anyway though, since the best (and currently ONLY) way to maximize gilded crests is still through m+, it is still far and away the best gearing method in the game.
They should absolutely NOT lower gilded crests to 7s.
I think most are underestimating how powerful gaining 5-10 overall ilvls is to a group. A full 619 group should be able to do 9s NP. 9s are super doable at 619 you just cant zug zug them.
I think +8 for gilded would be the sweet spot, +9 feels odd and I believe +7 might be a tad too easy.
Leaving myth track from vault at +10 is good IMO.
Why do you need leet gear for the content you do?
Youâre saying a less geared/focused pug groups would have a harder time with a +10 than a more geared/focused guild group has with the first boss of mythic?
Isnât thatâŚhow it should be?
Also here are some wowprogress numbers about how any Aotc guild is 4/8 mythic.
TWW:
1/8 M - 2011 guilds
2/8 M - 1642
3/8 M - 1315
4/8 M - 856
DF Cutting Edge Guilds (possibly inflated due to season 4):
VotI - 1877
Aberrus - 1799
AtDH - 1450
Pretty much any guild in mythic right now either is a CE guild or a guild that knocks on the door (working on the last boss, or in the case of ATDH working on Tindral).