I got it. Since raids are the only challenging and engaging content in WoW, just remove all sources of loot from the game except for raids. Have the quests give you gear good enough to clear Normal raid. Then force the entire player base to raid for loot.
Then since there is no difficulty above Mythic, Mythic difficulty won’t award gear either, since technically they don’t need the gear to clear the content, you could just have Mythic raid award gem sockets token thingies. If they get stuck on the last boss they can just gem their Heroic raid loot.
“You only need loot for the level of content you’re doing”
But you can kill Mythic bosses with Heroic loot, so therefore Mythic raid doesn’t need to drop loot, it can just drop gem slot tokens. They’re doing it for the engaging challenge anyway, right?
So many boosters bad faithing the discussion, trying to protect their monetary interests on a game mode that’s bad to the point people card swipe on it.
There is a part of me that kind of correlates mythic+ to the “casual” mythic guilds to heroic splits of the RWF guilds.
Mythic+ is the “casual” alternative to heroic raid splits, with the same goal in mind. Get as geared as possible as fast as possible. It’s just infinitely easier and more accessible for the masses to do that through keys than organize heroic raid splits.