I either want more range or unlimited mobility like a BM hunter. Hover can just be a lunge/speed boost. The reduced range does not feel deserved for the current level of mobility.
I’d take 35 yards.
I either want more range or unlimited mobility like a BM hunter. Hover can just be a lunge/speed boost. The reduced range does not feel deserved for the current level of mobility.
I’d take 35 yards.
keep wishing lol
I’ll find a shooting star and then you’ll see!
100% this right here. Kinda like being a feral druid, the community perception is dumb.
35 yd is all I ask and better survability and better visuals
Devastation has the highest innate HP of all evoker specs (competing even with Aug using Ebon Attunement), the highest magic resist of all evoker specs, the highest inherent leech (subjective admittedly, but I’ve had success with it) of all evoker specs, in addition to all the standard defensive buttons every Evoker spec has. Sure, none of them quite stack up to a true immunity, but Dev is fine right now. Especially since we started building vers over mastery.
A 10 yard buff to our range would probably feel better, but I’d hesitate to call it necessary. I do think Blizzard needs to reconsider our range cap if they’re going to continue designing content in the vein of Amirdrassil’s middle-to-late bosses, but that’s mainly a mythic issue anyhow. As a whole, Evoker is more or less fine.
Visuals-wise, uuuuh. Subjective, but I’ve never really had an issue with the way Evoker spells look.
A longer range would definitely be nice, it’s the only thing that makes it hard for me to say its my absolute favourite class. ^^
Don’t waste your time with him he’s been trolling as soon as I said the range was fine for evokers and thinks he’s the only good evoker out there
I honestly don’t see an issue with the range even though at first playing it I thought it was a ranged/melee hybrid, but the mobility makes it pretty inconsequential after getting used to it. Preservation however I can see a stronger argument since resto druid for example has I think a 40+(?) yd heal range for some things. Healing isn’t well supported with the game’s base UI as it stands, and it REALLY sucks on fights like Timeways for them.
Absolutely agree with this and have said the same. It becomes glaringly problematic at higher content levels compared to some other dps with far better survivability. Their passive mail armor bonus is middling, and while Obsidian Scales is legitimately a strong ability the overall kit kinda sucks in that specific regard.
No to the first part, because they’re Dracthyr and not dragons. Glyphs to customize things would be nice though to make things at least flashier although by wow standards stuff like that and eternity surge are pretty flashy. Dragonrage is definitely a wonky as fk ability though especially this season.
Elemental based glyphs or color changing of abilities would be really nice.
I don’t even think I’m good, lol. As I’ve said multiple times, I have tons of room for improvement just like everyone else.
I just know the range has nothing to do with my shortcomings; my own play does.
It’s just easier to use anti-elitest rhetoric to try to attack my argument, as well as to justify crying for more range as a crutch for not understanding how to play around the mobility toolkit.
Your argument is that you’re fine the way the class is so everyone else should be too. That’s not an argument, it’s a personal opinion.
It’s also a Blizzard opinion, thankfully.
It’s also supported by logs data.
For now, perhaps.
I feel insane seeing all these posts asking for more range when I actually like the mid range aspect of the class, I like darting around blasting melee with breath attacks while staying just out of range of them. It adds to the uniqueness of the class rather than just being a 40 yd caster like every other caster in the game
And you can totally keep playing like that even if they change the max range to 40 yards while other players hang farther back and are more comfortable that way. Everyone wins, no one loses.
You realize they’d gut our mobility if they did that right? Because there’s zero chance they’d give us 40 yd range with two hovers, that’d be beyond busted. And idk about you but I don’t want to be an immobile dragon with wings
They would not take away Hover. There would be no reason to, any more than they’d take away blink or windwalker’s grace or any other mobility ability for ranged. I’m not even sure why you think they would.
Considering limited range is the entire reason we have the hover uptime we do, 40 yard range would be a big reason to gut that.
Doubtful, considering they’d be unlikely to give 40 yards to all abilities, only those used during hover, so you’d still need to move in close for breaths, you just wouldn’t have to stay close.
Okay what mobility options for casters exist that allow you to cast while moving bar spirit walker’s grace? And also blinks you in your chosen direction, gives you 30% move speed, and, if talented, makes you immune to slows?
Do you honestly think if evoker, which has insane damage as it is, could cast while moving while 40 yds away from their target, wouldn’t be completely broken? They’re already a nightmare to lock down in pvp and while it wouldn’t be that big a deal in pve, it would still take away a defining factor of the entire class and lump it in with the rest of the casters.
Like I get where you’re coming from, but they couldn’t just flip a switch and give them that much range without it completely upsetting the balance of the class. Moreover, in my opinion, I feel like it’s more flavorful for a dragon to not stay half a football field away blasting their prey, but rather close up where they can also use their body in their attacks. Kinda like tail swipe and such.