Myth track being 13 ilvl higher than hero track is not alt-friendly

When hero track gear is only 6 ilvl below myth track, it’s not that hard to effectively play an alt - you just farm hero track gear, then farm aspect crests and you are good to go.

Well what happens when myth track is 13 ilvl above hero track gear? Suddenly, hero track gear is just not sufficient to play an alt.

So, in addition to farming a full set of hero track gear, farming crests to fully upgrade your hero track gear, now you have to wait around for weeks to get your myth track upgrades in your vault before you are able to play your alt effectively.

So, it really confuses me that blizzard would make this 6/6 myth track change for war within when War Within was advertised as being the premier “alt-friendly expansion.”

But what good is a warband and account bound reputation when you can’t really play your alt until you get lucky enough from multiple weeks’ worth of Great Vaults to have a full set of myth track gear?

12 Likes

I think 6 ilvl is too high, delete mythic raid gear and buff all other raid drops 13 ilvls to bring it more in line with m+. Heroic raid is as easy as m+10, both should give the same reward (best rewards in game).

It is time to stop letting mythic raid, the most unpopular mode in the entire game, have a monopoly over gearing. And let heroic raiders get full gear

Also delete the vault, buff end of dungeon gear as well

47 Likes

another issue i have with the 13 ilvl disparity between myth track and hero track is that if you are on the edge of not being able to decide between which class you want to main, you basically have to play both classes to the fullest by filling each one’s vault with three myth track choices - otherwise your other class would be too far behind to effectively play during the current season should you decide you want change your main.

i fully agree with this 100%

yeah this would be a fine change imho.

we play a seasonal game (think season of discovery), we only have a finite amount of time to enjoy the season - there is no reason our progression should be time-gated in a seasonal game.

how often does blizzard buff and nerf classes mid-season? quite often… and the buffs/nerfs are very frequently drastic enough to completely change the meta and make some classes no longer viable.

well what if our class gets nerfed into oblivion and then we can’t switch mains mid-season because our myth track loot is so heavily time-gated and dependent on RNG luck in the vault? well, the answer is nothing - you can’t do anything about it.

so we have a situation where someone’s class just got hard nerfed and is no longer viable, but they can’t switch mains because they are too far behind in great vaults to switch mains.

the only thing you can do is continue to play the game with a hard-nerfed class, which isn’t fun or just un-sub until the next season starts.

1 Like

It doesn’t. It’s also the only difficulty in the game where people actually earn their gear. Everything else, from Heroic raiding to M+, is far too easy for the level of gear it gives.

If you guys want a narrower gap, the difficulty of everything else needs to be vastly increased.

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What baffles me the most is how the thing people don’t participate in nor does it affect them in any way want to dictate how it works. Like oh mythic ilvl is 13 ilvl higher, ok so? Mythic raiders aren’t joining your heroic pug groups or organized guild raids. We don’t interact with you guys so what we have vs what you have is irrelevant.

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The myth-track ilvl increase also applies to M+ vault gear.

Which is what makes the complaints from M+ players about this truly astonishing. And dumb.

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This is really all they need to do

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I’m pretty sure most alts, let alone most players, aren’t wearing Mythic gear.

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So they run an easy 10 and get even better gear than before yet still complain. And even though its a mplus thing they put the blame on mythic raiding. Yeah that’s the kinda logic I expect from aotc players

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Correct.

Blizzard: “We’ve increased the max ilvl of the gear you get from M+ great vault”

M+ players: “THIS IS AN OUTRAGE”

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Gearing is not democratic, it’s not about everyone having access to the best gear. It’s about giving a progression and tools to people that push content. M+ is already a compromise and a pretty good one and has access to the same ilvl of gear with the changes, if anything in DF very rare items that scaled more than 4/4 were unique to raiding.

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So only the top guilds deserve anything mentality…

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Nothing is alt friendly on this game, not even in TWW its gonna be.

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No, more of a “time for you to earn your keep” mentality.

M+ is welfare gear. The content is WoW’s version of Candyland, but it inexplicably gives the highest ilvl stuff in the game. It’s crazy.

And M+ players keep finding reasons to be angry about it, which is even crazier.

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That’s not how a game works. That’s a 2nd job.

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The “second job” is how Blizzard tunes Mythic raiding on the assumption that everyone gears up the wazoo through M+.

I’ve seen a long line of friends quit the game since Legion purely because of M+ and the raid tuning. They signed up for raiding 2 or 3 nights a week with their friends, not having to spend 3 more nights every week doing M+ just to gear for raiding.

So yeah, given the number of friends I’ve had quit over this, the crocodile tears of M+ players don’t mean a damn to me.

4 Likes

The best example of this was mythic EN. On it’s own a well tuned, good mechanical mythic raid but due to mplus gearing was destroyed. As a result mythic raiding scaling had to greatly compensate for mplus gearing that has only gotten better and better as time goes on.

1 Like

Thats how it started. My guild was raiding content UBRS, MC, BWL, AQ20/40, TBC raids and all got burnt out. The ones that did stay left in Wrath with 10/25/normal/heroic raiding.

Ive only done M0 a few weeks ago for the bullion. I have absolute zero interest in doing the same dungeons over and over, only harder. Same reason I stick with 1 level of raid. Wish it was all 1 level. But doesnt need to be as hard or exclusive as Mythic raids currently are.

I don’t see a problem here.

Want the best gear? Put in the work :dracthyr_shrug:

/Endthread

5 Likes

The only reason my alt would have Mythic pieces is if I actually switched mains, which I do sometimes at the beginning of new seasons. In DF I switched from Druid to Shaman randomly, then ended up having an easier time climbing on my Shaman, so I just ditched climbing with the Druid.

The action of having 2 characters that I juggle end game stuff on simultaneously only happens when I switch mains, I never have 2 PVE characters, number 1 don’t have time and 2 not interested in it.

Hot take but I miss Titanforging. I knew that going away was going to be bad.
Now people just argue over Mythic track and what track and how many levels behind we are and this thing and that thing, really starting to think it’s the whining from Mythic raiders that causes fun to disappear from the game, not the other way around.
Nubs crying about not getting gear and then getting gear buffed doesn’t kill the fun of the game, it’s the other way around, super pros complaining about noobs getting gear causes fun to be removed.

I don’t disagree with the hardest content should have the best loot and don’t care about M+ difficulty vs Mythic raid difficulty, you could make M+ impossible and raiders wouldn’t change their tune because they find the existence of it maligned.

The truth is, raiders could go into the raid with gear from the past expansion and start clearing. It’s their need to compete that is ruining the game for them.